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For a non-prototype implementation, the rendering should probably be handled the same way that selection rings should be handled (i.e. something new that's more efficient for moving objects than the decal system, and that can do the relevant colouring, and uses textures instead of thin lines - that's not supported yet but probably shouldn't be too hard, and I think it's necessary for non-ugly selection rings anyway).

Is there any way to make hero units sufficiently visually distinctive without using special effects, like making them taller or with thicker armour or something so that their silhouettes stand out?

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Would the star only appear when the hero is selected?

Wouldn't make that much sense, because the use of those effects is normally for heroes to stand out better from the masses of the lesser soldiers.

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