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map_rheinland (my first map)


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I created a map called "Rheinland". It is supposed to play around the river of Rhine in Germania. Ore can be found around the mountains, while rocks are most abundant around the river. Dense forests, as they used to be normal in western europe, are surrounding the scene.

Because the ingame mod manager has had some problems, i provide the mod in this thread, so it can be used until the mentioned errors are fixed.

Please consider that this is a map on huge setting. that may be problematic performance-wise. For me it works more or less (rather more than less).

 

 

rheinlandbig.png

 

map_rheinland.zip map_rheinland.pyromod

Edited by sternstaub
another fixed version
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  • sternstaub changed the title to map_rheinland (my first map)

 Thanks for this new map! I've just played it, and it worked well. There's some complex pathfinding at times, but nothing is blocking movement, and it's probably by design.

 With so many resources, one player more is maybe possible.

 The sole problem is that, in easy mode, my enemies stockpiled resources, but didn't build a city centre, so when I had built an army to attack, I've just found docks and a few citizens working.

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1 hour ago, SolarEagle said:

 Thanks for this new map! I've just played it, and it worked well. There's some complex pathfinding at times, but nothing is blocking movement, and it's probably by design.

Thank you :) There are some spots which should block pathfinding, i tried to make these spots recognizable with different textures, like cliffs. If that is what you mean.

1 hour ago, SolarEagle said:

 With so many resources, one player more is maybe possible.

 The sole problem is that, in easy mode, my enemies stockpiled resources, but didn't build a city centre, so when I had built an army to attack, I've just found docks and a few citizens working.

Yup, i have also encountered  these problems with the AI. I could create a Singleplayer-version of the map (as scenario, not skirmish) with AI players that are already settled. Also, a 4 or 6 player version would definitley make sense.

Also i have to say that it is probably poorly balanced, because i have not played the game long enough to know proper balancing. There really is abundance in some places (abundance of ore in the mountains is intended). With 5 players, maybe this could bring some dynamic with trace?

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