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Kampot

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Posts posted by Kampot

  1. 20 hours ago, chrstgtr said:

    If I create an AI program that automates the game to ensure that I win every game without having to ever touch my mouse or keyboard is that a "cheat"? If it is a "cheat," can I cure it into "fair play" just by publishing the program? This is an opensource game where anyone can do anything they want with the code and then publish it. Again, I could care less about this mod. But I do dislike the principle. The community as a whole should judge what should and should not be "allowed." Mods shortcut the community's ability to provide input and one person should not be able to unilaterally determine what is and is not allowed in the game.

    You won't ever create it :P I'm challanging you, not saying you are not capable of it.

  2. To find out if this is customrating issue you should observe 2 situations:

    Host of the game have customrating

    Guest connecting has customrating

    I only know if you set fixed string and in customrating you will always join with that string to that game.

    Also make sure you don't use experiemental random numeric setup, which is there only for situation you host game (you cant disconnect). it would generate your random rating every time you connect.

     

    image.png.84bfa4f3dad5c218ce19b2b4dbb37320.png

     

    • Like 1
  3. @Norse_Harold

    Did great analysis. I remember some players were complaining not able to join my hosted games. I noticed that while using VPN, it made troubles while using VPN in and protocol was set to WireGuard I changed to OpenVPN and haven't heard any complains after. I'm assuming it confirms issue is related to that response on github link which posted by @hyperion

     

    I can help you with testing if someones describes me what to do. Please have patience I'm smart but not as much as you guys.

    image.thumb.png.32c2d2a9a7d0904e03d133cadd22785f.png

    • Like 2
  4. 3 hours ago, chrstgtr said:

    I agree that it is "cheating." I feel the same about "features" like auto-queue. With that said, this mod's "cheat" it is immaterial as it may make him 1s faster and I think @Atrik or @Mentula are acting with only good intentions. The other scenarios that you describe and the scenario I described where I old player used to automate their eco is far more concerning and would truly be problematic. 

    When feature is available to EVERYONE it is not cheating but it is game feature. Use your words wisely. 

    Also any new features usually comes from smart people. It is kind of automation (easing manual repetive tasks) and focus more on strategy. Usually this is how game should evolve.

    It cannot be considered as cheating. 

    Cheating is what gives you advantage and you don't have access to it.

    - Game modification which are not publicly available and not possible to integrate to future 0ad version to enhance game play
    - Modification of game stats
    - Physical hw cheatings / different HW (faster, better mouse, mechanical keyboard...) these nobody considers, but gives huge advantage in response times.  Auto-aim, multiclicks... etc..

    • Like 4
  5. Currently there is mess with basic term what are these changes? No single in-game help to see them (easy - straight-forward), Im not able to digit out on forum, gihlabs and everywhere else (it is so much time consuming activity and just imagine everyone should follow it?). My suggestion is the person who is signing this mod @Stan` ? he should also check these details are provided and implementd in-game (no other channels) for particular "version". The code to show such readme when new version is delivered can be taken from autociv or similar mods. 

     

     

    • Like 1
  6. Today many players using their own "tools" to get edge (advantage) and they keep it secret. This way making macros public let players not having programming skill to get to similar level. This cannot be considered as cheating or anything else. This should be a MUST in the game to make  games more competitive.

    Once autociv was considered as such "cheating tool", today is is basic tool most players can't imagine play without  [I even rememmber nani was removing feature to see how many idle unit you have in minimap - he considered this too strong but fact is if this is publicly available no issues] (and 0ad team slowly adding these features to 0ad - but very slow - and main reason is they dont want to manintain it = funny, but fact)

    So nobody complains if other player have own tools and they are not aware of them, but now critique comes when someone makes public effort? 

    Kindly wake up! The activity mentula is doing is great and he already deserve at least some of these tools to be "default" 0ad tools. 

     

    One more feature I would like to see and call it cheat but it is your problem

    Auto-attack targeting hero | Auto-retreat hero (already used by some players)
    Auto-adding default groups when game starts (it is never ending repeating activity and trully boring)
    Set default stance per unit type
    Auto-sent infra units to towers (
    nothing kill your keybord more if you try protect against Hans sword rush and you will definitely lose your eco cycle to handle all these units moving there and back and many times commands you gave are ignored and you have to re-click 2times or more - fact!)

    Evenly distribute women on farm build
    Barracks production to be auto-adjusted if not resources for all selected (
    sometimes you are not able to even product 1 soldier coz of multiple baracks selection or it will produce only in few barracks if higher batch and rest of baracks are idling - but could be producing if some resource availalbe in lower limits)

     

     

    Further you talk of cheating, most advantage today is strongest CPU&GPU  to get UI responses better than opponent :) => leads to micro skill gap, it is reason why some "light version of 0ad exist" without heavy 3D objects to address this at least to few ms.

     

     



     

  7. 8 hours ago, vinme said:

    also, how would that stop him from using a vpn and route 0ad traffic thru it? 

    About shyft, isnt "moohawk" rezamath? i forget, so shyft is reza? any proof of games together? when was reza last seen on OG acc.
     i told him we could play rated 1v1, and id send him 100 wood 100 food at start, and beat him as many times as he wants me to but he keeps ignoring me, i ask like 50 times.
    btw 100 wood 100 food = 400 res differential early on, so like aprox at least 50% advantage ie 10 vs 15 pop or something.


     

    I'm personally against 100% blocking of user to play. It is simple, if you are raising your kids they make many mistakes, but they deserve to get punsihed but also rewarded if they improve. At the end we all want better world. 

