Jump to content

Search the Community

Showing results for tags 'tree'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


First Name


Last Name


Skype ID

Found 2 results

  1. Hello! I'm back with a quick tutorial on how to make lowpoly trees taking advantage of Blender's 3D add-on "sapling tree generator" in less than 10 minutes! Here's a video tutorial from BlenderGuru with more in-depth information about how sapling add-on works: http://www.blenderguru.com/tutorials/how-to-make-a-christmas-tree/#
  2. This one is Template Tech tree for Antiquity Theme Based in several Strategy games and 0.A.D Colony Concept is complement to A17. My Technology tree, is incomplete because the other part is the Official Tech Tree (A17 Release) and are missing some Special Technologies for each Faction and Civilizations because is generic have Basic Technologies for every Civilization in Ancient Time Frame (Bronze and Iron Late Antiquity) I was posted here becasuse Im not sure if Devs are interesting in or some Modders. Can be Adapted to Medieval nd other Ages. Civic Centre Technologies Craftmanship Artists Villagers construct buildings 20% faster Phase: 3/4 Cost200 Wood, 300 Food Research Time: 50s Civilization(s): All Illustration: mason and carpenterstools Source:AOE andAOK Local Laws / Legal Documentation Civil Buildings cost -15% wood, Vilagers 10% Health Phase: 2 Cost 50 food, 25 metal 25 wood Research Time: 100s Civilization(s): All (Local Law for Celts,Iberians and Legal for the others ) Illustration: papyrus scroll / Stonerunes Source: RTW II Colony Law / Provincial Law/SatrapyLaw/ King'sWill Civil Buildings cost -15% stone, Vilagers 10% Health +2 terrtory influenceforhouses Phase: 3 Cost 50 food, 25 metal 25 wood Research Time: 100s Civilization(s): All Illustration: godess justice/ Stonerunes/ Persian Symbol/Mauryan Symbol Source: RTW II Needs: Local Law Village Watch Phase: 1 Improves Buildings +25% Line-of-Sight LOS Research Costs: 100 Food Research Time: 20s Civilization(s): All Illustration: a torch or militia walking Source: AOEO, AOK Town Watch Phase: 2 Cost300 Food, 200 metal Research Time: 50s StatsBuilding LOS +4 except Ouposts Civilization(s): All Illustration: a torch or militia walking Source: AOEO, AOK Concil of Elders Research -15% time +20% cost Phase: 3 Cost 1000 Food 1000 metal Research Time: 100 sec Civilization(s):All House Technologies Tailors/ Tailoring Village/Female Villagers HP +15 Armor+1 Phase: 2 Research Costs: 100 Food Research Time: 10s Civilization(s): All Illustration: fabric or scissors Source: Caesar 4 based Corral Technologies Herding Dogs Increases Villager & Cavalry gathering rate from Animals. +50% Speed Herding Phase: 1 Research Costs: 150 Wood, 50 Gold Research Time: 30s Civilization(s): All Needs Hunting Dogs Illustration: dog Source: AOM, AOE III Farmstead Technologies Hunting Dogs Increases Villager gathering rate from Animals. +10% Speed Herding +50% Speed Hunting Phase: 1 Research Costs: 150 Wood, 50 Gold Research Time: 30s Civilization(s): All Illustration: dog Source: Caesar 4 based Dock Technologies Net Lures Improves Fising neat +20% Gathering Rate +25% Carry Capacity Research Costs: 75 Wood, 50 food Phase: 1 Research Costs: Research Time: 30s Civilization(s): All Temple Technologies Philosophy / Folklorik Inheritance/ Concillors Reduces upgrades research time at Buildings. -40% Research Time Phase: 2 Research Costs: 100 Food, 200 metal Research Time: 30 sec Civilization(s):All Illustration Papyre Scroll / Celtic symbol / Iberian Symbol / Indian Symbol Statal Religion/ Natural Gods Increaseshealer speed +20% Phase: 2 Research Costs: 100 Food, 200 metal Research Time: 30 sec Civilization(s):All Illustration Papyre Scroll / Celtic symbol / Iberian Symbol / Indian Symbol Worship toAres/Mars/Kartikeya/Andarta/Belatucadros/Chi You/Anhur/Laran/ Cariocecus/Ishtar/Anat (War God) Phase: 2 BuildingTemple Cost120 metal Stats Melee Attack, Speed, and Hit Points increased 10% Research Time: 30 sec Civilization(s):All Diferent names for ech one Worship toCeres/Demeter/Baal/Damara/Osiris/Bhūmi/Anahita/Damona/Lurbira(Fertilygod) -5 cost farm +25% Farmnig rate Phase: 2 Cost120 metal Research Time: 30 sec Civilization(s):All Diferent names for ech one Source: Caesar 3 based Prophet/Augure/Oracle/Divine visions +50% HP to Healer Phase: 2 Cost120 metal Research Time: 100 sec Civilization(s):All Source: EE I & aoeo Astrology / Astronomy temple generates 20 metal per minute Phase: 3/4 Cost 600 metal Research Time: 120 sec Civilization(s):All Source:RTW 2 & AOE I Market Technologies Tax Collectors Market use bart cost reduced to 15%. Phase: 2 Cost 300 Food 100 metal Research Time: 60 sec Civilization(s):All Source:AOM Common Weights and Measures Improves trade 25% Phase: 2 Cost 200 Food 200 metal Research Time: 30 sec Civilization(s):All Source:RTW II Common Currency Improves trade 25% Phase: 3 Cost 200 Food 200 metal Research Time: 90 sec Civilization(s):All Source:RTW II BlackSmith Technologies Wicker Shield / Wooden Shield InfantryUnits 10% pierce armor Cavalry 15% pierce armor Hero 25% pierce armor Phase: 2 Cost150 Wood 50 metal Time30 Civilization(s):All Source: AOM Bronze Shields InfantryUnits melee10% pierce armor Cavalry melee 15% pierce armor Hero 25% pierce armor Phase: 2 Cost150 metal Time30 secs Civilization(s):All Except (mauryans and Persians) Source:AOM LeatherArmor Infantry units 20% hack armor Cavalry units 15% hack armor Hero units 25% hack armor Phase: 2 Cost150 Food Time30 secs Civilization(s):All Except Source:AOM, AOE I forge Increases melee damage for all Military units. except Elephants andSlingers +20% Melee-Infantry Damage +15% Melee-Cavalry Damage Research Costs: 150 Wood, 150 Gold, 75 Stone Research Time: 60s Civilization(s): All Outpost Technologies Signal Fire Phase: 1 double arrows for outpost +1 range +2 LOS Towers, Outposts, Turrets Cost wood 100 Research Time: 10 sec Civilization(s):All Source:AOM Fortress Technologies BoilingOil Removes the minimum firing range of defensive buildings. Phase: 3 Cost 300 Wood 100 Food Time 40 Research Time: 100 sec Civilization(s):All Source:AOM Barracks Technologies Physical Conditioning Effect: Decreases Training time for all Infantry units -20% Training time Phase: 2 Research Costs: 150 Food, 100 Metal Research Time: 20s Civilization(s): All Illustration: body muscles toned Source: AOEO Combined Arms Decreases Training time for all Infantry units -30% Training Time Phase: 3 Research Costs: 300 Food, 200 Metal Research Time: 40s Civilization(s): All Source: AOEO Illustration: Spear and Sword Close Combat Expertise / Martial Arts Improves for all Infantry units needs Physical Conditioning +15% Health +15% Damage Phase: 3 Research Costs: 900 Food, 600 Metal Research Time: 80s Civilization(s): All Source: AOEO Illustration: hand and fisting pounch Heated Shot Ranged Infantry +20% against Buildings Tower attack against Ships +125%, Castle +25% attack against Ships. Phase: 3 or 4 Cost350 Food, 100 Metal Research Time: 80s Civilization(s): All Source: AOK based Illustration: arrow with fire Bracer Cost: 300 Food, 200 Metal Improves Archers, Cavalry Archers, Fortress, Civic Centers, Towers, Ouposts,Ships+1 attack, +1 range Phase: 1 Research Time: 40s Civilization(s): All Source: AOK based Illustration: Bracer Needs: Leathecraft Mounted Training +10% Movement Speed. Phase: 2 Research Costs: 150 Food, 100 Gold Research Time: 20s Civilization(s): All Source: AOEO
×
×
  • Create New...