av93 574 Posted September 16, 2016 Report Share Posted September 16, 2016 (edited) IRC, with formations you not only can change animations, also you could add more stats, right? Then, this could be a workaround for giving some utility to cav meanwhile there's no run/charge system. BTW, "charging" in this way should have a penalty (cause then there's no sense in having cav in default stance...) Edited September 16, 2016 by av93 Quote Link to post Share on other sites
wowgetoffyourcellphone 6.409 Posted September 17, 2016 Report Share Posted September 17, 2016 10 hours ago, av93 said: IRC, with formations you not only can change animations, also you could add more stats, right? Then, this could be a workaround for giving some utility to cav meanwhile there's no run/charge system. BTW, "charging" in this way should have a penalty (cause then there's no sense in having cav in default stance...) Cannot change stats with formations. Only thing the formation schema allow is for speed change. Quote Link to post Share on other sites
Dzbanek 1 Posted September 23, 2016 Report Share Posted September 23, 2016 Hello. I apologize in advance for my English. I have some ideas that could be used in your production, not to be in the form of questions because I am not sure all the information about the game. If anyone had a similar idea I apologize. 1. Is the game will have more periods of development, for example. Renaissance and Modern Age, if so sorry for the hassle. 2. More civilizations to choose from. 3. Some campaigns feature embedded in the history, eg.: Persian, German, American and Chinese in that each set in a different time. Thank you for listening to my ideas, I hope that any of you will fall to your taste, because as a child I played the famous game Empire Earth has become increasingly bardzij began to assail me underestimated the level of graphics and more. I am very positive about your production, but if it will be based solely on the ancient times, I must admit that I would be disappointed. Good luck in your work and have a nice day. 1 Quote Link to post Share on other sites
GunChleoc 467 Posted September 23, 2016 Report Share Posted September 23, 2016 (edited) There are no plans to have new civilizations or ages in the game, but there are mods available - have a look: https://wildfiregames.com/forum/index.php?/forum/18-game-modification/ Edited September 23, 2016 by GunChleoc Quote Link to post Share on other sites
Phalanx 185 Posted October 6, 2016 Report Share Posted October 6, 2016 Other ideas: A way to specify facing of a formation. Rise of Nations and Rise and Fall had this. It'll be extremely useful to Greek and Hellenes factions where formation facing is key. Also, to aide in units fighting in formation, and micro-ing of formations, possibly we could do like what Rise and Fall did; once single units were grouped in a formation, selecting a single unit in the formation once would select the entire formation, while double clicking on that unit would select just that unit. A mechanic to give back building to an ally. Example: My Roman ally had three barracks captured by Carthage. I captured the barracks for myself, but I couldn't give them back to my ally, who sorely needed them. And finally, a small detail, could possibly garrison flags match the faction that occupies the building. Example: Carthage had garrisoned units in Rome's barracks, put the garrison flag was still Roman. Just a small detail. Quote Link to post Share on other sites
Phalanx 185 Posted November 3, 2016 Report Share Posted November 3, 2016 More ideas: Like Rise and Fall, an embark/disembark function for ships. Basically, it just locks (or unlocks) a ship on the shore. So when units are told to board, the vessel doesnt move, and make boarding difficult. Idea two: Once necessary animations are done, perhaps we could have different rest and movement anims for different stances. Example: AoE 3 infantry. Once could tell if a unit was in defensive, standground, agressive, or patroling. 2 Quote Link to post Share on other sites
Eyecbeer 1 Posted November 7, 2016 Report Share Posted November 7, 2016 HI guys, read a many posts but i am very green in this space. I have noticed campaigns seems to be off the boil but my suggestion may work in or out of campaigns. My suggestion is to give a unfair advantage to one or other civilization by having games to increase accuracy for bowman faster soldiers better horses and the such. would be like a game within game. A ancient Olympics as such? Running Combat Pentathlon Equestrian 1 Quote Link to post Share on other sites
oshron 96 Posted November 7, 2016 Report Share Posted November 7, 2016 i don't know if this has been brought up before, but one thing i'd recommend is to put docks on the list of buildings that a civ can have and still lose--it's kind of annoying playing against AI players like i do and the very last thing a civ has, which is way the hell out of the way from where the central hub of their civ was, is a random dock that doesn't even have anyone depositing resources at it Quote Link to post Share on other sites
fatherbushido 667 Posted November 7, 2016 Report Share Posted November 7, 2016 4 hours ago, oshron said: i don't know if this has been brought up before, but one thing i'd recommend is to put docks on the list of buildings that a civ can have and still lose--it's kind of annoying playing against AI players like i do and the very last thing a civ has, which is way the hell out of the way from where the central hub of their civ was, is a random dock that doesn't even have anyone depositing resources at it You can play with "Conquest Units" victory condition enabled. 2 Quote Link to post Share on other sites
