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Runtime Error - processor core count


WhiteTreePaladin
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The latest revision (7627) compiles, but throws an error immediately when run. The error has to do with the core count of processor.

Assertion failed: "apicIdStorage[0]"

Location: topology.cpp:167 (ApicIds)

Call stack:

ApicIds (topology.cpp:145)

uninitialized = 0xCCCCCCCC

apicIds = 0x00000000

cpu_topology_Detect (topology.cpp:292)

topology = { numPackages = 0 (0x00000000), coresPerPackage = 0 (0x00000000), logicalPerCore = 0 (0x00000000) }

00000000

topology = { numPackages = 0 (0x00000000), coresPerPackage = 0 (0x00000000), logicalPerCore = 0 (0x00000000) }

ActivateCounter (whrt.cpp:56)

counter = 0x0012FEF4 -> (ICounter)

GetNextBestSafeCounter (whrt.cpp:70)

InitCounter (whrt.cpp:105)

00000000

CallFunctionPointers (winit.cpp:71)

begin = 0x0012FF28 -> 0x0012FF74 ->

end = 0x00C824A8 -> 0x8BFC4589 ->

t0 = 10783052 (0x00A4894C)

t1 = 5143154 (0x004E7A72)

winit_CallInitFunctions (winit.cpp:88)

00000000

initterm_e (:0)

__tmainCRTStartup (crtexe.c:421)

wmainCRTStartup (crtexe.c:404)

CallStartupWithinTryBlock (wseh.cpp:378)

ret = 1245060 (0x0012FF84)

00000000

ret = 2147307520 (0x7FFD5000)

errno = 0 (?)

OS error = 0 (no error code was set)

[edit]

I can click "continue" and get the game to start.

Edited by WhiteTreePaladin
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