Purgator_
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Posts posted by Purgator_
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Hi,
I am using latest version (https://github.com/0ad/0ad/commit/033a9ed3934e402af880688e0dde9213ba5ce53c ). When playing, I have encountered this:
And also this (different error):
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On 07/08/2023 at 8:43 AM, Freagarach said:
Maybe it prioritises attacking the structures? Do you have a replay? Can you reproduce the issue?
You can reproduce it every time on that map. Captured fort was full of my units, but no structures/units of Gaia got attacked.
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On 07/08/2023 at 1:29 PM, Buchi said:
Hi,
is it possible to implement that new units have the rally point in the building they are built?
To me it makes sense to have such a feature, since typically you can garrison units as well in the building they are produced.
What do you think?
Select your units -> Hold CTRL and hover your mouse over desired building -> Right Click
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There are maps with Gaia units which happen to occasionally attack You (like Napata attacking each few minutes). However there is no way to order my troops to just go and attack every single Gaia building on their way - isn't there a way to change this behavior?
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9 minutes ago, vladislavbelov said:
Currently it's just an idea. We have no stated plans to have more players.
We're working on that, but the progress is very slow (because the task is complex). I'd like to have it done to the next release though it's a very optimistic goal.
Is there any official instruction to test latest patches on Linux? I wanted to test latest 0ad commits on Debian 64bit, but svn checkout only gets Windows version?
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Any progress on 64bit mode? Just asking because in other thread someone mentioned more than 8 players in a match.
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I am very curious, how would you deal with Out Of Memory errors with more than 8 players? Current build (for Windows) is 32bit, and I can barely play game with 7 AI opponents for more than 10-15 minutes without Out-Of-Memory error which crashes the game.
I love big battles and for sure will support more than 8 players, but memory limit isn't allowing me to do so peacefully. -
Any update for latest release?
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As in title, shown as below (mute vid please):
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The core problem of 0AD as a modern game is lack of 64bit releases, which makes it unable to use more RAM (as nearly all modern PC got at least 4GB RAM).
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My $0.02:
- Improve anti-lag (as many players coming from other RTS/Strategy games want bigger battles than 20vs20)
- Rework trading path for AI, maybe even allow for custom path drawing (if there is enemy CC between two AI allies, they will just send their traders right through enemy base)
- When AI is about to attack, it will always make a "build-up" spot, where most of army gathers (and pathfinder starts to sweat), maybe this can be improved?
- When AI garrisons tower/fortress, it is easy to move units back out of map visibility, so AI will force defenders out of the buildings, then kill then and capture tower/fortress
- Check if collecting game statistics (units killed etc) affect game performance, if it does then allow to disable collecting game stats
- Gaia ships on some maps hit very hard, it is not possible to achieve same damage per shot with any civ
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Heya, this is not intended for sure. Fresh SVN R26693, when clicking on any researchable technology in warehouse, they are completed nearly instantly. Someone messed up with research times? :x
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I would partially agree, but here is the related bug I've noticed - Attack Move across map makes catapults stop on first enemy building sighted. They will unpack and start shooting, but because building isn't at uncovered area, You cannot see building HP - so your catapults shoot infinitely (until you move them closer to reveal that the building is dead hours ago).
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Game is compiled to 32 bits. And 32bits can only use 3.5GB as stated above by Stan.
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6 minutes ago, bb_ said:
Delete your savegames, they have an outdated entry.
Confirmed that it is indeed the reason of this bug. Deleting previous savegames resolves the problem
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Clicking on columns causes another error, most likely related.
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Game errors (latest dev version)
in Bug reports
Posted · Edited by Purgator_
I play as macedonians, single player.
Replay attached
commands.txt metadata.json