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[FIXED] Cannot replay with trunk


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with a fresh checkout, I can't use the replay mode. I always receive the following assertion:

Singleton.h(53): Assertion failed: "ms_singleton"

Assertion failed: "ms_singleton"

Location: Singleton.h:53 (GetSingleton)

Normal (interactive) games work flawlessly. The commands.txt was created with the same version, the path is correct and absolute.

Edited by scroogie
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Here is a backtrace:

Program received signal SIGSEGV, Segmentation fault.

0x00000000008494e5 in CRenderer::GetMaterialManager (this=0x0) at ../../../source/renderer/Renderer.cpp:2116

2116 return m->materialManager;

(gdb) bt

#0 0x00000000008494e5 in CRenderer::GetMaterialManager (this=0x0) at ../../../source/renderer/Renderer.cpp:2116

#1 0x0000000000806571 in CTerrainTextureEntry::CTerrainTextureEntry (this=0x11b13f0, properties=..., path=...) at ../../../source/graphics/TerrainTextureEntry.cpp:109

#2 0x00000000007e06f4 in CTerrainTextureManager::AddTexture (this=0x1174ae0, props=..., path=...) at ../../../source/graphics/TerrainTextureManager.cpp:103

#3 0x00000000007e09aa in CTerrainTextureManager::LoadTextures (this=0x1174ae0, props=..., path=...) at ../../../source/graphics/TerrainTextureManager.cpp:138

#4 0x00000000007e0cdc in CTerrainTextureManager::RecurseDirectory (this=0x1174ae0, parentProps=..., path=...) at ../../../source/graphics/TerrainTextureManager.cpp:169

#5 0x00000000007e0c8a in CTerrainTextureManager::RecurseDirectory (this=0x1174ae0, parentProps=..., path=...) at ../../../source/graphics/TerrainTextureManager.cpp:166

#6 0x00000000007e0ebb in CTerrainTextureManager::LoadTerrainTextures (this=0x1174ae0) at ../../../source/graphics/TerrainTextureManager.cpp:176

#7 0x000000000067cced in CReplayPlayer::Replay (this=0x7fffffffe1d0) at ../../../source/ps/Replay.cpp:138

#8 0x00000000004a64a3 in RunGameOrAtlas (argc=2, argv=0x7fffffffe4f8) at ../../../source/main.cpp:471

#9 0x00000000004a6b0b in main (argc=2, argv=0x7fffffffe4f8) at ../../../source/main.cpp:550

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