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artoo

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Posts posted by artoo

  1. 50 minutes ago, Radiotraining said:

    The camp looks too militaristic for a charming princess

     

    I sadly can't find a tent with  bigger footprint, probably have to customize current camp and drop the palisades around it.

    Sadly, the wagon takes the spot for the romantic fire, maybe drop a bamboo tree too. :(

    I probably shouldn't snatch a Xiongnu tent, but would be easy to adopt the royal yurt without wagon.

  2. 6 minutes ago, Dizaka said:

    In nomad games maybe that could be the default start for han - a cart that upgrades to a CC and if you add workers to build it then it builds faster than regular CCs.

    Yeah, nomad would start with princess, who marries another nomad and take over. :D

     

    I think this would have to be play tested intensively before removing the CC and fortified CC build option. See a problem with Ai eventually.

    • Like 1
  3. 17 minutes ago, Dizaka said:

    I think Seleucids/Ptolemies may have a CC cap with unlimited minor CCs.

    The princess tent is a mini CC already.

     

    17 minutes ago, Dizaka said:

    What if han couldn't build CCs directly but built "minor CCs" through the princess (especially if princess could not built on enemy territory)?

     

    I had similar thought, only starting CC maybe? The princess can only set up a tent/camp in allied or enemy territory.

     

    Am it has small footprint, but could be like this, and bigger footprint, upgradable to real CC ....

    han_princess_camp.png

    • Like 2
  4. 4 minutes ago, Dizaka said:

    So to me, based on the Wikipedia pages, the princesses were about diplomacy with civilizations that the Han kingdom wanted to assimilate into their own.

    Yes, I just wanted to have the princess to serve a purpose if no ally is around.

    The tent could also be a princess camp, which upgrades to CC, maybe only means to expand?

     

    • Like 1
  5.  

    13 hours ago, Dizaka said:

    It doesn't sound like princesses were used as offensive units - more about strengthening already mutual bonds of others who were worthy of being strong enough to be allied.

    Depending how you look at it, the marriage alliances can be part of a war strategy.

     

    The princess moves to the ally, after he asks for stone, he gets a princess who sets up her tent.

    I am thinking about giving her an upkeep aura in enemy territory.

     

    @Stan

     

    The CheckPlacementRestrictions in entity upgrade isn't a boolean? It throws errors with bool. How to use it?

    http://docs.wildfiregames.com/entity-docs/trunk.html#component.Upgrade

     

    screenshot0001.pngscreenshot0004.thumb.png.7c5894cf8cb263fb52266159c9d16aa1.png

     

     

    screenshot0004.png

    screenshot0005.png

    screenshot0006.png

     

    screenshot0008.png

    screenshot0010.png

    screenshot0011.pngscreenshot0012.thumb.png.2a29abc6d06f07d0a8d232f1f12f8e5d.png

    screenshot0013.png

    • Like 1
    • Thanks 1
  6. 2 hours ago, maroder said:

    that sounds funny :D

     

    The marriage diplomacy can be a wildcard. A bit like they send only "the best of the best" to Brussels only to have them away at home.

    Could annoy a Xiongnu warlord, if you sent him a mother in law that drives him nuts. :D

     

    The Mauryan could have a unit that gifts the enemy a white elephant.

  7. 1 hour ago, wowgetoffyourcellphone said:

    I could see some kind of "Marriage Alliance" diplomacy option in a Grand Campaign. Or even such an option in an expanded Diplomacy settings.

    Would be pretty nice if diplomacy was modifiable via a tech or aura, like diplomatic status etc.

    Or funnel enemy resources to yours.

     

    I haven't solved the territory restriction with the princess yet, only with the tent.

    Her tent has two auras, one effecting ally, the other enemy units, it can produce female citizens and a new princess.

  8. Yes, I think its best the princes simply steals territory, enemy or ally.

    maybe some naughty aura that lets arrows miss the tent, make it only to capture by the enemy.

    Who would want to kill a beauty? :huh:

    • Like 1
  9. 7 minutes ago, wowgetoffyourcellphone said:

    These kinds of units are super fun, but better for scenarios and campaigns. I'm not sure how much attention players would want to spend on such a specialized unit.

    I could pretty much go for a tower strategy in enemy territory, it's tier2.

    I went for the princess upgrading to a tent in neutral or enemy territory atm, it has root territory, kind of princess siege tent. I seriously consider if its possible the princess can only be attacked/killed by female citizens or warriors. :D

    Idea is cloud the minds of the enemy males with her.

