Jump to content

New Celtic Buildings


Recommended Posts

Check out some of the new Celtic buildings, to be included in Alpha II, and their functions:


1. Broch (Brythonic fortress-class building): Train Brythonic heroes and super unit.

2. Marchanty (Celtic market-class building): Train traders, barter resources; research economic improvements.

3. Celtic Barracks: Train citizen-soldiers; research military improvements.

4,5. Outposts (Scout Tower-class buildings): Scout the lay of the land; garrison units inside for an attack and vision bonus.

6. Tavern (scenario object): +10 population, train female citizens and traders.

7. Celtic Corral: For herding domesticated animals.

8. Kennel (Special Building): Train Celtic war dogs.

9. Farmstead: Gather food within its aura; research food gathering improvements.

10. Mill: Mine and Lumber within its aura.

11. Hermit's Hut (scenario object): +5 population.

These are just some of the goodies included in the next alpha, along with victory conditions, formations, a revamped in-game GUI and more!

Edited by Jeru
Link to comment
Share on other sites

I just had a look on the new Civic Centre for the Celts. Great work!

Was the "round house" style appropriate for "meeting halls" or "thronerooms", though? (which I think are meant to be represented in a Civic Centre) I was under the impression that Celts gathered in long houses. You may prove me wrong, however.

(And even if it is not accurate, don't change it!:D)

Link to comment
Share on other sites

Here's a thought for y'all...

As well as the attached-to-buildings beautification objects, why not have some that spawn around buildings based on a pseudointelligent algorithm to create the feeling so common in promotional screenshots and so lacking in gameplay ones of a functional town?

Things like, say, a fence around houses at the edge of a village facing away from other buildings... a little dirt trail between a house and an adjoining work building... a bush between a house and an adjoining warehouse or other industrial facade... basically, just spread out the detail objects over time.

Link to comment
Share on other sites

Thats a good idea, omicron1. something we should think abt. anyway sorry abt that lion, we still can't figure out how to get it to work. I'll ask Philip soon.

@narayana: I use Blender, so the new models were made in Blender and exported through Max, becoz something seems to be wrong with the collada exporter on Blender.

As for the renderer, i thinks its our own renderer which we built from scrap. don't know much abt it though so i'll let Philip answer that.

Link to comment
Share on other sites

Two things i dont like. Mill ... The model is good but its role is missed. Mill is for farms as far as i know. It would be better to add lumberjack and mine like good old Age of Empires 2 have it :D.

Kennel, the model is good but add some eyecandy for dog training in that times. Other models are great.

Link to comment
Share on other sites

The new Celtic buildings are nice, but I just want to make a few suggestions. (I avoided saying anything up until now, just to ward off first impressions.)

All of the buildings are nice. I thinking that a Grand Hall would be really nice for the Civil Center. Not that the round one is bad, but I don't think we need round buildings all that much. The current round Civil Center just seems like it should be a special building or something. A smaller version of it could perhaps make a good Market?

The Market is too epic IMO. It's a fantastic building, but it dominates all the other buildings (which is great if it is a building of that importance, but it's just a market). Maybe use the Market building for the Civil Center or a special building?

The front triangle of the main building on the Barracks is great. Maybe use that style for a Civil Center Great Hall or on the Market?

These are just a few thoughts I had that I've been considering since you released these buildings. Feel free to ignore. :victory:

Edited by WhiteTreePaladin
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...