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Your 0 A.D. Screenshots


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(available as a mod here: https://github.com/AlexanderOlkhovskiy/0ad-space)

abandoned village and date orchard by a dried up oasis. merchant caravan spending the night

A mysterious civilization inhabits the jungles of 0 AD...

Posted Images

On 17/03/2021 at 6:13 AM, azayrahmad said:

...now if only the territorial range can be hidden somehow...

This mod hides territorial borders, by setting the "BorderThickness" to 0.0

Don't forget to turn off GUI (Alt+G), Silhouettes (Alt+Shift+S), FPS (Alt+F), Realtime (Alt+T) and Gametime (F12).

redico.pyromod

4wRqJ7t.thumb.jpg.5718a248da9d70e6658fd30755adf271.jpg

Edit (5/Apr/21) Found a much easier way to hide the borders, should work for all mods and scenarios, if you have multiple mods installed and still see the borders try loading redico after all other mods.

Edited by Langbart
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9 minutes ago, Langbart said:

This mod hides territorial borders, also tested with Delenda Est. Don't forget to turn off GUI (Alt+G), Silhouettes (Alt+Shift+S), FPS (Alt+F), Realtime (Alt+T) and Gametime (F12).

redico.pyromod 2 kB · 1 download

4wRqJ7t.thumb.jpg.d8d3fa3860b6242db82e52728d88b21e.jpg

May I ask what is the purpose of this mod? Isn't it better to see the edges of out territory so that we know where we can build?

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43 minutes ago, Peregrine I said:

Built a Carthaginian port city in the Bahrain map. The little extension of land from the coast was perfect for building a Cothon. 

527869699_0ADScreenshot-Carthage2.png

0 AD Screenshot - Carthage1.png

921303370_0ADScreenshot-Carthage3.png

476458000_0ADScreenshot-Carthage4.png

1181776564_0ADScreenshot-Carthage7.png

A big screenshot of this city would be wonderful :)

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4 minutes ago, Peregrine I said:

Sorry, I didn't get it. A big screenshot as in without the mini-map and the resource/menu bar?

I mean the huge screenshot (higher resolution), hotkey Shift+F2.

Edited by azayrahmad
higher resolution
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48 minutes ago, wowgetoffyourcellphone said:

Haha nice. Love the emojis. What effects affect morale? 

For now it's just injury and being near allied/enemy units. Still working on unit death effect on other units in range.

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15 hours ago, azayrahmad said:

For now it's just injury and being near allied/enemy units. Still working on unit death effect on other units in range.

Arrows could have a morale status effect, as well as "scary" units such as War Elephants and Gallic Carnyx Players (an aura?). 

 

 

========================================================

Y'all: Some new cursors for DE.

 

 

yrrVolR.png

70Vg8eV.jpgfYhSXvb.jpg

Edited by wowgetoffyourcellphone
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Eles são divertidos e estão quase completos em suas estruturas, talvez eles poderiam ter uma chance no aristeia mod.

They are fun and are almost complete in their structures, maybe they could have a chance in the mod aristeia.

screenshot0005.pngscreenshot0004.thumb.png.4dd037303775d326c225d90049a3852e.png

Edited by Lopess
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4 minutes ago, wowgetoffyourcellphone said:

Who dat? 

 

They are the old mycenaean of the aristeia made by the Lordgood, I just created them the simulation files for the alpha 24.

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28 minutes ago, m7600 said:

@Lopess Nice! It would be great to add the Garamantes and the Numidians to the game. I've been thinking of making buildings for them when I get some time. Maybe we can join our efforts.

 

It would be a great idea, it would be a good set!

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