Jump to content

New player joins here!


Recommended Posts

Hi, guys!

Im new to this forum & this game but Im not new at all to this game genre.

For the first time I saw 0 AD in Youtube before around 1 year when I was searching something about free games. It does not get my attention after all just because it was inearly alpha and I did'nt notice it's concept. Now I remembered that I had saw such a game and did a research again. This time I tried more in-depth look at this project and...wow this game will be one of my favorite games! I had played both Age of Mythology and Age of Empires 2, and I like them both. But I never tough that this game (it's idea) was based on them!

The whole fact that it's free, open source, modable, new and developing is just amazing because I seeked for years to find such a game...

Now Im still downloading it. I can't say anything more because I had not tried it still but I have questions of course:

1. I had saw that there were lagg problems but how the game will run with integrated video card (laptop)?

2. From where I can receive the latest game updates (not only the alpha versions) I saw some revisions?

3. How can I help if you need any help because Im not very good at some game developing aspects?

4. If I want to do such a stuff or just to mod the game what I must have?

5. Where I can find any incoming features or player suggestions to read?

I wish good luck to all the developers around and thanks for reading this (and sorry for my English)! :yes3:

  • Like 1
Link to comment
Share on other sites

Welcome to the 0 A.D. community, RacerBG!

1.) I run it myself on a laptop with weak integrated video card... it's playable. The main performance problems are CPU wise. Multi-core-threading is not supported yet, pathfinder and AI use a lot of resources currently but it's worked hard in that area.

2.) Look here: http://trac.wildfire...rtoiseSVN_Guide

3.) Not sure, perhaps this helps?: http://play0ad.com/c...ty/participate/

Reporting bugs is always something that helps: http://trac.wildfire...ReportingErrors

And here's a list of tasks (Track): http://trac.wildfiregames.com/report/3

4.) That depends on the field you want to contribute. It it is art this might help: http://trac.wildfire...tDesignDocument

5.) Theres a forum function to see what articles you read and which you did not. I use this to keep track on progress. Theres a chat as well you can ask questions: http://webchat.quake...g/?channels=0ad

(or more for developers: http://webchat.quake...hannels=0ad-dev)

Have a nice stay!

P.S.: We are used to much worse English than that (from me for example) ;) Browse the forum and see for yourself ^^

Edited by FeXoR
Link to comment
Share on other sites

Thanks for the answers, Fexor.

On the other hand Im developing too one RTS game called "Old Empires: Bare Bones" but it's different than the game here.

Anyway I had finished the download & install procedures, now it's time to test the game, yeah...

Link to comment
Share on other sites

The good point about everything in this game is: when I started the singleplayer mode I already knew what to do! Very easy to use and good looking game indeed.

But it's time for report:

I had enabled the feedback option at first.

At the menus the game and the laptop were fine. In the game my laptop started to getting hot and if I zoom out the game is starting to lagg a little. Usually there was little lagg. And I mean for the empty start place. Everything other seems to be working fine (except my broken mouse).

My laptop specs are: 3 GB RAM, 2.2 GHz dual core processor and Intel GMA 4500M integrated video card (64MB) everything with the latest drivers running on Windows XP 32 bits.

EDIT: Also what about 1GB RAM, 2 GHz single core processor and ATI Radeon 1200 video card (128MB) with Windows XP 32 bits? This are the specs of my good old PC. :)

Edited by RacerBG
Link to comment
Share on other sites

svn are very excited for the updated. That why I'm thinking in a updates for the game specially Windows and Osx.

Welcome to the a forums.

I recommend see each forum to you know how works. And try to participate, is very addictive discuss ideas in general forum and share information with us.

Link to comment
Share on other sites

2GHz processor is good enough. It only uses one core, so dual core doesn't change a thing (well, it uses 100%, so with dual core, the rest of the system still has the other core, which may relax it a bit). It's not GPU heavy (only the water rendering, but you can disable that in the settings). So it should work. 1GB of ram is quite low though. What does it mean? About 700MB left for 0AD? I don't know if that's enough. If you start swapping. You'll really get a lot of lag.

Link to comment
Share on other sites

2GHz processor is good enough. It only uses one core, so dual core doesn't change a thing (well, it uses 100%, so with dual core, the rest of the system still has the other core, which may relax it a bit). It's not GPU heavy (only the water rendering, but you can disable that in the settings). So it should work. 1GB of ram is quite low though. What does it mean? About 700MB left for 0AD? I don't know if that's enough. If you start swapping. You'll really get a lot of lag.

I had never try it on this PC but I was able to run Crysis demo for example on it (with little lagg of course, on low settings). I think that it should be able but anyway Im using my laptop for primary tasks. :)

Link to comment
Share on other sites

Me too, one septingentésima test works for me is pop max 150 units. Don't play forest maps, like deep forest. Or naval maps. Volcanic is good map for fast playing.

Anyway I see that there are improvements in this area. The best would be: use of the whole processor, CPU relaying graphics (not GPU) and of course optimised game engine which they are doing now.

Link to comment
Share on other sites

Hmmm, we certainly won't bring graphics to the CPU. That would give you less than 1 frame per second.

Some are even suggesting to bring the physics calculation to the GPU. But it's not so simple to do that. As not even all current GPUs have interfaces that can be used for common calculations. And excluding computers with GPUs that are still produced seems a bit too extreme for me.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...