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Error while launching the game


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Hi !

Build of the project worked fine : 11 projects succeeded, 0 error, 0 warning.

But when launching game, I get a "Program Error" window with the following message :


Assertion failed: "resolution <= 2e-3"
Location: whrt.cpp:114 (InitCounter)

Call stack:

InitCounter (whrt.cpp:100)


errno = 0 (?)
OS error = 0 (no error code was set)

Debug trace is (in French sorry, but it is quite understandable):


'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\pyrogenesis_dbg.exe', Les symboles ont été chargés.
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ntdll.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\kernel32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\opengl32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\msvcrt.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\advapi32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\rpcrt4.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\secur32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\gdi32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\user32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\glu32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ddraw.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\dciman32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\libxml2.dll', Le fichier binaire n'a pas été généré avec les informations de débogage.
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\wsock32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ws2_32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ws2help.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\iconv.dll', Le fichier binaire n'a pas été généré avec les informations de débogage.
'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\zlib1.dll', Le fichier binaire n'a pas été généré avec les informations de débogage.
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca\msvcr80.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\OpenAL32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\version.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\winmm.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ole32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\shell32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\shlwapi.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\oleaut32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcp90d.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcr90d.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\imm32.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll'
Exception de première chance à 0x004bd7b6 dans pyrogenesis_dbg.exe : 0xC0000005: Violation d'accès lors de la lecture de l'emplacement 0x01d68000.
whrt.cpp(114): Assertion failed: "resolution <= 2e-3"
'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\dbghelp.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\uxtheme.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\msctf.dll'
'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\msctfime.ime'
Le programme '[2256] pyrogenesis_dbg.exe: Natif' s'est arrêté avec le code 1 (0x1).

Anyway, if I click on "Supress", the game seems to launch and run without problem.

Any idea about this error message ?

TIA

Arnaud

Edited by arn34
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Well, it seems that the game is not working in fact. I managed to rotate around the screen with my mouse (left+right button together) and select units (LMB) but not more.

Selecting an unit and right-clicking on a tree shows wood to collect but the unit doesn't go to the tree. Going to the edge of the screen doesn't move the screen. And so on.

Don't know what I'm missing or if the error message if for something in that problem ...

Edited by arn34
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Curses, this issue again :)

It is indeed a problem with the timer implementation, but everything Works on My Machine and the cause remains unknown. Can you please post your binaries/logs/system_info.txt and motherboard information?

Once the timer goes into an invalid state (which is reported by this error message), just about none of the game logic will work since it's dependent on the timeSinceLastFrame, which is why the units won't actually move.

I'll be away for the next two days, but in the meantime you should be able to work around the problem by passing -wNoMahaf on the command line. (Please PM me if that doesn't work). FYI, this bug has also been reported at http://trac.wildfiregames.com/ticket/253.

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I added the log to the bug report and here it is again :


generated 2009-07-21 20:10:04 UTC)

OS : WinXP SP 3 (5.1.2600)
CPU : IA-32, Intel Core2 Duo E4500 @ 2.20GHz (1x2x1), 2.19 GHz
Memory : 2047 MiB; 1375 MiB free
Graphics Card : ATI Radeon HD 2400 XT
OpenGL Drivers : 2.0.6945 Release; atioglx2.dll (6.14.10.6945)
Video Mode : 1280x1024:32@60
Sound Card : Realtek High Definition Audio
Sound Drivers : RtkHDAud.sys (5.10.0.5408 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0)
Network Name : poste21 (192.168.0.21)

OpenGL Extensions:
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control

Motherboard is from DELL (Vostro 200 computer) and is Intel G33 based (with GMA 3100 GPU but I have an additionnal ATI Radeon HD 2400 XT graphic card).

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