Stan` Posted November 20 Author Report Share Posted November 20 14 minutes ago, superserioussam said: I've tried the last nightly build of 0AD 27, but it crashes at start, i attached a zip with all the logs https://upload.disroot.org/r/8v28ex7J#Eo6Y8/Ezpfa1SkANTSjHMjDl9/nucb5w/mF/skiaJP4= You didn't pull lfs assets Quote Link to comment Share on other sites More sharing options...
Itms Posted November 21 Report Share Posted November 21 19 hours ago, Stan` said: You didn't pull lfs assets It does not look like it, the missing files are not LFS files. Moreover the user reports using the nightly build, so there is no need to pull anything. @superserioussam I think that your download of the nightly build is incomplete. In the nightly build folder, right click somewhere and choose "SVN Update". If you get error messages, try a cleanup first: "right click > TortoiseSVN > Clean up...", then check all the boxes, let it finish, then retry "SVN Update". The update process should complete with the message "Completed - At revision: 84" (or a higher number than 84 if you try this in the upcoming days) 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 25 Report Share Posted November 25 I would like it if I doublecklicked an upgradable palisade that all upgradable parts are selected and I could mass upgrade them to gates (comparable to sentry towers which can be mass upgraded to stone towers). 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 29 Report Share Posted November 29 What line of sight does Archie have/is it intended behavior? Even before those wounded units reached the position in the pic he wandered towards them. Here I'm (only) managing XP in my base, but when I'm on tour he very often strays far away from his group because he spotted a healing target way off. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted November 29 Report Share Posted November 29 its as far as the line of sight goes. I'm pretty sure the hero will stay put if you set him to standground. Then only units that walk into range are healed. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 29 Report Share Posted November 29 16 minutes ago, real_tabasco_sauce said: its as far as the line of sight goes. Well, that answers my question: 2 hours ago, Gurken Khan said: What line of sight does Archie have I just think he has an impressive LoS. I had him meditate in the temple, but in general I want my healers aggressive and have them attack move; problem being (again) that he frequently wanders somewhere by himself. Quote Link to comment Share on other sites More sharing options...
Atrik Posted November 30 Report Share Posted November 30 (edited) On 25/11/2024 at 10:32 PM, Gurken Khan said: I would like it if I doublecklicked an upgradable palisade that all upgradable parts are selected and I could mass upgrade them to gates (comparable to sentry towers which can be mass upgraded to stone towers). Try triple click (not kidding) Edit : I tested and triple click on a upgradable section will also filter out sections that are shorter and can't be upgraded Edited November 30 by Atrik 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 30 Report Share Posted November 30 5 hours ago, Atrik said: Try triple click (not kidding) 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Sunday at 12:38 Report Share Posted Sunday at 12:38 Quote Assertion failed: "textureToBind->IsInitialized()" Location: devicecommandcontext.cpp:903 (Renderer::Backend::Vulkan::CDeviceCommandContext::SetTexture) Call stack: 011F1E38 011F4C3B 011F755D 011E10D5 errno = 0 (No error reported here) OS error = 0 (no error code was set) logs081224.zip Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted Monday at 21:54 Report Share Posted Monday at 21:54 On 08/12/2024 at 1:38 PM, Gurken Khan said: logs081224.zip 22.44 kB · 2 downloads Is it expected that you use the game build from May 2023? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Tuesday at 00:17 Report Share Posted Tuesday at 00:17 @vladislavbelov "Is it expected"? But yes, I do. crashlog.txt: Quote SVN Revision: 27645 Engine Version: 0.0.27 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted Tuesday at 14:22 Report Share Posted Tuesday at 14:22 14 hours ago, Gurken Khan said: @vladislavbelov "Is it expected"? But yes, I do. crashlog.txt: The code is outdated since then. Do you have steps to reproduce? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Tuesday at 14:40 Report Share Posted Tuesday at 14:40 14 minutes ago, vladislavbelov said: Do you have steps to reproduce? I started two games I didn't play, started the third and except hitting pause on the loading screen I didn't do anything and the game immediately crashed after starting. 16 minutes ago, vladislavbelov said: The code is outdated since then. Give us RC2 already! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Tuesday at 15:13 Report Share Posted Tuesday at 15:13 50 minutes ago, vladislavbelov said: The code is outdated since then. I'm glad to be a SVN user. Quote Link to comment Share on other sites More sharing options...
superserioussam Posted Tuesday at 19:59 Report Share Posted Tuesday at 19:59 @Itms Thanks, now it works Quote Link to comment Share on other sites More sharing options...
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