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My mod: Tech for helenes, closer to nature for celts


nocompile
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http://ompldr.org/vZ...tifiedfiles.zip

The helenes get lots of new tech and buildings to build, towers etc.

The celts get closer to nature and can make shamen that can build enchanted trees creating fauna you control but does not cost population. Also javalin towers and modified homesteads that allow you to expand your territory and population like rabbits.

Check last post for newest file

http://ompldr.org/vZ...creenshot-2.png

Screenshot-2.png

motifiedfiles.zip

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Edited by k776
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Note: in the zip it's split into 2 "sections":

motifiedfiles$ ls

0ad art README.TXT simulation

Stuff in 0ad is random map scripts I made, doesn't change gameplay.

it applys onto the 0ad dir

Stuff in art and simulation are the mod files, those directories copy into

0ad/binaries/data/mods/public/

Slight Update: http://ompldr.org/vZ...tifiedfiles.zip

(Updated the blackship tremimine to newer model)

(other updates for icons etc)

Updated again (attached) made celtic homestead buildable easier (removed distance restriction)

Made it so that in the mod, houses can create females again. For the long game... http://ompldr.org/vZ...tifiedfiles.zip

Romans now have an architect, he can build various extras (including the special buildings (triumph arch)

http://ompldr.org/vZ...tifiedfiles.zip

http://ompldr.org/vZ...tifiedfiles.zip

uploaded: celts can build stone circles.

uploaded: celts can build stone circles.

motifiedfiles.zip

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This looks interesting, I shall have to take a look. Are you planning to make it a proper balanced mod or just something fun to play with?

Fun is the main concern, but there is balance for the civs that are edited to some extent.

Helens have tons and tons of technology, from naval to mining, but it will cost you to build all that stuff (lots of buildings which create different types of skilled workmen etc, almost like a tech tree), and will take you time and thought.

Celts, well, they can build homesteads fairly fast, and these can be built anywhere in neutral and your own territory, and they create a territory node (like town centers, though they can't build asmany types of people, just man and woman, and are not as resillant)

They can also build taverns, which can create the bezerker and a "forest healer" (these things all have celtic names added).

Forest healer can build enchanted trees anywhere, which can spawn animals you control (just costs food, no population), to spy or to attack. He can also build a stone monument circule for 1000 stone which has 10k health, garrisons up to 40 of humans AND fauna, and adds 40 to population cap. Must be built in neutral territory, far away from any town center, can spawn all the animals. Difficult to find a correct spot to build it.

All houses can build women (like in the past)

Romans, I added an architect that can build nice things.

updated

Ok added some capabilities to the persians: architect (built by the temple) that can build apartments, inns, wharehouses, istar gate, etc.

Apartments help you increase max pop pretty well.

http://ompldr.org/vZ...tifiedfiles.zip

Had to make the loadingarea 5 for the wharehouse so it could have the seigeunits

http://ompldr.org/vZ...tifiedfiles.zip

Ok added some health to the celt's grizzly (200 health rather than 50).

Also made a motifJubot. We'll see if it works (for building the new things in this mod)

http://ompldr.org/vZ...tifiedfiles.zip

A little falcon has said that the MotifJuBot AI for the mod has been worked on today.

Now the helenes will build architects, their special buildings, and slaves rather than women once they have one diplomat living (and thus presumably an assembly hall). There are two types: one that works well in the fields, one that works well at mining etc.

Also they will build their special towers (starting with the oanger tower)

The persians and romans will build an architect. The celts a forest healer, plus their added buildings (javelin towers, taverns for making fanatics, etc)

http://ompldr.org/vZ...tifiedfiles.zip

Try it out :)

I motified jubot rather than Qbot as Qbot lags from the beginning :(.

Would be cool if someone that was good at AI made a new bot from scratch using their own design.

Also max fortresses and max towers have been increased (doubled). This is so you can really have drawn out battles, this mod is made for those kinds of things (all the houses can build women)

I'm glad this game is easy to mod. I'm able to mould this into the game I've always wanted.

Ok did some more work on the AI, I think it's better now. Should build things correctly

http://ompldr.org/vZ...tifiedfiles.zip

AI updated, houses can now garrison 2 people.

Try it out :)

AI updated, houses can now garrison 2 people.

Try it out :)

Ok now the military for the hellens has been worked on for this mod. They will attack with the automatic archers and javelins if possible.

One of the rand maps

motifiedfiles.zip

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Nice work.

Thanks, Try it out and tell me how you like it (get the latest version, last post above you).

It's, in the zip, split into 2 parts (the readme says): 0ad subdir which is harmless and just has the rand maps and stuff for that.

then there are the other dirs

art simulation etc etc

those are the mod and go 0ad/binaries/data/mods/public/

Worked on the AI etc.

http://ompldr.org/vZ...tifiedfiles.zip

Screenshots de celt forest healer and the enchanted trees he's planted.

Thoughts?

Bears

motifiedfiles.zip

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