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ZeZar
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Well, we won't be using our server, that's for sure :D we'll need all our bandwith just for distributing the game to our own team.

We might buy a temporary mirror, but most likely the majority of downloads will be at places like filefront, fileplanet, etc.

Oh, and bittorrent will be another big one too.

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Well, we won't be using our server, that's for sure :D we'll need all our bandwith just for distributing the game to our own team.

We might buy a temporary mirror, but most likely the majority of downloads will be at places like filefront, fileplanet, etc.

Oh, and bittorrent will be another big one too.

ok, good. I was suddendly thinking of this ... what about the Beta? Will we have to wait a lot, or what about giving days the testers can download on? Would work :P ? :D

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Hmm, the only problem I can think about regarding BitTorrent is privacy... if somehow the file hash is being leaked, everybody could download it, no ? That might be quite a kind of problem... either we have to be very careful selecting our testers, or we have to find another solution to restrict the users who may download the file.

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If anyone has an old computer and a broadband connection, you could set up that computer as a server and have basically unlimited bandwidth (provided your ISP lets you...). If enough people are willing to donate old computers to use as temporary servers, it could work out...

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I doubt there is a need for BT for alphas and betas. but it would really help out for public releases. BitTorrent is a protocol used to download. The cool thing about it is the people that are downloading are sharing their upload capabilities and uploading the part of the file they already have. This minimizes how much bandwidth a site uses up.

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yeah, Bittorent would be a huge source for downloads on public release, especially for modemers, that way they won't clog the main servers or mirrors.

The alpha most likely can be distributed to our VIPs (alpha testers) with no problem, the beta which'll have alot more people will need mirrors and some help from bittorent.

For those of you who don't know, bittorent is a program that uses users (people downloading the same file) as the download source for other users - it's like making a mini p2p network just for the file being downloaded, so while you download it you'll be uploading it to other people.

Someone said using your old computer for bandwith - yeah that's what bittorent does, just that it's you computer and another 150 who're also downloading the same file at the same time as you, and thus uploading to you.

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Yes, in a very limited way - as you download a piece of the file from one person, you're sending other pieces of the file back to them. It only uploads from the file which you're currently downloading, rather than sharing everything you've ever downloaded, so it's nicer than most other P2P systems.

About security/privacy: There's no way to stop transmission of a downloadable file, so making it public (but hidden) over BT is no worse than having people send copies to their friends over IRC. I think the only way to restrict usage is by having some online verification system whenever someone tries to play it.

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CVS would work as well - CVS is also a great version control system :D. The best security (IMHO anyways) is to provide a password-protected folder with an encrypted and password-protected archive. All with different passwords.

Of course, if you turn off indexing and put the file somewhere like:

http://www.wildforegames.com/8gh/38htas/q8.../2398hg/oad.exe

That would be just as effective :D.

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to add to the list of protection methods :D We should have some sort of CD Key with the game, which we'll give out to only people who we want to test the game.

I'm not sure if we'll cary through with this to the final game, but it is a good idea since we'll need a way to identify the users of the game, and thus ban people's CD Keys online because they are idiots and cheat or do stuff like that.

Also it'll give us a number of how many people are playing the game :D

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