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autocivP Add-ons (profiles, team audio call, chat translation, icons, more ...)


seeh
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I have added some commands to great AutoCIV :heart:

my development steps can be viewed here or/and the mod downloaded 

https://github.com/sl5net/autocivP/releases/latest

its for v0.26.2 and v0.27.1, one for both Versions.
 

   

 

it uses more autocompletion :

people might think its using hotkeys when you use autocompletion

When others see you quickly accessing and completing code with minimal effort, they might assume you are using hotkeys.

Autocompletion helps you find and insert the correct snippets without the need to manually search or remember them. This efficiency can make it appear as if you're using hotkeys.

it uses profiles for diffent thinks

it sets some check-boxes and some values like 250popMax,300food, alliedview, .. for the game that probably / hopefully everybody love :)

Screenshot_20230725_150411.jpg.a954e52a74bb8dd0400c20e205933b61.jpg

Edited by seeh
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a27_experimental, works also in a26.   you don't find autoCiv-options, special GUI's (like AutoCiv - Statisic ...) from the main-menu-options for autoCiv. But still able to change hotkeys by using the normal hotkey Menu.  This is only a temporary solution. During the game works like normal. Eventually you missing nothing there.   ... feels for me its not my Job working at autoCiv :) now this is just a at-hook support / qickFix. Make it usefully for a27

https://github.com/sl5net/autociv/tree/a27_experimental

 

Edited by seeh
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5 minutes ago, leopard said:

in game voice chat I mean.

The automatically generated jitsi voice chat link is public for all players during the game configuration and is therefore the same. Of course, there is currently the possibility for the individual teams to change the link by one or two letters during the game so that you have a private link. But that has to be done manually at the moment.

Edited by seeh
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4 hours ago, leopard said:

good hope each team get separate team calls,

good idea @seeh 

@leopard works now.

if you type /jtisi you get a howto information like this:

  1. type    j<tab><enter>    in a team chat.
  2. and the other team members should type then /link<enter>

btw (at the moment) other team member should not do the same ;) because then we have so many team chats with different names.

 

Edited by seeh
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3 hours ago, seeh said:

btw (at the moment) other team member should not do the same ;) because then we have so many team chats with different names.

I think we can check if a team chat is already open maybe put that in a variable and if other team members are trying out this command add them to the existing chat.

Edited by leopard
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pretty good solution i guess. fast and easy. i don't think that i generates much confusion if we do it like so:

j<tab> sends Jitsi-link to all alias and put /link in your chat-Input-field [<=was changed] (Waiting that you press enter, then it will open in your web-browser).

 

Edited by seeh
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  • 2 weeks later...
  • parameter send help to all (when /help all or /helpp all)
  • fixed error sendMessageGlHfWpU2Gg is not defined when you not host of the game
  • timeNow message so all see what time you have at the moment
  • momentmodsImCurrentlyUsing so all see what mods you have at the moment
  • prevent some errors if using a26 and a27 at the same time

https://github.com/sl5net/autocivP/releases

 

Edited by seeh
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  • seeh changed the title to autocivP Add-ons (profiles, jitsi team call)

Changing the mods shouldn't reset the game config (map, size, etc ...) without a reason

press: enter , enter to restore last profile when enabled mods have changed.
howto you could see here:

 

Edited by seeh
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  • seeh changed the title to autocivP Add-ons (profiles, team audio call, chat translation, icons, more ...)

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