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===[TASK]=== Oryx (Beisa)


Micket
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http://trac.wildfiregames.com/ticket/1967

Modeling an Oryx. It's a big to high poly this time, (currently 850 triangles).

I was aiming for 700, like specified in the art document, but there is plenty of regions that could be simplified, but I figured I'd finish this model first before tweaking it for 0AD

I've been rigging it up to see how it looks (but it's not quite finished). Here is a sample

post-15430-0-94157000-1370511849_thumb.p

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This is sort I a side request but I'd like it if the animation guide was going into slightly more details. I have tried and failed to load an animated mesh into 0 ad and it's really hard to figure out why.

Anyway, good job! I'd like to see the Nile crocodile myself, looks like it could fit some maps

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I'd like to see a crocodile, it would really be different than the animals we have so far.

That would be awesome. I think it would be our first animal that can walk on land and swim in water. Is that even possible at the moment?

I think we don't have a sophisticated animal AI yet.

I also like how crocodiles tend to sit on a stone for hours without moving a bit and looking just like the stone while they are such an agile predator in the water (or if a prey moves too close).

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Great work with the oryx. If someone can now draw a nice texture for it, we have a great new animal.

That would be awesome. I think it would be our first animal that can walk on land and swim in water. Is that even possible at the moment?

I think we don't have a sophisticated animal AI yet.

I also like how crocodiles tend to sit on a stone for hours without moving a bit and looking just like the stone while they are such an agile predator in the water (or if a prey moves too close).

Crocodile is indeed an interesting animal. It can move in water and on land, doesn't move a lot on land, but is fast in the water. And when in the water, it should float with almost the entire body under water.

I'm thinking, for the sake of simplicity, we could have two models. As they behave so different. So in Atlas, we could have water-crocodile and land-crocodile. Water-crocodile attacks could also be nicely animated with water splashes. So definitely in interesting animal to have.

@Micket, this doesn't matter for modelling though, the model would just be in the game twice. With different animations and speed stats.

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I just felt a need to point out that hippos also tend to be in water :)

A hippo also lives in the water, but doesn't swim that often. They mostly walk on the shores, or walk/swim on the bottom of the lake or river so completely under water. They also have about the same speed in water as on land (well, comparable to other animals, a bit slower in the water). So as they stay mostly with their feet on the ground, it's possible with the current engine.

Crocodiles on the other hand have two very different behaviours. Swimming is very speedy, and they often wait for a prey, while when they're lying in the sun, they're slow, and won't attack someone (unless they're being attacked).

As for which species, Nile crocodile (http://en.wikipedia.org/wiki/Nile_crocodile) and Indian crocodile (http://en.wikipedia.org/wiki/Mugger_crocodile) seem to fit best in the current set of factions.

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I think we already model-swap airplanes between air and ground mode. I would suggest adding an "multiterrain" component of some sort that would specify how to handle air-land, land-water or air-water transitions (same model? What template animated transition?)

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That would be awesome. I think it would be our first animal that can walk on land and swim in water. Is that even possible at the moment?

Couldn't the actor use the "float on water" property, it should then be able to walk on land and float on water? It wouldn't look perfect, especially without animations and improved animal AI, but it would be a start :)

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Since the pc at my workplace has been changed and cannot handle the shields hipoly sculpts... I entertained myself this afternoon giving a try at texturing the Oryx.

...

Looking good Enrique. We make a good team :)

* I think the black stripe on the bellow should go all the way up the neck.

http://commons.wikim...ash_NP_Oryx.jpg

* Some of them also have a black stripe on their back and on the mane

http://commons.wikim...yx_beisa%29.jpg

* For the tail I figured an alpha map would be suitable. The many as well.

* The toes are to dark

http://commons.wikimedia.org/wiki/File:Antelope_new.jpg

Edited by Micket
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