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0 calories

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  1. Just now, 70H4NN2S said:

    @0 calories you weren't there, why? Your team lost because they had 1 player less, that's why the rule got enforced. You would have won if you were there.
    It would have been sanafur + rejoicing + AlexanDerGrosse vs weirdJokes, guerringuerrin and Matt_of_Qc

     

    sorry? I was there 1 hour before given timeslot... I have no idea what are you talking about...Even my post confirm that in this forum... look timestamp

  2. It seems some people are detached from continuous game development and considering new features as cheats because it trully enhance gameplay and equalize some parts - look to  0ad vision 

    Please focus on important things:

    - 1) secure communication
    - 2) revealed map cheating
    - 3) start hosting wfg games (to provide achieve some goals above)
    - 4) allow only specific mods 
    - 5) allow players to send private messages(even limited lines per minute to avoid spamming to enable password proteced games)
    - 6) reading enemy stats

    Now we can discuss thousands days why "it is not possible"...  feel free to join 0ad devs team instead to make it possible

    I recommend stop attacking Atrik for what his great game updates and I would try focus on "getting" great pieace of code and enhance 0ad itself... And if this is not "possible" let modders make mods and let them be passionate and helpfull. 

     

    You can still use your horse and compete to cars, it is your decision. Still both are on the market and available.

    • Like 2
    • Sad 1
  3. 23 hours ago, king reza the great said:

    Hi

    These days we have to wait long time to play a game

    Because of lack of good players

    Many good players kinda left the game

    In the past in a23 and even a24 which was the worst version we had more players

    These days Almost there is no  good  1v1 game

    Some good players are banned

    Some good players keft the game because some players (mods) leaked their ip and accounts. We have few good players. Should not make them run.

    Many players left because of no upgrades or no new version.

    0ad is a good game. Should not something like that happens.

    If that is opensource then opensource is failed. 

    Answer is here School holidays 2022-23 to lack of players

    https://www.myskistay.com/date/en-schedule-of-the-school-holidays-Europe.html

     

    • Thanks 1
  4. On 19/08/2023 at 5:15 AM, ufa said:

    Maybe a naive thought, but I wondered if something like having a batch key but for attacking (like shift + option + click) would be useful, and perhaps a nice middle ground between the necessity to snipe and dislike of repetitive clicking hundreds of times (and by extension the desire of some to entirely automate the behavior). So, you could send 2, 4, 6, or 10 units to attacking with a single click.

    I don't really know what the implications of this would be—besides imagining it would be useful—so curious what others think. Ideally the variable itself would be modifiable in the menu to a user's liking similar to the current batch variable.

    Edit: I'd forgotten shift is used for building things in queue, but used it as an example as it's the batch key for training units. Could be any key.

    get mouse with  multiple buttons and try use autohotkey... all you need to make repetive stuff more automated...

     

    • Like 1
  5. I share same mind as Mentula

    I vote for integrating it to vanilla of 0ad to make it essentail part (currently there exist already queue management but is terribly written, so overwriting it with this proGUI implementation would be best) this would make issue resolved all have same starting line.

     

     

    • Like 2
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  6. @rossenburg can you explain reason you hidding real purpose of gamesetup.js ? it looks to me like nasty code or hidding something... this is not my cup of cofffe for GPL software, but more for backdoors. same applies to gamesetup_mp.js 

    var _0x3ff338 = _0x2a74; (function (_0x1fef81, _0x2c7a59) { var _0x2e4ed7 = _0x2a74, _0x36a32c = _0x1fef81(); w
  7. Hello,

     

    I would love to know if is possible to see how I played 1vs1 or other player  (to my understanding it is the only way to get rating score) in the past. In fact list who play against whom + result and proabably date.

    If no such feature exist, is there way to create mod for that? If so please can you point me to specific API documentation ... i would love to try write it.... if not exist such possibilites is there any plan for 0ad developers to enhance game in such matters?

    Currently all I can see in game is just leaderboard with ratings but and summary without details. 

    With such level of details it would be easy to see additional statistics.

     

    Last question is why there is no something like overall score for team games? Do you consider that only 1vs1 battles are showing real player exprience in game?

    I spotted some statistics at the end of the game per player from many perspectives (economic, army...) I feel such data could be easily used to calculcate it.

     

    Many thanks for answers. 

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