TheCapulet Posted March 18, 2011 Report Share Posted March 18, 2011 Granted, I understand that the AI is a very early concept atm, but I thought I'd post anyways. In games where the player and AI teams are on islands, separated by a large body of water, the AI sends their units to other islands. They don't handle the concept of sea travel yet, so instead, they just sit at the edge of their island continuously looping the AI calls, causing insane lag. Quote Link to comment Share on other sites More sharing options...
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