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Found 11 results

  1. Hi, have an instagram account? you can follow account instagram @ 0ad_indonesia you can find the best photo in the game 0ad. tag us to repost.
  2. The first and only comprehensive index for ancient language resources on the internet. Learning an ancient language is difficult, but it becomes more difficult if one isn’t part of a high school or college class or doesn’t have access to the more advanced resources of a university library. The natural solution is the internet, where some of those advanced resources are housed and where there is an abundance of materials intended to facilitate one’s study. However, there are a few problems when turning to the internet. … The solution to these problems is to unite all the resources under a single banner after reviewing them to see which are most useful. Lexicity has done this for 16 of the most prominent ancient languages. All the ancient language resources we feature are free and available to anyone; they’re easy to navigate, easy to sort, and easy to access. You don’t need to be an expert or be willing to wade through 50 pages of search engine results – just visit our languages page to get started.
  3. i have Wifi "router Nucom R5000 UNV2" i want open the port for 0AD but i don't know how i can do it???? or the best is an ARP Poisoniong on my network and enable ports with Iptables??? how i can open Ports for 0AD on router, or in computer
  4. Hello just wanna ask this Any plans to release it on Steam as Early access?? it will get more publicity that it desperately needs or even get more donations for the development of the game or even get more Contributors to the game development? have you guys overlooked this yet? just a bit curious
  5. Excuse me if I am not in the right section, but what programming language is Pyrogenesis coded in?
  6. Hey there everyone! I originally came to this forum with the idea of translating the game into Russian (which I know well) and Greek (which I know okay); but coming here I discovered that 98% of the Russian and I'm still working on the Greek. I've requested Pirate English to be added too because I have a lot of free time. I still took a look around and made a dozen or so translations and am working on finding reliable sources for translations of Plato quotes, etc. for Modern Greek; but for the most part I must fade out of that. I'm hoping also to do a bit of voice acting, but it looks like that will also probably fall through. Therefore I've decided to resort to the last possible thing I can think of, which is cleaning up the wiki in terms of grammar (I know, it's wierd that people like me actually enjoy that; but yeah...) and working on some sort of documentation. Having been trying to grasp this game myself (I can win on easy all the time, but only with a fast rush at the AI. I sometimes can win further in - town/city phases - as well, but I am in no way a good player). Ah well, I suppose I shouldn't expect too much out of a few days, though I generally get used to strategy games quicker... props to the devs on that. Anyway, I was looking at this thread when I realized there was no (easily accessible) guide to the game. I found that the wiki had a lot of information and that this explained the basics, but no where in any of that was strategy. I understand that only experience in the game can truly make a player good, but a full guide (explanations of mechanics, instructions on UI usage, strategies for different player skill levels, lots of bad puns - but only punny ones, etc.) would be helpful to new players and maybe even provide means to rope in some. In a worst case scenario you could at least print them out and sell them on an e-store to generate some revenue from the playerbase here. Therefore (and without further ado, I seem to be monologuing here and really need sleep) I would like to announce my intention of writing a strategy guide for this game if any of you oldtimers are interested in sharing strategies or pro tips. If you are, please message me; I'll be trying to figure out math for game mechanics from the code to explain it. As soon as I'm done with that the typing will begin and I will start asking those who claimed to be interested about n00b/interediate/pro strategies they have. Feel free to leave any ideas below! Cheers, ChristonianCoder
  7. Guys, take a look at this Mayan Cenote I created. Im going to make a map that resembles the mayan world. Please let me know if you wish to try it out when its done. meanwhile check out my "Valley of the kings" or "The cove" These are some maps Iv been making. Thanks
  8. i try to update my 0ad compilation, but i get this result "on command-line" svn: E000111: Unable to connect to a repository at URL 'http://svn.wildfiregames.com/public/ps/trunk' svn: E000111: Error running context: Conexión rehusada but i make a pingtest nd i get the resut that the computer is on ping svn.wildfiregames.com PING svn.wildfiregames.com (92.243.18.55) 56(84) bytes of data. 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=1 ttl=49 time=185 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=2 ttl=49 time=183 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=3 ttl=49 time=195 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=4 ttl=49 time=189 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=5 ttl=49 time=189 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=6 ttl=49 time=187 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=7 ttl=49 time=185 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=8 ttl=49 time=190 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=9 ttl=49 time=193 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=10 ttl=49 time=189 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=11 ttl=49 time=187 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=12 ttl=49 time=183 ms ^C --- svn.wildfiregames.com ping statistics --- 12 packets transmitted, 12 received, 0% packet loss, time 11010ms rtt min/avg/max/mdev = 183.017/188.336/195.781/3.691 ms
  9. with webgl is possible use OpenGL shaders on a web browser, i know that for make a useful remix i need: * transform .dds textures to data URL images "664-bit codification" * the javascript code in <script></script> HTML tags but what i need remix for make a profitable mod profitable = quick download&preload
  10. is posiible only delta-update the SVN downloading only the files changed???, and recompilng
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