    Even I'm not having great experience with this player, ultimate solution usually leads to worseining situation.

    The only thing what works is survilance (up to some level) [translate it to source code improvement]- trust but check and act. It is also true that 0ad team is not effective enough (probably many reason and one would be this is not money making activity and we all have to make living somehow)

    Simply said, 0ad needs more devs but also very friendly approarch to "possible" contributors (which honestly is not current status)

     

     

     

  8. 9 minutes ago, Norse_Harold said:

    I recognize that this is an imitation of vinme's topic about ValihrAnt, but it took me a while to notice that you replaced "ValihrAnt" with "vinme" in the sentence.

    Are these types of topics cheap ways to get upvotes, which gives an increase in one's forum "reputation", or do they have some meaning or relevant circumstances that I'm missing?

    There is explanation text so read it accordingly.  Well imitation or similar topic is probably not an issue if you consider how many dupe stuff we can buy on the market. it only express my opinion and if you like it just join :)

  9. Just now, Bellaz89 said:

    Why many VPN services? They just need one. Their IP is renewed (chosen from the provider IP pool) every time they connect to the VPN. Some internet providers even  do NAT and give you a random IP from their pool every time you connect out-of-the box to save money.

    sorry I'm not that technically strong how to enforce it, but I guess simply enforce that VPN provider would do the job. Or find another solution like new created accounts would not go to real lobby but some introdoction lobby for newbies... there is many smart guys who can find solution.

     

     

  10. System wide solution could be:

    - Act fast no delays!
    - Mute user from lobby by system and disallow to create a hosted game via lobby.

    - Players who host would simply not assign or auto-ban him (HostEnhanced mod has such feature)
    - To avoid another account creation simply ban IP for a day/week

    Apply to any account with similar behaviour. Only strong enforcement is the way how to threat with toxic.

     

    None of above followed = dont waste your time to even resolve it

    and to contribute - this player is banned from any my hosted game since today.

    • Thanks 2
  11. 56 minutes ago, Ginnungagap said:

    I can reproduce this issue under linux while running multiple instances of 0ad.

      Hide contents

    ⦁ Open first instance, connect to lobby and host a multiplayer game.
    ⦁ Open second instance, connect to lobby.
    ⦁ Kill task of first instance. → Game name remains in game list.

    It happened to me several times that I caused this accidentally while using multiple instances of 0.A.D, when using a shortcut that will stop the process to close the game.

    Interesting, what would be use case for having multiple instances with same user loggged in? (never needed it, so probably reason never faced such issue). In my mind

    - observing other game while playing? (or same one)?
    - maybe devs neeed that, but does player really having usage for this?

    This brings me to idea why not to disable it?

  12. Hello

    This is  annoying, to see many hosted games, but in fact they are zombies (unable to connect)

    it says System: Service unavailable

    In attached screenshot there is a case with Shyft_Sierra I also noticed similar behaviour for solsyah. Does others have also similar issue can you report them here?

    Me personally never had issue to host and quit game and game always dissapeared from game list.

    The purpose of this thread here is to find out root cause of this issue

    Fell freee to express yourself

    Devs did you alrady noticed this? Are you workarounding it somehow? Are you aware of it?

    @Stan`

     

     

    Shyft_Sierra.png

    • Like 1
  13. There are indeed a few such players. Unfortunately there is no way how to ask lobby moderator to punish such player. Either they will ask you for thousands of evidence, and even if you provided it (but who makes screenshots in game right?) they tell you hosted game is in full control of person who host.

    Also there is no send flowers to such person in-game so in fact no single way of defense. The worst part is other players won't care much, they simply want play fast, not their problem or just ignore him. 

    With the time tere will be no enough players so you either doomed to not play or accept such toxic players.

    Once I made a mod for host of the game, to be able to ban permanently such person, but reaction here was even worse. They blamed me I'm bad person.

    There is no solution to stupidity other then just leave this game.

    Nobody will listen us.
    See result 1 month later or 1 year later..

    so we write such text here just at least feel some stress reliev.

    • Thanks 2
  14. Today i had very unplesant experience in a game. A player named DoctorOrgans insulted me for the whole game just because I'm simply better player. 

     

    He sees only 1 viable strategy and it is "follow me", "do what i say".. If you simply  ignoring this toxic player he starts calling you "idiot" and other bad words. This is not first time but many many times.

    How this can be resolved?  Am I the only player person who experienced such low IQ behaviour?

    • Like 7
    • Thanks 1
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    • Thanks 1
    • Confused 1
  16. 19 minutes ago, vinme said:

    what do you think about separating "naval" and non naval maps being separated by some class system, so that civs only get "naval" heroes, when played on naval maps, the naval heroes replacing regular ones.

    its hard to balance, When making civs naval/non naval as then map defines advantage, and no1 plays naval maps rn, so naval civs just become weaker.

    Maybe another parameter could be for naval hero unlock as "must make x number of docks"

    and have no replacement system, just naval heroes being 4th ones that can be unlocked.

    i think its a waste to have naval heroes taking up space when theyll never ever get used, on reuglar maps, and will always get used every single time on naval, just becuase of how op they are there.

    No need separate just 4-5 herous available but maximum to be used per game 3.. so we can keep these 2 totaly useless herous and maybe get some finally adequate. So naval will get untouched. Also other civs can get some "naval or similar useless bonuses for theri 4th heroes"...

    • Like 1
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