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MattSherman

WFG Retired
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Posts posted by MattSherman

  1. I would like to add that many sounds (which worked in previous releases) are currently "broken" due to a recent implementation that will grant us more control over when the sounds are triggered during an animation (Thanks for this Philip!!) In the long run this will make sound much more accurate and exciting.

    I would not expect true immersive sound during the alpha phases though, while we have already committed hundreds of original sounds for 0 A.D. we are saving true dynamic and immersive sound for later more polished releases :-)

    As Philip stated expect more basic sounds in the next release.

    0 A.D. will be graced with a deep and original sound track / sound scape that will allow for full immersion during gameplay ;-)

    Thanks!

    EDIT / P.S. Very basic ambient sounds should be functioning in this release (if you mute the music it may be easier to notice them)

  2. Hi agewaraoe and thanks for your interest/appreciation of game sound!!

    What do you mean by 3d sounds? Generally 3d sound is talking about proper mixing techniques to simulate "3D" sound with two speakers (generally headphones as true 3D sound is not very reproducible on speakers) see 3D SOUND.

    We are currently using OpenAL as our sound engine which should take note of where sounds are emitting from in the physical game world and then will "mix" them accordingly to sound like they were coming from that source using techniques like level, equalization and reverb. Currently only a couple of these things are implemented.

    If you have a surround sound system hooked up to your computer then OpenAL should make proper use of your extra speakers giving the user TRUE 3d sound and positioning various elements around the gamer based on their actual position in game.

    Is this what you are talking about?

    Please keep in mind the game is in "pre-alpha" state and is missing a lot of these features at this point in time. But technically audio will be the only thing "3d" about the game :-)

  3. Kudos to this community! You guys rock!

    Where am I?

    Getting married next april so thats exciting! As some may know I am the owner/operator of a small post production facility. We are currently working on two feature films a television series and two international television commercials. Things are pretty busy here.

    I also decided in my free (non 0AD) time I will be doing some freshwater fishing!!!

    In the long run I see, no more landlords/owning a house, and a few kids who I will train to work with me as audio engineers lol!

  4. Dear remaxim,

    I am unable to send this to you in a PM

    the recipient has their personal messenger disabled or their personal messenger inbox is full.

    We would like to discuss your potential contribution to 0 A.D. further with you.

    Could we set up a time to meet on MSN? Feel free to jump on and say hello. I am there 9-5 weekdays generally and still online over weekends.

    Once again my MSN is fojosian@hotmail.com

    I look forward to speaking with you.

    -Matt Sherman

  5. It has been quite a while, so if you actually want me to compose a track, you have to contact me. In the other case it is pretty rude not to answer at all ... so make up your mind and answer me

    Thanks for the info. On a project like this one must understand the fact that we are graciously donating our free time to 0 A.D.

    The fact that you have not been contacted further does not imply rudeness or any lack of interest. Perhaps the music department is backed up?

    Personally, if it was my choice (It is not, music and sound are two different departments) I would avoid people with a negative attitude. When hiring employees or interns for my business, I will avoid rude and impatient attitudes like the one you displayed in your post.

    Regardless, based on the time frame of this thread. I wouldn't worry about it.

    Sincerely,

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