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build errors GameSetup.cpp & Renderer.cpp


lulo
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...
==== Building gui ====
precompiled.cpp
Misc.cpp
MapWriter.cpp
CCmpFootprint.cpp
Game.cpp
InputProcessor.cpp
CButton.cpp
ICmpRangeManager.cpp
ObjectBase.cpp
CommandProc.cpp
UserReport.cpp
ICmpAIInterface.cpp
MessagePasserImpl.cpp
GUITooltip.cpp
ICmpAIManager.cpp
Register.cpp
Hotkey.cpp
GUIbase.cpp
CCmpDecay.cpp
GUIutil.cpp
CCmpTerrain.cpp
CConsole.cpp
CCmpProjectileManager.cpp
VideoMode.cpp
CCmpObstructionManager.cpp
../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter 'r'
Replay.cpp
Util.cpp
Material.cpp
GraphicsSetupHandlers.cpp
Terrain.cpp
GUIManager.cpp
TerrainHandlers.cpp
CacheLoader.cpp
GameView.cpp
CCmpVision.cpp
World.cpp
ICmpProjectileManager.cpp
CLogger.cpp
CCmpOwnership.cpp
CInput.cpp
CameraCtrlHandlers.cpp
ICmpOverlayRenderer.cpp
MeshManager.cpp
ICmpSoundManager.cpp
CCmpUnitMotion.cpp
Font.cpp
CinemaHandler.cpp
ShaderTechnique.cpp
Pyrogenesis.cpp
HFTracer.cpp
Loader.cpp
CProgressBar.cpp
Model.cpp
JSInterface_Console.cpp
JSInterface_VFS.cpp
CList.cpp
ICmpVision.cpp
GameSetup.cpp
Sprite.cpp
CCmpPathfinder.cpp
../../../source/ps/GameSetup/GameSetup.cpp: In function 'void InitGraphics(const CmdLineArgs&, int)':
../../../source/ps/GameSetup/GameSetup.cpp:894:3: error: 'CACHE_ALIGNED' was not declared in this scope
../../../source/ps/GameSetup/GameSetup.cpp:894:3: error: expected ';' before 'uint8_t'
../../../source/ps/GameSetup/GameSetup.cpp:894:3: error: 'context' was not declared in this scope
../../../source/ps/GameSetup/GameSetup.cpp:900:3: error: 'CACHE_ALIGNED' was not declared in this scope
../../../source/ps/GameSetup/GameSetup.cpp:900:3: error: expected ';' before 'uint8_t'
../../../source/ps/GameSetup/GameSetup.cpp:900:3: error: 'context' was not declared in this scope
make[1]: *** [obj/engine_Release/GameSetup.o] Błąd 1
make: *** [engine] Błąd 2
make: *** Oczekiwanie na niezakończone zadania....
UnitManager.cpp
MessageHandler.cpp
ElevationHandlers.cpp
ObjectEntry.cpp
ObjectHandlers.cpp
CCmpObstruction.cpp
UnitAnimation.cpp
GUItext.cpp
CCmpMinimap.cpp
TextureManager.cpp
ShaderProgram.cpp
ICmpIdentity.cpp
CommandHandlers.cpp
ICmpUnitMotion.cpp
BrushHandlers.cpp
CCmpTest.cpp
MapHandlers.cpp
TriggerHandler.cpp
Patch.cpp
MiscHandlers.cpp
ICmpObstructionManager.cpp
ICmpMinimap.cpp
ColladaManager.cpp
ParticleManager.cpp
CCheckBox.cpp
CCmpPathfinder_Vertex.cpp
ICmpPlayerManager.cpp
MiniPatch.cpp
EnvironmentHandlers.cpp
ModelDef.cpp
IGUIObject.cpp
ShaderManager.cpp
PlayerHandlers.cpp
ICmpPosition.cpp
Linking atlas
ICmpTemplateManager.cpp
ICmpVisual.cpp
MaterialManager.cpp
CGUI.cpp
CCmpSoundManager.cpp
ICmpPathfinder.cpp
Color.cpp
SkeletonAnimManager.cpp
SkeletonAnimDef.cpp
CGUIScrollBarVertical.cpp
CCmpPathfinder_Tile.cpp
Decal.cpp
ParticleEmitter.cpp
CImage.cpp
Camera.cpp
ICmpMotion.cpp
ICmpFootprint.cpp
CinemaTrack.cpp
ICmpGuiInterface.cpp
TerrainTextureEntry.cpp
IGUITextOwner.cpp
CText.cpp
CCmpSelectable.cpp
LOSTexture.cpp
CCmpPosition.cpp
Unit.cpp
IGUIScrollBar.cpp
CCmpOverlayRenderer.cpp
TransparencyRenderer.cpp
SkyManager.cpp
CRadioButton.cpp
ICmpCommandQueue.cpp
MiniMap.cpp
ICmpTest.cpp
CDropDown.cpp
Renderer.cpp
ICmpWaterManager.cpp
ICmpTerrain.cpp
CCmpVisualActor.cpp
IGUIButtonBehavior.cpp
CTooltip.cpp
CCmpCommandQueue.cpp
../../../source/renderer/Renderer.cpp: In member function 'int CRenderer::LoadAlphaMaps()':
../../../source/renderer/Renderer.cpp:1867:4: error: 'CACHE_ALIGNED' was not declared in this scope
../../../source/renderer/Renderer.cpp:1867:4: error: expected ';' before 'uint8_t'
../../../source/renderer/Renderer.cpp:1867:4: error: 'context' was not declared in this scope
../../../source/renderer/Renderer.cpp:1876:4: error: 'CACHE_ALIGNED' was not declared in this scope
../../../source/renderer/Renderer.cpp:1876:4: error: expected ';' before 'uint8_t'
../../../source/renderer/Renderer.cpp:1876:4: error: 'context' was not declared in this scope
make[1]: *** [obj/graphics_Release/Renderer.o] Błąd 1
make: *** [graphics] Błąd 2
IGUIScrollBarOwner.cpp
ICmpOwnership.cpp
GUIRenderer.cpp
CGUISprite.cpp
ICmpUnknownScript.cpp
ICmpPlayer.cpp
Selection.cpp
JSInterface_GUITypes.cpp
JSInterface_IGUIObject.cpp
Render.cpp
GuiScriptConversions.cpp
Geometry.cpp
ScriptComponent.cpp
ScriptFunctions.cpp
EngineScriptConversions.cpp
MessageTypeConversions.cpp
StdSerializer.cpp
ISerializer.cpp
StdDeserializer.cpp
IDeserializer.cpp
DebugSerializer.cpp
BinarySerializer.cpp
HashSerializer.cpp
Linking gui
IComponent.cpp
SimContext.cpp
ComponentManagerSerialization.cpp
CmpPtr.cpp
ComponentManager.cpp
ParamNode.cpp
Linking simulation2
...

