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AuroN2

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Posts posted by AuroN2

  1. They would have to write their own tool to make it work properly.

    And as you know writing tools is a slow, tedious business, or 0ad would be 100% done by now.

    (and probably everything else that's being made atm)

    and given, they're busy on the game atm, deviating time to an auto updater would mean.. well.. the game would be delayed.

    Maybe post 1.0

  2. i do agree that soldiers should drop their arms when they start gathering resources, this would double the effectiveness of raiding, and be funny to watch soldiers scrambling to drop the wood they just gathered, swearing, sprinting to the spear they dropped 10k away, and turning around to get killed by a guy already armed to the teeth. :D

  3. it's impossible to pit alcibiades into a single faction, because he kept swapping sides to cover his butt.

    And as for the makedonian library, i say just make it so you can research alot of non-standard upgrades there, as opposed to foreign tech. besides, some of that foreign tech might only work on that faction given it has structures, units and heroes to be affected, seperate ones, than makedonians have, so it'd be a headache to implement.

  4. If you chuck a look at the current tech tree status

    They are basicly all the same, >.<

    Tech is going to be by the looks of it much more unique than aoe, like you can only grab one, but its cumulative.

    Like on a map with bnarely any ore but a tonload of trees, you'll get the lumberjack upgrade every time, then sell that for metals.

    ETC ETC.

    So it would be dificult to draw it up, though i imagine at a later stage there will be alot more tech unique to each faction.

    ------------------------------------------------------------------------------------------------------------------------

    Also i would love to have cumulative repeatable "upgrades" that are temporary buffs

    Like as romans you could decree a state of emergency, making infntry units (non elite) train faster and a bit cheaper, but have like 10 hp less per unit or something.

    And the celts/gauls could have a raise warhost but it does the same instead it doesnt train faster and make them weaker, but it makes all gathering much slower

    ETC ETC. #2

  5. Personally i would preffer something close to aoe2's wall system. (less tower, more wall!)

    Or even rise of the middle kingdoms one, (build wall, and build gates on walls, and build towers onto walls.)

    Maybe i need to provide video of latter idea?

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