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ShadowOfHassen

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Posts posted by ShadowOfHassen

  1. Whether eating cow or not was OK in Hinduism aside, this probably should be changed. The Zebu was used as a beat of burden, not for eating. According to my research, both the milk and the meat of the Zebu were terrible.

    • Like 1
  2. 9 hours ago, wowgetoffyourcellphone said:

    You probably have to contribute knowing that your work can be used and remixed at-will. 

    I'm fine with that. But the attribution and distinction of CC BY-SA 4.0 is useful so any of those remixes (if they're factually incorrect) don't look bad on 0 A.D.

  3. I just came across this post:

    It says that all the art for 0 A.D. is CC BY-SA 3.0 and the code/data is GPL 2.0

    Technically, the way I'm reading it, the encyclopedia would fall under GPL 2.0. I'm not an expert on licenses, but I think the GPL is not the best license to use for the encyclopedia.

    We could also license the encyclopedia under CC BY-SA, except it would be better probably to run with 4.0 (because of the additional protections and the fact that it makes you state changes to the work) Alternatively, I think, to be certain that no other game is going to take the encyclopedia for themselves (and not do the research themselves) it might be better to place it under the CC BY-NC-SA 4.0. However, I'm open to the C BY-SA

    Here are the links to: CC BY-SA https://creativecommons.org/licenses/by-sa/4.0/

    CC BY-NC-SA 4.0 https://creativecommons.org/licenses/by-nc-sa/4.0/

     

  4. 1 minute ago, wowgetoffyourcellphone said:

    WFG is very conservative with its funds. Mostly warranted. The funds have to last as long as the project does and the last fundraiser was... a challenge. But there is an excess of funds, yes, and I'd like to see a portion of that go toward some art commissions. 

    I agree that 0 A.D. shouldn't kill itself (they do need to keep the servers online), however, if some of the money was invested in the game so that it's good enough to post on steam, we could get a large enough player base that fundraisers might be easier. Besides with inflation (which I think is happening everywhere) 0 A.D.'s only loosing money.

     

    I'll look forward to seeing the yearly report.

  5. 12 minutes ago, wowgetoffyourcellphone said:

    I have long hoped and advocated for WFG to commission an artist for Hero/Unit portraits, but nothing has been done. 

    If 0 A.D. has excess funds, why not? It would be good to have illustrations for the encyclopedia, (maybe even get the Open source person who does Pepper and Carrot?) Contracting some programmers also wouldn't hurt, anything.

     

    Slightly off-topic, but how much funds does 0 A.D. have exactly?

  6. 8 hours ago, Vantha said:

    Quick question: what historical unit is the 'Wu Wei Yin Cao Cao Guard'? Is it the 'tiger and leopard cavalry' by Cao Cao?

    And what about the other champion units? The spearmen are obviously the palace guards. But the champion archer cavalry and the champion crossbowman? Are they anything more specific than just a professional elite unit?

    I don't even have a guess. Did you try looking up their Chinese name?

  7. I want to just point out that unlike how ChatGPT says, Brasidas died around the 400 B.C. He did not live anywhere close to the year 0 A.D.

    Also, I think the LLM is hallucinating costs for units. It also spends 150 wood when you only say 100. You'd have to get a pretty good LLM to have it not do that with 0 A.D.

    However, I do like the idea of having customizable AI, probably not for the skirmish because having Athens's always do the same strategy could make the game repetitive, however having AI in campaign act like the actual generals during history would be cool if it would play well also.

    • Like 1
  8. 25 minutes ago, wowgetoffyourcellphone said:

    Yes, something like this either in-game or offline (and linked in-game) would be ideal. Unfortunately, this is just a mockup.

    My vote is in game. If eventually we want to do a manual like the old age of empire ages, I'm willing to help edit it. Maybe we could include it in a 0 A.D. beta special edition with tech maps and some other fun swag?

    • Like 2
  9. 18 hours ago, wowgetoffyourcellphone said:

    Some further mockuppery

     

    cMq1xQQ.jpg

     

    M98OkPD.jpg

     

    1. Game logo. The words below the logo could change base on the title of the enabled mod.

    2. Click a red button for the main category ("Structures" in this example). Some articles can be listed under multiple categories if they are relevant.

    3. A Drop menu quickly slides down

    4. And the category header slides out

    5. Choosing an item from the Drop menu (3) changes the article's Graphic

    6. And the text of the item shows here, complete with a scrollbar on the right. I've only shown the text for the Athenian Civic Center for illustrative purposes.

    7. The articles can be cross referenced. We can add inline links to relevant articles (on click), or have tooltips (on hover). In this example, "Solon" is linked because it's the Athenian Catafalque (Relic). "Citizens" is linked to the article under "Civilians and Economics" category that tells about the concept of "Citizens" in the game. "Athens" links to the "Athenians" article under "Cultures and Civilizations." "Greek" links to the culture article. "Council" links to the "Council Chamber" structure article. "Democracy" links to the Athenian civ bonus article. And lastly, "ostracism" links to that technology's article. 

    8. Back button and a "Random Article" button, akin to Google's old "I'm feeling lucky" button. 

     

    5,6, and 7 could be blank until you choose an article from the drop menu (3), or there can be a generic article and graphic detailing what a "Structure" is. 

     

    Audio:

    A cool idea I had would be to play the object's selection sound any time you clicked it from the drop menu. So, click the Civic Center article in the list, the Civic Center selection sound plays as the article loads. 

    Click a Technology article, the tech completion sound is played. 

    Click a Civilization's article, there can be either a short civ-specific intro sound, or in the article itself can have a little image.png that plays music from the civ's json. 

    Yes this is exactly what's needed! Images, text as well as cross links, that would allow us to simplify things so much. Instead of making each article stand alone by explaining the same things we have explained before. Thank you, @wowgetoffyourcellphone I can't wait until this is finished.

  10. I'm trying to work on the article on Han women, and I think a quote from the "Lessons for women"  by Ban Zhao would be appropriate. However, there are two problems. First that the books I have and on the internet only have excepts of the book and second you can't quote much of a copyrighted book.

    The work itself is (clearly) in public domain, and there is a copy of the text is on Wikisource (https://zh.wikisource.org/wiki/女誡 ) The issue is its in Chinese. I've tried using Google Translate and while I can somewhat get an idea on what the work is about, I don't trust a Google Translate to be accurate enough to quote.

     

    I suppose what I'm asking is: Does anybody know someone who can translate ancient Chinese?

     

  11. Yeah, it looks everywhere in trach.wildfiregames.com is out. I'm getting a 503 saying

    Quote

    Service Unavailable

    The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.


    Apache/2.4.29 (Ubuntu) Server at trac.wildfiregames.com Port 80

    Ubuntu: Nice.

     

  12. 36 minutes ago, vladislavbelov said:

    No, it's not intentional. It seems like consequences of trying to fix notifications or maybe space related problem. I hope trac will be back soon.

    And we'll definitely make a post in case of any major change to our services (like shutdown or address change).

    I don't know server maintenance but getting emails back up and shutting the trac in the same action seems a bit off. However, there was supposed to be server migrating, so maybe something "small" slipped through the cracks.

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