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Your 0 A.D. Screenshots


dolomiti
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On 14/9/2016 at 7:11 PM, fcxSanya said:

QQrVLH4.jpg

Model and texture sources/credits:
* http://nasa3d.arc.nasa.gov/detail/nmss-hdu  Habitat Demonstration Unit.  Author/Origin: NASA LaRC Advanced Concepts Lab, AMA Studios
* http://nasa3d.arc.nasa.gov/detail/70-meter-dish  70-meter Dish.  Author/Origin: NASA Ames Research Center
* http://nasa3d.arc.nasa.gov/detail/astronaut  Astronaut.  Author/Origin: DigitalSpace Corporation
* http://nasa3d.arc.nasa.gov/detail/mero-3766  MER Opportunity.   Author/Origin: NASA Ames Research Center
* http://nasa3d.arc.nasa.gov/detail/orion-capsule  Orion Capsule.   Author/Origin: Manuel de León
* http://opengameart.org/content/mars-rover  Mars Rover.  Author: JamesWhite
* http://opengameart.org/content/tilling-textures-pack-32  Tilling textures pack 32.   Author: yughues

Cool! You may also want to add the ITS spaceship, a CC-BY model (likely an incompatible format, but other formats are in work) is available here.

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7 hours ago, fabio said:

Cool! You may also want to add the ITS spaceship, a CC-BY model (likely an incompatible format, but other formats are in work) is available here.

Its too highpoly for pyrogenesis (so requires some modifying, which damages the quality) and doesn't have a texture, and with proper scale should be much larger than anything else. But I did a picture with low-polyfied-uglified-textureless-scaled-down-version :)
cZczwSv.jpg

Thanks for the idea/link in any case :)

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13 hours ago, fcxSanya said:

Its too highpoly for pyrogenesis (so requires some modifying, which damages the quality) and doesn't have a texture, and with proper scale should be much larger than anything else. But I did a picture with low-polyfied-uglified-textureless-scaled-down-version :)
Thanks for the idea/link in any case :)

It's looking great! I also posted this in the ITS 3d-print model NasaSpaceFlight forum thread, where the model has been posted.

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(a couple of screenshots I made to illustrate my posts in 0 A.D. VK group (VK is a Russian social network))

screenshot0030.png

About twentieth minute of 2016-11-07_gauls_4v4_ambush match kindly shared by @elexis here: https://wildfiregames.com/forum/index.php?/topic/21337-a21-replays/&do=findComment&comment=321836

Hannibal_Barca's towers and grape foragers overlooking surroundings from a cliff in the middle, svnUran238cz' safe (for the time being) Iberian town on the left, Vercingetorix_' base extension on the right, ransacked elexis' base on top right, and finally on top middle is a line of Luzbell's archers who are going to meet Vercingetorix_' fanatics soon :)
(wang_wei's green and fatherbushido's blue bases are visible on the minimap)

screenshot0028.png

Dueling Cliffs map. A21 announcement contains a more informative image of the map (better representing its entire layout), but this one demonstrates the mountains epicness in it's own way :)

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5 hours ago, Lion.Kanzen said:

Those are Aztecs shields.

Would it be very far fetched to think that zapotec building designs would work their way into their shield designs? There aren't many references, and the two shield designs I'm familiar with at least would be extremely repetitive

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Are rounded but without symbols, there are much references, and without feathers in the design.

that symbol and the feather are exclusive from Aztecs and their age. Is very particular.

The archery was imported to the north tribes. This epoch have slingers and skirmisher. The use of axe and knives or spears, and maces. Without armor in the body

Check my latest found.

 

Edited by Lion.Kanzen
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2 hours ago, Lion.Kanzen said:

0 A.D needs more civs...

And more screenshots.

i don't know why people wants so many Civs. But visually is great, Vikings fighting with Indians (American)

Romans vs Han Empire.

 

I think best bets for civ in timeframe are: Thracians, Scythians, and Aksumites. Hans can be good to include in the game for modding proof of concept.

Edited by wowgetoffyourcellphone
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