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The fences @wackyserious proposed using the same fence of the house (the fence is a separated mesh as prop) Variants

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This topic is started to discuss the civilization of the Norse and how it is going to be implemented in the game. Here will also be the final proposal. Description: The Norse of old were a north

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Polygon count is fine low but the range we keep for vanilla is somewhere between 1k-100k depending on the size and re-useability. The less the better, 100k is only used for the hanging gardens I think, which is an enormous Persian wonder.

the count has changed over the years, so I'm not sure where they stand. I tend to keep it between 5-8 for most medium sized buildings, maybe splurge for the wonders, CCs and castles

Also using the mod's texture pack is vital for keeping the coherence of the building set as a whole, if Stan would like to add them to the norse_struct that's one thing, it ought to be revisited in earlier buildings though, if not then it may be beneficial to ask for the source files to see where everything stands. The Millennium GIT repo should have everything you need.

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[...]

The less the better, 100k is only used for the hanging gardens I think, which is an enormous Persian wonder.

[...]

That one is 35k to be more precise. But the Han Civil Center goes above 30k too.

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That's what I forgot in the PM. You can find our Millennium A.D. sources here: https://github.com/0ADMods/millenniumad

You can download them using a simple Github client like Github for Windows (though others prefer TortoiseGit): https://windows.github.com/

This was btw the concept for Longhouses: http://wildfiregames.com/forum/index.php?showtopic=17918&p=303012

There is an art subforum which you eventually could use to create a task topic: http://wildfiregames.com/forum/index.php?showforum=442 (could help to structure the forums)

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Well 600 is fine to me though normally we use the viking_struct.png for our models. Nevertheless I like your textures, did you make them ?

Well... I made the Shield, and the door. The Woodend and the hay are from cgtextures and the bark and the planks are from a friend of mine who does alot of texturing and modelling =)

That's what I forgot in the PM. You can find our Millennium A.D. sources here: https://github.com/0ADMods/millenniumad

You can download them using a simple Github client like Github for Windows (though others prefer TortoiseGit): https://windows.github.com/

This was btw the concept for Longhouses: http://wildfiregames.com/forum/index.php?showtopic=17918&p=303012

There is an art subforum which you eventually could use to create a task topic: http://wildfiregames.com/forum/index.php?showforum=442 (could help to structure the forums)

I Can easily do these longhouses =)

Now, Should I use the textures you guys provided with the github link or should I use the ones of the model I posted before? I can retexture =)

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Okay, well due to the license, (mostly CC-BY-SA 3.0) the rest being public domain, we can't use CG textures...

You need to ask your friend how he made/where did he get them.

So I suggest you stick to our texture, I tried to make it as good as possible (provided I made it from scratch) You can reuse your shield and find a place to put it on our texture though; it's really nice !

Glad to see you still wanna help =)

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Indeed, CGTextures is not usable because of their licenses.

The licenses you can use are CC-BY-SA (2.0+?), public domain and CC0.

We should check if we can merge the usable part of your textures with our own texture pack (to save us re-UVing the other models)

Edited by niektb
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Hmm... I have learned alot of texturing tricks and how to make own textures as well. Although Meanwhile I well retexture this model with the textures you have here. I think they look good enough, as it fits the style of the game =)

And yes. Im still in, and I will make stuff to help out =)

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