Lion.Kanzen Posted April 30 Report Share Posted April 30 Derphammer. 5 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 13 Report Share Posted May 13 Temple(wonder) for pre-colonial mod. Jungle temple map by me. 3 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 14 Report Share Posted May 14 The Forgotten Temple. For 0A.D A26. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 14 Report Share Posted May 14 Trinketos' Pre colonial mod. 2 Quote Link to comment Share on other sites More sharing options...
Sp00ky Posted May 21 Report Share Posted May 21 (edited) I hope non development screenshots are allowed if not I apologize in advance. Just took a few nice pictures from my latest skirmish. I love how believable and full of life cities end up looking in 0ad, it is a nice change of pace to be able to build a huge city compared to AoE3 which is the other RTS I play the most. The map was the one with the river on a 3v3 vs the AI. Sadly my AI teammates died just when i was pushing through one of the enemy bases. The first picture is minutes before the onslaught. It also didn't help that I really don't understand how to play Carthage lol Edited May 21 by Sp00ky 4 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted May 30 Report Share Posted May 30 Iconos para las unidades mayas (Mod Proto-clásico); -Héroes mayas(2); Canoas,unidades marítimas(3); Unidades auxiliares(4); Unidades civiles(3); Unidades campeonas (4); Infantería pesada, equivalente a la caballería (3); Infantería leve(6); (Total ;26, falta 1 de los Héroes) Disculpen las molestias* 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted May 30 Report Share Posted May 30 On 14/05/2022 at 1:19 AM, Lion.Kanzen said: Temple(wonder) for pre-colonial mod. Jungle temple map by me. ¿Podrías añadir la maravilla(Acrópolis) del mod Proto-clásico en tú mapa? On 14/05/2022 at 6:06 AM, Lion.Kanzen said: Trinketos' Pre colonial mod. ¿Qué cultura es ? Quote Link to comment Share on other sites More sharing options...
Duileoga Posted May 30 Report Share Posted May 30 Iconos de unidades Lusitanas; Héroes(3); (Los jinetes de héroes serán jugables en las partidas pero el resto estarán en el editor de escenarios) Unidades navales(2); Unidades navales auxiliares(2); Unidades auxiliares(3) Campeones /as(4); Infantería leve(5); Caballería ligera(2); Unidades civiles(3); Unidades de Asedio(3); (Total,27 jugables ,como los kushitas, más un extra para el editor de escenarios) Disculpen las molestias* 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30 Report Share Posted May 30 24 minutes ago, Duileoga said: ¿Podrías añadir la maravilla(Acrópolis) del mod Proto-clásico en tú mapa? ¿Qué cultura es ? Mayas de Chichen Itza. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5 Report Share Posted June 5 On 30/05/2022 at 1:10 AM, Duileoga said: ¿Podrías añadir la maravilla(Acrópolis) del mod Proto-clásico en tú mapa? necesito una maravilla abandonada y comida por el bosque y las plantas. Hay fotos de cómo eran algunas de estas estructuras. 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted June 11 Report Share Posted June 11 I have been modding a little today and I managed to create a variation of mainland where players start with walls. 4 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted June 11 Report Share Posted June 11 Quote Link to comment Share on other sites More sharing options...
Dakara Posted June 11 Report Share Posted June 11 9 hours ago, LetswaveaBook said: I have been modding a little today and I managed to create a variation of mainland where players start with walls. i do it everygame without mod :p intestring in option 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted June 17 Report Share Posted June 17 Japoneses (periodo Yayoi) , de @Lopess y @Stan`; 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 17 Report Share Posted June 17 1 hour ago, Duileoga said: Japoneses (periodo Yayoi) , de @Lopess y @Stan`; Están muy buenos. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 17 Report Share Posted June 17 Very nice! Now, weld your seems to get rid of jagged edges, and work on the UV maps so the textures don't get stretched. Quote Link to comment Share on other sites More sharing options...
Lopess Posted June 18 Report Share Posted June 18 (edited) 1 hour ago, wowgetoffyourcellphone said: Very nice! Now, weld your seems to get rid of jagged edges, and work on the UV maps so the textures don't get stretched. Hi @wowgetoffyourcellphone, I think the translator made me miss some of the improvement tips, could you point me more precisely where these improvement points are. Edited June 18 by Lopess Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 18 Report Share Posted June 18 6 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted June 22 Report Share Posted June 22 (edited) I will add these beautiful animals to the protoclassic maya mod. The cobra and the parrot were on the forum but still in .blender files I exported them and the animations created are working fine (create a simple snake version from the cobra). I will make available the animals already implemented so that other moders who want to use it will be easier to do. Does anyone know if it is possible to decrease the size of units directly in the game? Example: the snakes were the size of a large snake, but many snakes were no more than 1.50m. Edited June 22 by Lopess 5 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 22 Report Share Posted June 22 2 hours ago, Lopess said: Does anyone know if it is possible to decrease the size of units directly in the game? Well, about upscaling @Stan` said On 19/06/2022 at 10:55 AM, Stan` said: Not possible right now. The PMD/PSA files don't support scaling so no :/ 1 1 Quote Link to comment Share on other sites More sharing options...
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