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Posts posted by LienRag

  1. 2 minutes ago, Yekaterina said:

    Sorry I don't know what Magic key is...

    If you want to kill 0ad, try 

    sudo killall 0ad


    sudo killall pyrogenesis

    You can exit full screen with alt+enter so that you can reach the terminal.


    Magic SysRq is described above. I haven't tried it.
    I guess a Magic Key would be one that prevents any error in the terminal ? Would be nice to have...

    Note than none of your solutions worked on my two crashes, as described on my first and last post.

  2. On 26/09/2021 at 3:44 PM, LienRag said:

    "O + Left Drag over units on map: Only select wounded units. "

    I tried to do that (on KenWood) but it didn't work...

    How should it be done ?

    Should I left drag first then press 0 ? Press 0 first then left drag ? Keep 0 pressed then left drag (not possible on a laptop without a numeric pad) ?

  3. I had a new occurrence of the same problem, this time testing the Terra Magna mod (still on KenWood).

    Also, this time (since I had less things running in the background) the RAM was way less used (around 4 Gb on a total of 16 Gb).

    I tried the "ps -ef| grep /usr/games" command but it brought me nothing save the grep process itself.

    pstree didn't show anything remotely looking like 0ad nor pyrogenesis.

    I had not configured the different workspaces nor the Magic SysRq.

    Since I didn't have unsaved work on the other windows this time, I just restarted the game from the F1 console.

  4. Zeugma ?

    Zen ? (if there are less flame wars about what is OP and not in this alpha)

    Zis-game-is-ze-best ? (yes, I'm French)

    Zorglub ?

    Zebigboss (briton leader) ?

    Zeitgeist ?

    Zimbabwé ? (not sure that the historical kingdom fits in the time period, though)

    Zun Tsu ?

    Zargos ?

    Z world war ?

    Zombie ? the game is still not dead...

    Zorrino ? the cute and faithful little game...

    Zowie ?

    Z for Zendetta ?


  5. On a unrelated topic to my earlier messages, it would be nice if announcement pages for a release linked to installation instructions for this precise release and not only to generic instructions for installation of 0ad which do not lead to installing the aforementioned release...

    apt install 0ad is a very fine way of installing 0ad, but it installs a23.

  6. 14 hours ago, Dasaavawar said:

    For the multiplayer lobby:

    - Maps should reveal the position in which each of the respective civilizations are going to be placed by adding a colorful dots (or another basic symbol).

    ???? Maybe as an option, but exploring (and trying to avoid being detected) is an important part of the game that this proposition would remove entirely.

    • Like 1
  7. On 18/05/2021 at 12:58 AM, BreakfastBurrito_007 said:

    Archers start firing with low accuracy (maybe the same as skirmisher), but over 4 shots linearly increase to their maximum accuracy value and keep it until they either move or are told to shoot something else.

    I like that !

    Both realistic(-ish, at least enough to be intuitive) and gives them a double-edged difference with other units.

    Also allow heavy infantry some leeway while facing archers.

  8. 15 minutes ago, wowgetoffyourcellphone said:

     I just felt it made more sense to have male and female variants of civilian citizens, aka "villagers."

    But in Greek and early Roman civilizations at least (less sure about the others, though I'm quite convinced that's also true for Gauls and the like) these male citizens would go to war as soldiers when needed.

    It's afaik a core feature of these societies, so removing the way that 0ad pictures them accurately doesn't make any sense.

    If that's not true for Egyptians (it's not real historical knowledge, but I'm under the impression that the peasant class in Egyptian society wasn't composed of citizen-soldiers, but you really better check rather that believe me at face value) then by all means yes, go for including male villagers in their civilization !
    Ditto of course for any civilization that would have free villagers unable/unexpected to fight in wars.

  9. Well, to me the idea that we can correct the misogyny of most of the depicted ancient societies is preposterous and bordering on delirium.

