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Goat invulnerability


starter0AD
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I've installed version for Ubuntu 11.04 build on july 10 of 2011 release 9786.

If an enemy builds a Goad in the Corral (the construction to rise herd animals for food), the Goad counts as a soldier and it's invulnerable. As you can't kill it, you can't win :(

Good job for this game, continue like this.

Edited by starter0AD
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Reproduced this on the SVN copy.

When the goats got to zero health their health bar dissapeared leaving food resource bar. However they stayed standing and citizens weren't able to gather the food from them.

I've created a ticket for the bug on Trac: Enemy goats count towards the victory condition

This is something that will be fixed once we have conversion. If all the enemies are dead or out of range of the sheep or goat, then the sheep or goat would convert to the nearby enemy player. Another feature would be that goats and sheep (and cows, etc.) would convert to Gaia if out of range of any units (friendly or enemy) for too long.

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Wouldn't it make more sense to have all animal corpses convert to Gaia when they die? Seems odd that a corpse would belong to anyone.

Well, this is another solution. ;) Conversion though would make it so that you don't have top kill all the enemy goats to win, rather that goats would convert to your side or to Gaia. (or we can just remove fauna from the 'Conquest' requirements; all solutions would work)

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This is something that will be fixed once we have conversion. If all the enemies are dead or out of range of the sheep or goat, then the sheep or goat would convert to the nearby enemy player. Another feature would be that goats and sheep (and cows, etc.) would convert to Gaia if out of range of any units (friendly or enemy) for too long.

I actually like this idea, you could capture your opponent's livestock (which is quite realistic) whether dead or alive.

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