system: ubuntu 11.04 x86_64 (very basic info hardware: motherboard MSI NF980-G65, Phenom II x4 965, 8 GB Ram, Nvidia GTX 260, & software: very custom - new nvidia 275 driver from ppa, libtxc-dxtn0, cuda-toolkit-sdk-4.0 from ppa,nvtt 2.08 from googlecode not build from source for my system - only added dependencies libraries from svn 0ad, latest enet 1.3.3 from ppa and new, latest xorg from ppa,i.t.d.)

full libraries and any requires dependencies

errors only exist from latest svn rev. 9869 and letter (latest 9872 for my system => not build)

lulo@lulo:~/Pobrane/gry/0ad$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile,
GLX_ARB_create_context_robustness, GLX_ARB_multisample,
GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,
GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage,
GLX_NV_video_capture, GLX_EXT_create_context_es2_profile,
GLX_ARB_create_context_robustness
GLX version: 1.4
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile,
GLX_ARB_create_context_robustness, GLX_ARB_multisample,
GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 260/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 275.09.07
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL extensions:
GL_ARB_blend_func_extended, GL_ARB_color_buffer_float,
GL_ARB_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects,
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shading_language_include,
GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_compression,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB,
GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test,
GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives,
GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample,
GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_float_buffer,
GL_NV_fog_distance, GL_NV_fragdepth, GL_NV_fragment_program,
GL_NV_fragment_program_option, GL_NV_fragment_program2,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_shader_buffer_load,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp,
GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory,
GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_OES_depth24,
GL_OES_depth32, GL_OES_depth_texture, GL_OES_element_index_uint,
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8,
GL_OES_standard_derivatives, GL_OES_texture_3D, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SUN_slice_accum
...

sorr'y my english...i'am analfabet...hehe...from Polish :D

Edit:

Changeset 9875

Timestamp:

2011-07-18 15:25:48 (less than one hour ago)

Author:

jan

Message:

hopefully fix non-Windows build errors

fenk's jan - just new build (9875)...hehe...verry speed...:D

Edited by lulo
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