wowgetoffyourcellphone 6.409 Posted November 7, 2016 Report Share Posted November 7, 2016 1 hour ago, fatherbushido said: You can play with "Conquest Units" victory condition enabled. Or "Conquest Civic Centers" too. 1 Quote Link to post Share on other sites
Lion.Kanzen 4.688 Posted November 7, 2016 Report Share Posted November 7, 2016 On 5/10/2016 at 7:14 PM, Phalanx said: Other ideas: A way to specify facing of a formation. Rise of Nations and Rise and Fall had this. It'll be extremely useful to Greek and Hellenes factions where formation facing is key. Also, to aide in units fighting in formation, and micro-ing of formations, possibly we could do like what Rise and Fall did; once single units were grouped in a formation, selecting a single unit in the formation once would select the entire formation, while double clicking on that unit would select just that unit. That feature is ( the formations) it's called battalions. 1 Quote Link to post Share on other sites
Phalanx 185 Posted November 7, 2016 Report Share Posted November 7, 2016 3 hours ago, Lion.Kanzen said: That feature is ( the formations) it's called battalions. Oh! Is it in the works already? Quote Link to post Share on other sites
Lion.Kanzen 4.688 Posted November 7, 2016 Report Share Posted November 7, 2016 (edited) 1 hour ago, Phalanx said: Oh! Is it in the works already? nope, even it don´t have a ticket, but its mentioned in 0 A.D wikitrac. http://trac.wildfiregames.com/wiki/FormationsWip Edited November 7, 2016 by Lion.Kanzen Quote Link to post Share on other sites
Lion.Kanzen 4.688 Posted November 9, 2016 Report Share Posted November 9, 2016 It can be nice change the animation for capture, I saw some people confused about this. Quote Link to post Share on other sites
wowgetoffyourcellphone 6.409 Posted November 10, 2016 Report Share Posted November 10, 2016 10 hours ago, Lion.Kanzen said: It can be nice change the animation for capture, I saw some people confused about this. 1 Quote Link to post Share on other sites
fatherbushido 667 Posted November 10, 2016 Report Share Posted November 10, 2016 11 hours ago, Lion.Kanzen said: It can be nice change the animation for capture, I saw some people confused about this. There are now capture animation for most of the units (Thanks to sanderd17 for that). Quote Link to post Share on other sites
wowgetoffyourcellphone 6.409 Posted November 10, 2016 Report Share Posted November 10, 2016 (edited) 11 hours ago, Lion.Kanzen said: It can be nice change the animation for capture, I saw some people confused about this. They are not "new". They are attack animations with fork. They even have attack sounds. It looks exactly like attack. They are capturing the building by sticking it with a fork. Edited November 10, 2016 by wowgetoffyourcellphone Quote Link to post Share on other sites
fatherbushido 667 Posted November 10, 2016 Report Share Posted November 10, 2016 Sure I meant It's 'only' an 'art' issue now. 1 Quote Link to post Share on other sites
Lion.Kanzen 4.688 Posted November 10, 2016 Report Share Posted November 10, 2016 The people asking if the animation is normal when are capturing buildings. Quote Link to post Share on other sites
oshron 96 Posted November 10, 2016 Report Share Posted November 10, 2016 (edited) 13 hours ago, wowgetoffyourcellphone said: They are not "new". They are attack animations with fork. They even have attack sounds. It looks exactly like attack. They are capturing the building by sticking it with a fork. what i'd recommend is to take some inspiration from Empire Earth II, which also had a capturing feature (though 0ad's functions is much better). in EE2, when units (just infantry in that one) are told to capture a building, they walk up to it and essentially start saber-rattling, raising their weapons over their heads and shaking them as it looks like they're shouting (but there's no special sound for that). for 0ad, it could be done with cavalry by their horses rearing up, and units with shields could bang their weapons against them. Edited November 10, 2016 by oshron 2 Quote Link to post Share on other sites
LordGood 3.688 Posted November 11, 2016 Report Share Posted November 11, 2016 14 hours ago, wowgetoffyourcellphone said: They are capturing the building by sticking it with a fork. Psh, of course they are. How do yoou capture buildings? 2 Quote Link to post Share on other sites
WhiteTreePaladin 626 Posted November 11, 2016 Report Share Posted November 11, 2016 Could use the promotion animation for capturing I guess? 1 Quote Link to post Share on other sites
Lion.Kanzen 4.688 Posted November 11, 2016 Report Share Posted November 11, 2016 I believe any can be nice but not a physical attack animation. Confuses the player. Quote Link to post Share on other sites
fatherbushido 667 Posted November 11, 2016 Report Share Posted November 11, 2016 10 hours ago, Lion.Kanzen said: The people asking if the animation is normal when are capturing buildings. Cav don't yet have an animation iirc. 2 Quote Link to post Share on other sites
Lion.Kanzen 4.688 Posted November 11, 2016 Report Share Posted November 11, 2016 On 16/4/2005 at 4:17 AM, Septimus said: how about having to have a unit garrisoned into the towers for them to work (ie attack)? Then surprise attacks would actually be surprise attacks instead of warning the player as soon as the enemy is within the tower's LOS. It's really nice idea adding this with an input message and may be a sound. Quote Link to post Share on other sites
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