sternstaub Posted January 29 Report Share Posted January 29 (edited) I created a map called "Rheinland". It is supposed to play around the river of Rhine in Germania. Ore can be found around the mountains, while rocks are most abundant around the river. Dense forests, as they used to be normal in western europe, are surrounding the scene. Because the ingame mod manager has had some problems, i provide the mod in this thread, so it can be used until the mentioned errors are fixed. Please consider that this is a map on huge setting. that may be problematic performance-wise. For me it works more or less (rather more than less). map_rheinland.zip map_rheinland.pyromod Edited January 30 by sternstaub another fixed version 1 2 Quote Link to comment Share on other sites More sharing options...
SolarEagle Posted February 3 Report Share Posted February 3 Thanks for this new map! I've just played it, and it worked well. There's some complex pathfinding at times, but nothing is blocking movement, and it's probably by design. With so many resources, one player more is maybe possible. The sole problem is that, in easy mode, my enemies stockpiled resources, but didn't build a city centre, so when I had built an army to attack, I've just found docks and a few citizens working. 1 Quote Link to comment Share on other sites More sharing options...
sternstaub Posted February 3 Author Report Share Posted February 3 1 hour ago, SolarEagle said: Thanks for this new map! I've just played it, and it worked well. There's some complex pathfinding at times, but nothing is blocking movement, and it's probably by design. Thank you There are some spots which should block pathfinding, i tried to make these spots recognizable with different textures, like cliffs. If that is what you mean. 1 hour ago, SolarEagle said: With so many resources, one player more is maybe possible. The sole problem is that, in easy mode, my enemies stockpiled resources, but didn't build a city centre, so when I had built an army to attack, I've just found docks and a few citizens working. Yup, i have also encountered these problems with the AI. I could create a Singleplayer-version of the map (as scenario, not skirmish) with AI players that are already settled. Also, a 4 or 6 player version would definitley make sense. Also i have to say that it is probably poorly balanced, because i have not played the game long enough to know proper balancing. There really is abundance in some places (abundance of ore in the mountains is intended). With 5 players, maybe this could bring some dynamic with trace? 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted February 3 Report Share Posted February 3 @andy5995here is good candidate for your community maps mod 2 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted February 6 Report Share Posted February 6 On 03/02/2023 at 2:56 PM, asterix said: @andy5995here is good candidate for your community maps mod I chatted with @sternstaub in the matrix channel and ze didn't ask me to include it. Quote Link to comment Share on other sites More sharing options...
sternstaub Posted February 27 Author Report Share Posted February 27 On 06/02/2023 at 6:40 PM, andy5995 said: I chatted with @sternstaub in the matrix channel and ze didn't ask me to include it. Yes, well, it is probably poorly balanced and all. I just opened atlas and started playing around with it just for the sake of creating a map 1 Quote Link to comment Share on other sites More sharing options...
sternstaub Posted Saturday at 20:31 Author Report Share Posted Saturday at 20:31 Remade some parts of the map, did some adjustments regarding the paths through swamps and choke points, added 3 AI players and had some good fun with Delanda Est on singleplayer Still more work to do here... 1 Quote Link to comment Share on other sites More sharing options...
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