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MrEmjeR

WFG Retired
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Posts posted by MrEmjeR

  1. This. That's definitely the fastest way to create complex-shaped, non-animated models like statues, etc. In Blender, you can first get the basic shape by sculpting, then you can apply the Decimate modifier to reduce the poly count and finally tweak the low poly mesh to get exactly what you need.

    Yeah it is, but it's probably also the one that requires the most skill and practice ;)

    So i advice to go with the poly-editing first and learn the rest when the time is there

  2. You can find tuts everywere, just look around the web.

    Google is your friend!

    if find this site very intresting

    http://www.blenderguru.com/

    You have to look yourself though. there are expirenced and less experienced tutorials.

    I think this one is a simple one:

    http://www.blenderguru.com/videos/how-to-create-realistic-outdoor-lighting

    I've watched all of them. but be sure to also actually Do some of them.

  3. My path in lowpoly hoplite models. Crossing 2 years of experience for sure.

    HopliteEvolvement.jpg

    Don't stop! just go on. just try something. you don't like it? try better. Or just go on with another idea, i'm sure you have plenty!

    Your model there looks great. makes me think of age of empires 1 ! Just not really sure about the grass beneath it. its to large.

    Never give up!

    You can scale multiple at the time by just selecting them while holding shift or use the selection box

    you can give diffrent objects the same material. instead of clicking on Add New you click on the little sphere left from it and select the same texture

    You can put models in groups with [Ctrl] + [G].

    and merge objects together with [Ctrl] + [J].

  4. A few monts ago i had this idea.

    So i did the Guard tower of AoM!

    YEzN1.jpg

    I also made the AoM greek towncenter papercraft ready but i haven't build it yet.

    if you want, I'll upload the pepakura models so anyone can print it himself.

    I was thinking about making my roman quinquireme model in paper but i'm first doing this drumkit:

    0HkzC.jpg

  5. I guess the particle thing is hardcoded right?

    or is it done with scripts? I wanted to mess with it a little.

    Effects like Grow and Zhirnk and velocity change over time or sines and cosines would be cool.

    Also emmition shape (cube, spehere, cylinder) is i nice one.

    The alpha change time. so the can appear suddenly or just smoothly fade in.

    I think it's also nice to put a wind constant somewhere in the envoirement editor so there is a single value applyable to all partilces with the <affected by wind> tag or something.

    and is it also possible to set models as particles instead of only textures?

  6. Is this gpl or CC or whatever 0ad is?

    You should ask rob. I used to know as much as him, then I took an arrow in the knee.

    Can I add it to 0ad without overwriting other civs.

    Is it downloadble now, I want to add these civs.

    "jup" - "only the demo release from last year"

    qbot takes tons of mem..

    Whatever

    Also will this be added to svn, why not have the east in there someone's making it, the architecture is in the time period about :)

    I don't know yet, but probably not. And we designed the mod to fit in with the other 0ad civs

  7. <blockquote>A busy day in a bay in Iberia. Iberian merchantships are docking, trying to trade their wares with merchants from the far north and Greece. Fishing ships are unloading their catches or are heading to their favourite fishing spots. A Persian war vessel is sailing along to make a visit to this beautiful city in Iberia.</blockquote>

    Iberian_Bay_Med.jpg

    Click for larger image.

    The artists have done a great job recently. Putting up some nice ships and buildings in the game.

    This image shows the "entire" Iberian fleet, which only consists of merchant and fishing ships, as well as some new Celtic ships. The recently made Greek merchant vessel is also anchored at the docks.

    In the city there are some new buildings to be found, like some new houses, an improved Outpost and a new Market.

    For anyone who is wondering: the scaffold is just an eyecandy object, curently not in the game.

  8. A busy day in a bay in Iberia. Iberian merchantships are docking, trying to trade their wares with merchants from the far north and Greece. Fishing ships are unloading their catches or are heading to their favourite fishing spots. A Persian war vessel is sailing along to bring a visit to this beautiful city in Iberia.

    album_image.php.jpeg

  9. nah i don't think it will. and btw there will be many mods in the feature, why include this particular one??? just because it's the first? than it wouldn't be a mod anymore;)

    why we're working on this mod while we're still in the development team is becuase we use this mod to keep our motivation high. you need variation in project to not get bored. *if you're bored with the a project, work on another one, cuz when you get bored of that one you'll get back to the first* ;) ( woo that did sound wise, though it where my own words :o (A) )

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