    That by making them appear less misogynous than they were we would be doing anything good is also imho a completely perverse way of thinking and certainly not "progressive" in any manner.

    What we can do (and that's what I'm advocating) is correct the misogyny of historical representations of these ancient societies.

    So imho it can be a good thing to highlight in-game any aspect of ancient society that actually empowered women of these societies, and to also highlight any ancient society that was less misogynistic than the others (so as to pinpoint that misogyny isn't "the natural order" nor "what people did at the time" but a political, social and cultural choice that some people/societies made and some others refused), in order to avoid reproducing usual prejudices that people may have about ancient cultures after a XIX° century of male historians projecting their chauvinistic and misogynistic prejudices on their study subject.

    This work to debunk historical misogynistic misinterpretations by providing historical accuracy in-game (as long as it keeps the game fun and strategic) is endangered imho by the introduction of "antisexist" historical inacurracies in the name of "making girl players happy", so I deeply object to any attempt to do so.

  10. On 18/04/2021 at 9:02 PM, alre said:

     it could be confusing for players switching civ often.

    Not if it's made clear that playing a different Civilization means learning the game anew (and if the tutorial is made to learn at least two civilizations with their differences and explicitly warns to check for the Civilization's specificity when playing a new one.


    On 18/04/2021 at 12:58 PM, Thorfinn the Shallow Minded said:

     Alternatively I could also see some civilisations having cavalry have the ability to build a hunting lodge as a resource dropsite.

    Certainly an interesting idea but very unbalanced if it's used for something else than food (I mean, if it's buildable in neutral territory).


    On 18/04/2021 at 5:50 PM, Yekaterina said:

    The Egyptians did travel far into the desert and set up mining camps, so to reflect this perhaps we can have a storehouse for food, a storehouse for wood and a separate storehouse for metal and stone.

    That would be a huge differentiation factor if those storehouses for metal and stone were buildable in neutral territory (like KenWood's outposts) but that would need careful balancing.

    Also it would be very bad in games with scattered trees...

  11. The more I think of it, the more I believe that the upkeep in metal could be only when they fight and/or are wounded; the rest of the time an upkeep in food may be sufficient.

    Also, instead of having to hire all of them at once, a limit to how many mercenaries one can hire on promised pay could be set. As long as this limit has not been reached, it's possible to hire new ones before having settled the debt.

    This limit could rise with some techs and also with the loot acquired (mercenaries able to loot are happy mercenaries)...

    Needs very careful balancing, but could be really fun to play.

  12. Since as of now I only played a23, I may not be the best to talk on this subject.

    I only want to have this uniqueness (that, as you say, exists in KenWood) preserved, as it is indeed fun to play.

    I want to test a25 but if the civs are copypasta of each other, I'm a bit wary that the improvements to the game come at a cost too high for my taste.

    • Like 2

    On 19/04/2021 at 12:38 AM, wowgetoffyourcellphone said:

    I'd think then it would be better to load up a list with check boxes so you can check (or uncheck if checked is the default) which biomes you want. 


    Also the possibility to exclude some Civilizations from some biomes.

    Ptolemy and Maurya are clearly benefiting enormously from Savanna Biome, so if that's fine to the players allow them, but if the players want a more balanced game, exclude these Civs from the ones available on this game.

  14. I started one of my first games of 0ad KenWood (I tried the game a bit in 2010 and found it unplayable) with Maurya, I think by random start Civ.

    So I agree that the starting Elephant is a great advantage that balance-wise should be removed, but if I had not the starting elephant as a beginner I would never have understood what their use was.

    And I believe that many beginners would also have trouble figuring it out, as it's not intuitive at all.

    Maybe making the Elephant have a maximum carrying capacity (like 500) and needing to drop it to a dropsite would be good ?

    But it also would be quite difficult to figure out for beginners, and also is a double-edged sword : you get more worker efficiency, but also you don't get the resources when you drop them at the elephant, only when the elephant drops them at the dropsite.


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