lulo Posted July 18, 2011 Report Share Posted July 18, 2011 (edited) ...==== Building gui ====precompiled.cppMisc.cppMapWriter.cppCCmpFootprint.cppGame.cppInputProcessor.cppCButton.cppICmpRangeManager.cppObjectBase.cppCommandProc.cppUserReport.cppICmpAIInterface.cppMessagePasserImpl.cppGUITooltip.cppICmpAIManager.cppRegister.cppHotkey.cppGUIbase.cppCCmpDecay.cppGUIutil.cppCCmpTerrain.cppCConsole.cppCCmpProjectileManager.cppVideoMode.cppCCmpObstructionManager.cpp../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter 'r'Replay.cppUtil.cppMaterial.cppGraphicsSetupHandlers.cppTerrain.cppGUIManager.cppTerrainHandlers.cppCacheLoader.cppGameView.cppCCmpVision.cppWorld.cppICmpProjectileManager.cppCLogger.cppCCmpOwnership.cppCInput.cppCameraCtrlHandlers.cppICmpOverlayRenderer.cppMeshManager.cppICmpSoundManager.cppCCmpUnitMotion.cppFont.cppCinemaHandler.cppShaderTechnique.cppPyrogenesis.cppHFTracer.cppLoader.cppCProgressBar.cppModel.cppJSInterface_Console.cppJSInterface_VFS.cppCList.cppICmpVision.cppGameSetup.cppSprite.cppCCmpPathfinder.cpp../../../source/ps/GameSetup/GameSetup.cpp: In function 'void InitGraphics(const CmdLineArgs&, int)':../../../source/ps/GameSetup/GameSetup.cpp:894:3: error: 'CACHE_ALIGNED' was not declared in this scope../../../source/ps/GameSetup/GameSetup.cpp:894:3: error: expected ';' before 'uint8_t'../../../source/ps/GameSetup/GameSetup.cpp:894:3: error: 'context' was not declared in this scope../../../source/ps/GameSetup/GameSetup.cpp:900:3: error: 'CACHE_ALIGNED' was not declared in this scope../../../source/ps/GameSetup/GameSetup.cpp:900:3: error: expected ';' before 'uint8_t'../../../source/ps/GameSetup/GameSetup.cpp:900:3: error: 'context' was not declared in this scopemake[1]: *** [obj/engine_Release/GameSetup.o] Błąd 1make: *** [engine] Błąd 2make: *** Oczekiwanie na niezakończone zadania....UnitManager.cppMessageHandler.cppElevationHandlers.cppObjectEntry.cppObjectHandlers.cppCCmpObstruction.cppUnitAnimation.cppGUItext.cppCCmpMinimap.cppTextureManager.cppShaderProgram.cppICmpIdentity.cppCommandHandlers.cppICmpUnitMotion.cppBrushHandlers.cppCCmpTest.cppMapHandlers.cppTriggerHandler.cppPatch.cppMiscHandlers.cppICmpObstructionManager.cppICmpMinimap.cppColladaManager.cppParticleManager.cppCCheckBox.cppCCmpPathfinder_Vertex.cppICmpPlayerManager.cppMiniPatch.cppEnvironmentHandlers.cppModelDef.cppIGUIObject.cppShaderManager.cppPlayerHandlers.cppICmpPosition.cppLinking atlasICmpTemplateManager.cppICmpVisual.cppMaterialManager.cppCGUI.cppCCmpSoundManager.cppICmpPathfinder.cppColor.cppSkeletonAnimManager.cppSkeletonAnimDef.cppCGUIScrollBarVertical.cppCCmpPathfinder_Tile.cppDecal.cppParticleEmitter.cppCImage.cppCamera.cppICmpMotion.cppICmpFootprint.cppCinemaTrack.cppICmpGuiInterface.cppTerrainTextureEntry.cppIGUITextOwner.cppCText.cppCCmpSelectable.cppLOSTexture.cppCCmpPosition.cppUnit.cppIGUIScrollBar.cppCCmpOverlayRenderer.cppTransparencyRenderer.cppSkyManager.cppCRadioButton.cppICmpCommandQueue.cppMiniMap.cppICmpTest.cppCDropDown.cppRenderer.cppICmpWaterManager.cppICmpTerrain.cppCCmpVisualActor.cppIGUIButtonBehavior.cppCTooltip.cppCCmpCommandQueue.cpp../../../source/renderer/Renderer.cpp: In member function 'int CRenderer::LoadAlphaMaps()':../../../source/renderer/Renderer.cpp:1867:4: error: 'CACHE_ALIGNED' was