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  1. I've successfully made some props in blender and exported to 0ad but I'm running into trouble with skeletal meshes. First I import a collada file (in this case it's "mods/public/art/meshes/skeletalf_tights.dae", which i renamed "humantest.dae" and it works fine). I check "import units" when I import. Then I export. I have tried checking different boxes, but I always get very grotesque deformities including backwards props. mostly the guy has extremely stretched out bones and sometime inverted joints (i can upload pictures). The animations still work. I'm sure this is a simple fix but I've read the tutorials and examined the .dae files and haven't yet noticed the thing that's causing the deformities. What am I missing? I appreciate any advice or resources y'all can offer. thanks Sean EDIT sorry if this belongs in another section. you may move it if thats better.
  2. Pureon art style, I'm not sure what techniques he is using... even he ask to new artist developers if can imitate this style. Style very close or similar to AoE3 . I need community help to take this.
  3. As artist I found a issue in the messages and GUI with some player color. some player color are dark so the contrast with the own outline is bad. example Dark red, blue, and Dark Gray aren't work/contrasting with Black outline, but work with Yellow(the actual yellow is a light color). and even its worse when are over the default stone black texture
  4. ok I want share here some OST, screenshots, pics and all about History and Ancient times.
  5. I found this in a weblog about this, is some commercial stuff but basic to improve drawing special color, shadow and some advanced. If you know use gimp you can try it. It's not Photoshop exclusive Source: http://cgcookie.com/concept/cgc-courses/citizen-christmas-present/ Even they are in Deviant art.
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