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General Issues List


Revan Shan
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General:

- When you click on a unit and send it somewhere it first stops a second. So if you have it traveling already it stops for a second before taking the new path.

- You can build on the water. I built a market from the shore and the building appeared with half of its estructure underwater.

- Women have no attacking animation.

- Superinfantry cannot do as worker (intended?)

- There is no hero type limit. You can build an army of Leonidas.

- (obvious, just adding it) Elephants and other animals lack animations.

- I see no technologies and cannot upgrade units. Not yet ingame?

- When a unit dies another body plays the death animation in it's place. If you have a worker and it dies the worker changes model to another worker and plays the death anim.

AI Stuff:

- Allied troops go to your citadel instead of attacking others.

- Enemy troops only go to your citadel.

- If enemy troops attack a building and you attack them they don't answer you (they don't defend themselves). The same happens if they are traveling.

- Archers cannot attack from close range and have no mele attack (in AoE3 or TW ranged units have also mele).

Extra feedback:

- All units feel really slow in their movement. Their speed should be increased.

- Maps should be bigger (AoE II was that epic in part thanks to its enormous maps)

- Looking forward to map generation (different types of areas: Iberia, Egypt, etc, but with their maps generated by the computer every time you play a new game).

- Looking forward to culture selection

- Artillery would feel much better with a crew (at least 1 character)

- It would be better to have this priority for the workers in relation with buildings: bringing resources, getting inside, repairing (so you would have to choose the repair option and it wouldn't be automatic unless you cannot enter). Cause it is very annoying trying to escape and get the workers inside a building and instead they go and repair it.

- Making centres able to keep units inside of them. And letting them fire an arrow when they have 1 inside, and more and/or with more damage if more units get inside.

Edited by Revan Shan
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Superinfantry cannot do as worker (intended?)

Intended, they're meant to represent professional soldiers.

- There is no hero type limit. You can build an army of Leonidas.- (obvious, just adding it) Elephants and other animals lack animations.

- I see no technologies and cannot upgrade units. Not yet ingame?

Not implemented yet.

- Allied troops go to your citadel instead of attacking others.

- Enemy troops only go to your citadel.

The current AI is more of a test AI than anything else, expect better AIs to come in Alpha 5 and future releases.

- If enemy troops attack a building and you attack them they don't answer you (they don't defend themselves). The same happens if they are traveling.

There will be a system of priorities, as well as unit stances (aggressive, defensive etc), that will help solve this and similar situations.

- Archers cannot attack from close range and have no mele attack (in AoE3 or TW ranged units have also mele).

Most units are/will be only either melee or ranged.

- It would be better to have this priority for the workers in relation with buildings: bringing resources, getting inside, repairing (so you would have to choose the repair option and it wouldn't be automatic unless you cannot enter). Cause it is very annoying trying to escape and get the workers inside a building and instead they go and repair it.

To make the units garrison inside a building when you right-click, press and hold the Ctrl key before right-clicking.

- Making centres able to keep units inside of them. And letting them fire an arrow when they have 1 inside, and more and/or with more damage if more units get inside.

I'm guessing you mean that civic centres should have the ability to garrison units? They can, they do not fire at enemies at the moment though.

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