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(available as a mod here: https://github.com/AlexanderOlkhovskiy/0ad-space)

A mysterious civilization inhabits the jungles of 0 AD...

abandoned village and date orchard by a dried up oasis. merchant caravan spending the night

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  • 1 month later...
5 hours ago, wowgetoffyourcellphone said:

It would be great to have a highly detailed and textured Blessed Mountain object for the game. Maybe about half this size.

Looks incredible though. I can imagine a "siege" scenario where the Romans and Kushites fight over the city.

In the works, something similar to Danubius.

I'm particularly happy about Skhorns map because I couldn't get any elevation model of this mountain anywhere on the net. The NASA blue marble heightmap has only 2 or 3 pixels for that area, the pictures are only topographical maps that we can't import, OpenStreetMap data useless too. So when Sundiata revealed that Skhorn has this mountain I was delighted as I can import this mountain using the random map script! hey did a good 3D model but they sell it, so meh http://www.learningsites.com/GebelBarkal-2/GB-hist2_CSS3-update.php

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13 hours ago, wowgetoffyourcellphone said:

Looks incredible though. I can imagine a "siege" scenario where the Romans and Kushites fight over the city.

Uhu, imagine, if the game gets optimised to the point that this map becomes comfortable to play, you could have a Roman/Kushite campaign (The sack of Napata). Prince Akinidad apparently died at Dakka in 24BC, after failed negotiations with the Romans, so:

"After failed negotiations to end the war with Kush, and the "accidental" death of prince Akinidad, hostilities reopened and Gaius Petronius at the head of a large legion, pushed on to Napata, to face the treacherous cult of Amun and the Napatan temple guards as well as a bunch of really pissed of townspeople..."

The Queen Mother Amanirenas was apparently away from Napata at the time. Prince Akinidad apparently died at Dakka in 24BC, after failed negotiations with the Romans. King Teriteqas had died at the start of the war, and with the sack of Napata and the decimation of the cult of Amun (again), this seems to have presented the perfect opportunity for Amanirenas to assume full power. Now Queen Amanirenas, she marshalled  a large army from the South, and eventually pushed the Romans back to the Egyptian border, and besieged Roman positions at Qasr Ibrim with an army of 30.000 men. Frontal assaults were made impossible because of Roman artillery, but from the topology of the area, it seems clear that the Roman forces were entirely encircled, which might have been an important factor in the negotiated peace-deal that was remarkable favourably to the Kushites.

Edited by Sundiata
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On 2/25/2018 at 12:50 PM, Sundiata said:

"After failed negotiations to end the war with Kush, and the "accidental" death of prince Akinidad...

screenshot0252.png.a25c619931c2558fdd5034fa09057e82.png

Quote

... hostilities reopened and Gaius Petronius at the head of a large legion, pushed on to Napata, to face the treacherous cult of Amun and the Napatan temple guards as well as a bunch of really pissed of townspeople..."

screenshot0193.png.040e8d7e6f7048c252c39ab082ffc7a3.png

 

The cycle of life and death

Edited by Skhorn
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Storytelling with 0AD... it's totally possible!

8 hours ago, Skhorn said:

The cycle of life and death

I'd be lying if I said I didn't have a mancrush for Ragnar Lothbrok, he's so awesome... :LOL: I'd be honoured to stand in the same shield wall as him!

Edited by Sundiata
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  • 4 weeks later...

5ab76d52cafe8_032518-Sacking.thumb.jpg.6e30c486c210f580e76e2360f07c317e.jpg

"We've lost, call back the remaining men."

"We've already lost too much lives. Our sons, brothers, fathers and companions. Those men that we hold dear."

"Ride away from here, escort the wounded and make way to the refuge camp, from there, move everyone to the safety of the capital. Tell the High King what happened here."

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On 1/10/2018 at 6:36 AM, Skhorn said:

Multiple layouts of water workaround. Testing so far

screenshot0017.png.1cf72cfdc4e59b902cb8815766374288.png

screenshot0013.png.ac5d78c94ca496ea9b3516cc499bdaaa.png

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If you wonder how:

Using multiple rice_water## from TerraMagna mod.

  Reveal hidden contents

 

Maybe we could have square water tiles, with obstruction. You wouldn't be able to sail on them though. 

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  • 1 month later...

A screenshot from one of my current "WIP"  random maps, featuring a swamp (and the PvE elements that can be found in a swamp, but thats for another topic). Really shows what the engine is capable of even on low end machines.

screenshot0095.thumb.png.0c2d18a02866e9704f4db9af165ed358.png

Same one but with rain visible at high zoom levels.

 

Spoiler

screenshot0096.thumb.png.864ca6d32dfd079331fae2f2c2598206.png

 

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