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Posts
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Posts posted by ShadowOfHassen
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7 minutes ago, Vantha said:
Btw, @ShadowOfHassen have you managed to fix the error?
No, unfortunately not, I'm in the hands of the more experienced people.
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You could try an app image or flatpak. They'd probably be easier than compiling the game from source.
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34 minutes ago, Norse_Harold said:
Might the team making the builtin encyclopedia find it useful to have custom illustrations?
Both I and @Vanthawould love them. However, at the moment there's no point because to my best knowledge the engine lacks the features that are needed to display them. @wowgetoffyourcellphone made some designs for a new UI, but someone more programming inclined would need to implement them. I haven't heard or seen anything about @Lion.Kanzensince this summer... Hopefully he's OK.
Anyway...
@carpinchonegro, welcome to the forum! I think @wowgetoffyourcellphone can find something for you to help with his mod. If not, I'm sure whoever kills @Stan` and take the green laurel of 0 A.D. project emperor will have some work for you. However, that might take a while. Someone told Stan what happened to Nero, and he hasn't had a bath in months!
Joking (of course) Well, at least part of it. Someone should be able to help you get started, @carpinchonegro, I found this on the developer wiki: https://trac.wildfiregames.com/wiki/WikiStart#Forartists: It looks mostly for 3D artists, but still it might be worth skimming. Also, there's a forum dedicated to 0 A.D.'s art division here: https://wildfiregames.com/forum/forum/409-art-development/
Off-topic, but do we have any updates on project governance? @Vanthaand I want to start moving articles mainstream and I have some questions about updating writing guidelines/where we put extra stuff/oversight on the encyclopedia going forward as well as the important question of how do we even start?
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2 hours ago, vladislavbelov said:
Maybe cached? But I need steps to reproduce to tell more
Download the main branch of the repository, drag the mod parts into your mods, enable the then open Han in the civilization overview.(That's the fixed version)
If you want to try the bad version it's in the branch "problem" The differences between it and main is one little \. My guess is it is a cached something and after it runs an error the fixed version won't version.
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7 minutes ago, Stan` said:
Did you use \ in your changes ?
Once, there was a typo. I fixed it but the error is still there.
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15 hours ago, wowgetoffyourcellphone said:
On the contrary, perhaps it's an upgrade for the barracks: Imperial Barracks
How would we go about making the change, because while some historical things can let slide for gameplay reasons, this seems a bit far. Besides, it would be interesting to have one civilization mix it up and not have to construct a unique building to get elite soldiers.
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3 hours ago, wowgetoffyourcellphone said:
On the contrary, perhaps it's an upgrade for the barracks: Imperial Barracks
That could work too.
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11 hours ago, wowgetoffyourcellphone said:
Gameplay convention.
Fair enough, but it seems a bit misleading, are you sure we can't put the elite units in the imperial palace (upgraded civic center?) Or the fortress?
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A Pr for the Han Wonder:
https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/101
I would've also done the imperial academy, but at the moment I'm very confused. Why does the imperial academy have unique units? By my research, the academy was for scholars.
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A generic article for merchant ships. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/100
It's meant to be similar to @Vantha 's excellent trader template.
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I'm not getting the error... Maybe they fixed it.
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6 hours ago, Norse_Harold said:
I think that "inflammable" is not the word to use here. Inflammable means capable of being set on fire; combustible; flammable. Scroll down at this dictionary entry to see an explanation that people tend to think that "in-" means the negative, but it doesn't in this case.
Instead, I suggest using "nonflammable" or "noncombustible".
@Norse_Harold is right. Inflammable is one of the places where English breaks its own rules.
https://www.merriam-webster.com/grammar/flammable-or-inflammable
They're more like "guidelines" anyway...
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2 hours ago, Stan` said:
If its missing changes then it's bad. It needs to be updated. In a perfect world commit(er)s would update it. Basically any relevant changes to either players or modders should be there. (Also anyone following commits can update it)
I don't know if trac can do something similar, but GitHub has the ability to autogenerate release notes by looking at what PRs were merged.
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57 minutes ago, vladislavbelov said:
We have kind of a changelog here: https://trac.wildfiregames.com/wiki/Alpha27, but indeed we might have a more user friendly one.
I'll can do it. I can write it like a blog post, so laymen can easily read it. Just let me know when we're close to feature freeze and I'll start. (Or if you want it done now, I can do it now too...) Someone just need to tell me where I put the text.
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10 hours ago, AIEND said:
Chinese Buddhism and Taoism only took their prototypes in the Han Dynasty. The popularity of these two religions was from the Northern and Southern Dynasties to the Tang Dynasty after the collapse of the Han Dynasty.
According to Emperor Liu Xun, the early ideology of the Han Dynasty was "霸王道杂之", that is, the balance between power and morality. Later emperors abandoned the pragmatist attitude and turned to extremely respecting Confucianism, which actually led to the demise of the Han Dynasty.