not declared in this scope../../../source/renderer/Renderer.cpp:1867:4: error: expected ';' before 'uint8_t'../../../source/renderer/Renderer.cpp:1867:4: error: 'context' was not declared in this scope../../../source/renderer/Renderer.cpp:1876:4: error: 'CACHE_ALIGNED' was not declared in this scope../../../source/renderer/Renderer.cpp:1876:4: error: expected ';' before 'uint8_t'../../../source/renderer/Renderer.cpp:1876:4: error: 'context' was not declared in this scopemake[1]: *** [obj/graphics_Release/Renderer.o] Błąd 1make: *** [graphics] Błąd 2IGUIScrollBarOwner.cppICmpOwnership.cppGUIRenderer.cppCGUISprite.cppICmpUnknownScript.cppICmpPlayer.cppSelection.cppJSInterface_GUITypes.cppJSInterface_IGUIObject.cppRender.cppGuiScriptConversions.cppGeometry.cppScriptComponent.cppScriptFunctions.cppEngineScriptConversions.cppMessageTypeConversions.cppStdSerializer.cppISerializer.cppStdDeserializer.cppIDeserializer.cppDebugSerializer.cppBinarySerializer.cppHashSerializer.cppLinking guiIComponent.cppSimContext.cppComponentManagerSerialization.cppCmpPtr.cppComponentManager.cppParamNode.cppLinking simulation2...system: ubuntu 11.04 x86_64 (very basic info hardware: motherboard MSI NF980-G65, Phenom II x4 965, 8 GB Ram, Nvidia GTX 260, & software: very custom - new nvidia 275 driver from ppa, libtxc-dxtn0, cuda-toolkit-sdk-4.0 from ppa,nvtt 2.08 from googlecode not build from source for my system - only added dependencies libraries from svn 0ad, latest enet 1.3.3 from ppa and new, latest xorg from ppa,i.t.d.)full libraries and any requires dependencieserrors only exist from latest svn rev. 9869 and letter (latest 9872 for my system => not build)lulo@lulo:~/Pobrane/gry/0ad$ glxinfoname of display: :0.0display: :0 screen: 0direct rendering: Yesserver glx vendor string: NVIDIA Corporationserver glx version string: 1.4server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGBclient glx vendor string: NVIDIA Corporationclient glx version string: 1.4client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, GLX_NV_video_capture, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustnessGLX version: 1.4GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, GLX_ARB_get_proc_addressOpenGL vendor string: NVIDIA CorporationOpenGL renderer string: GeForce GTX 260/PCI/SSE2OpenGL version string: 3.3.0 NVIDIA 275.09.07OpenGL shading language version string: 3.30 NVIDIA via Cg compilerOpenGL extensions: GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shading_language_include, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test, GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragdepth, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum...sorr'y my english...i'am analfabet...hehe...from Polish Edit:Changeset 9875Timestamp:2011-07-18 15:25:48 (less than one hour ago)Author:janMessage:hopefully fix non-Windows build errors fenk's jan - just new build (9875)...hehe...verry speed... Edited July 18, 2011 by lulo Quote Link to comment Share on other sites More sharing options...
janwas Posted July 18, 2011 Report Share Posted July 18, 2011 hehe, thanks for reporting this and confirming it's fixed Sorry for the trouble. Quote Link to comment Share on other sites More sharing options...
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