  10. What's the view on introducing a new very special unit, the Han princess, that can only be built max 1?

    https://en.wikipedia.org/wiki/Heqin

     

    Just not sure yet what diplomatic havoc the princess is gonna wreak, and how the mechanics gonna work. ;)

     

     

    Edit: some ideas

     

    * the princess transforms in enemy territory into a small building with small territory that can't be attacked by male soldiers, because she is so beautiful :D

    * the princess establishes an alliance if diplomatic status is neutral

    * the princess works somewhat similar to a trader, ie establishing a route between player buildings

    * the princess somehow garrisons an enemy house for example, ie takes it over (for some time)

    * the princess could have mirages for undercover missions

    * the princess spawns a gaia Xiongnu wildcard

     

    han_princess.png

    • Like 2
  11. 6 minutes ago, chrstgtr said:

    0ad isn't balanced well enough to allow this. If you are capturing a bunch of enemy buildings then you have already won. (It would also create snowballing issues, otherwise)

    Well, I would put more importance on differentiation and depth instead of balancing.

    Once you have unique factions, it may be easier to balance than the current approach with many factions and too similar units and function of buildings.

     

    Iirc, it was the worker you could capture with an archon, ie only Protos had this ability, and only a special unit.

    • Like 2
  12. 14 minutes ago, chrstgtr said:

    Edit: I don't have a good suggestion myself--making totally unique features is hard.

    The earlier example with the Han Barracks would be such a case.

    In theory, I haven't tested, the only other civ with access to crossbow is Macedonians who could build crossbowmen.

    The Ji/Halberd is unique to Han only. So capturing a Han barracks would give access to 2 unique units no other faction has.

     

    Acquiring tech by capturing enemy building has been a standard feature in Warcraft and Starcraft.

    Can make interesting games with surprises, granted the factions are unique.

    I like the idea to have that in 0AD.

    • Like 2
  13. 1 hour ago, LetswaveaBook said:

    Another possibility would be to give rome auxiliary units, but no structure to train them. So they can only train them once the Romans conquer a barracks/stable/CC from a different faction.

     

    @wowgetoffyourcellphone

     

    Imagine, you give a Han princess to the Xiongnu to stop their raids, and direct their Warlords to raid an adversary.  True historic accuracy. :yes3:

     

    The Han barracks would certainly be a valuable target to capture with 2 unique Han citizen units, Crossbow and Ji.

     

    • Like 1
  14. 43 minutes ago, Silier said:

    You would need engine changes for scrolling in gui other than list.

     

    Just quickly going over the code, I think lists don't support object items atm.

    This would require me to have class docs to implement, if I don't want to anger a female citizen at home who hates so much time spent on the computer. :blink:

  15. 13 minutes ago, m7600 said:

    Well, I might as well post the new AO map for the fortress. This thing took forever to bake. So @artoo the only artistic thing that you have to do is lower the brightness for the AO map only for the great tower.

    Ok so or further reduce?

    fort_tower.png

    • Like 2
  16. @Stan

     

    I dunno who to ping for that, I spotted in the svn tree changes with rounding.

    I would have another such example.

    Atm, the ministry has a 0.1 tickle, each of the max 9 ministers adds a further 0.1 tickle, so it is max 1.

    The 1 is never shown, but a precicion float approximating 1.

    • Thanks 1
  17. 30 minutes ago, m7600 said:

    Here's the new .dae for the great tower, together with the new AO map. It still gives an error about a prop point (a projectile), but that's already included in the .dae file, so I'm not sure why it still gives an error.

     

     

    Maybe @Stan has an idea with that projectile prop.

    But I think the log hints the problem...

     

     

    art/meshes/structural/han_large_tower.dae: Starting conversion
    
    art/meshes/structural/han_large_tower.dae: Running FixBrokenXML
    
    art/meshes/structural/han_large_tower.dae: Authoring tool: Blender 2.93.5 commit date:2021-10-05, commit time:12:04, hash:a791bdabd0b2
    
    art/meshes/structural/han_large_tower.dae: FCollada 175: COLLADA document loaded successfully.
    
    art/meshes/structural/han_large_tower.dae: Found convertible object 'Plane_083_005'
    
    art/meshes/structural/han_large_tower.dae: Converting 'Plane_005'
    
    art/meshes/structural/han_large_tower.dae: Found static geometry
    
    ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/han_large_tower.dae" for actor "structures/han/tower_great.xml255"

     

    Its a broken xml, and collada tries to transform a plane in order to fix it, probably fails.

     

    Yup, altering brightness is something I am capable to do. Any hint of how many % roughly?

     

     

  18. 4 hours ago, wowgetoffyourcellphone said:

    Get rid of cavalry spearman. The cav halb is more interesting.

    Same with champion cav spearman and champ cav halb.

    Triggers a slight problem as is, the halberd units are atm tier2.

    If I remove the spear cav, make halb tier1 and starting unit, or no cav starting units at all, and more starting infantry instead?

     

    Or, different approach, make spear units upgradable to halberd?

    • Like 1
  19. 1 minute ago, maroder said:

    something in the template is definitely wrong

    If rice is the default, I can set rice.

    Is rice a done deal? I think so?

    If all in agreement, I fix this.

     

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