In addition, the statement about Confucianism here is very stereotyped, and it is a view of Confucianism a thousand years later. The characteristic of Confucianism in the Han Dynasty is actually respecting ancient times, believing that there was an ideal society in ancient times, and the way to establish such an ideal society is Retro. At the same time, Confucianism also began to become religious, linking the destiny of the country and society with various astronomical and geographical phenomena, which was called "天人感应".
Chinese society during this period was actually much flatter than later, because the social system of the Han Dynasty retained many remnants of the ancient commune system, so its class and relationship between men and women were much more equal than later.Thanks, @AIEND for the feedback. It's really hard to find good resources on the Han dynasty, so its good to find someone who has studied this. It would be great if could go through all our written articles (found Here: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/tree/main/0-ad-history-mod-package/simulation/templates/structures/han and Here: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/tree/main/0-ad-history-mod-package/simulation/templates/units/han
If we messed up, please let us know, and I and @Vantha will correct them. Also, we haven't completely finished with the civilization, so if you want to help us write you are more than welcome.
One thing is, I especially want to know if there were any problems with the Han Female Citizens. It was really hard to find sources for that article. I had originally wanted to quote this source https://zh.wikisource.org/wiki/女誡 but there were no translations available and while I consulted a version ran through Google Translate that translation doesn't cut the standards I have for inclusion in the encyclopedia, and without an expert on the language I wasn't going to make changes.
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50 minutes ago, Vantha said:
What I'm picturing is the articles of the encyclopedia referencing each other. No external links.
If that is really not possible, linking to related encyclopedia articles at the bottom and of the page seems good enough as well.
Yeah, there wouldn't be external links, but internal links should be easy. The links as basically really tiny buttons that go with the text.
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1 minute ago, wowgetoffyourcellphone said:
I like the contrast between a lot of the cheat units.
Sci-Fi
Mythology
Silly
Dinosaurs
I want to see a match of the best 0 A.D. online players where a randomly trained unit becomes a cheat.
Also for Steamboat Willie, there'd have to be his song too...
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57 minutes ago, Vantha said:
Hi everyone, I have got a suggestion:
Let's redefine the encyclopedia's goal, not writing an article about every unit, building, etc., but instead writing enough articles so every unit, building, etc. can be linked to at least one article.
For example: There is not much to say specifically about Han sword cavalry, however, there is much interesting information about the swords they used, about Han cavalry in general, and maybe about the breeding of the cavalry's mounts.
So, instead of writing a text about these exact cavalry swordsmen, I could write about the topics I just mentioned in the example which are way more interesting.
And yes, I know that I've to some degree already been doing this. But if the encyclopedia ends up outside of only the unit or building overview in-game, then each article will need a title. And for example, the text for the stable describes that civ's cavalry in general. And I find it misleading and simply wrong to title this text 'stables' since the text is not actually mentioning stables themselves.
I know this might seem irrelevant, but it's really not for me. That would give me more freedom, I could eloborate further and entirely leave out what would have been plain and boring texts anyway.
And it would only affect only about 10% of units or buildings, and nothing needs to be redone to to fit this new goal.
And we can of course still store the texts in the unit's or building's game file that will eventually link to the exact text in the encyclopedia.
Do you get what I mean? What do you think?
In my mind, the encyclopedia articles are supposed to. A. Enlighten the player on the unit/building, and (B) Illuminate the unit's use. (Give some hint on what the unit/ building is supposed to do.)
If there isn't anything specifically fascinating about the unit, you write something generic like what was does with walls, treasures or storehouses.
Yes, you can at the moment write articles about more interesting things and put them in the unit descriptions, but eventually, all of that should probably be turned into extra linked information. For example, you have a short paragraph on the Han sword Calvary and have links off to the swords and the horse breeding.
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How about a naval unit? I found this obscure character: https://en.wikisource.org/wiki/Steamboat_Willie
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I think there are a lot of names that are short and meaningless. Take Half Life, for example, those words aren't anywhere in the game other than the title. I think 0 A.D. is fine and makes just as much since as Age of Empires for a game.
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5 minutes ago, Vantha said:
War Over the Heavenly Horses
https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/95
We decided that this text really doesn't have a place with any of the units, but because @Vantha put the work in, we decided to add it in an unused file in the base part of the encyclopedia repository.
However, I recently had an idea, once the article is tidied up a bit, what if it was used as a sort of promotional trailer? If someone read it aloud and someone else gave it clips of the game, it might be an interesting thing to show off what the game looks like.
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50 minutes ago, alre said:
very interesting option for a tech cost: collection of meat is nerfed (by half?) in exchange for some bonus.
what is a possible bonus for Brahmanism?
This sounds weird, but what if its collection of meat rate is halved for all units costing half the amount of meat? It's an interesting trade-off.
Can we also think of another use of the Zebu? Because it seems really silly to have it in



0 A.D's Built-in Encyclopedia
in General Discussion
Posted
You fixed it @Vantha, there was just another slash that I was missing.