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Ceres

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Posts posted by Ceres

  1. Dear Developers!

    Can you please provide some guidance when/why the crashlog.txt file (Windows 11) does not contain call stack information? I always only see what I show below (besides all the OS- and game-related information, of course). Should/could there be more?

    Call stack:
    
    (error while dumping stack: No stack frames found)
    errno = 2 (Error during IO)
    OS error = 0 (no error code was set)

    What does it mean if there is only this little (or no) information about the call stack? If there is only so little/no information, does the crashlog.dmp file contain it in lieu? Or is that other information? And how could I read (and understand) the unzipped memory.dmp if I created a memory dump for pyrogenesis.exe in Windows 11?

    After reading the Wiki about debugging, I am still not sure about it, hence my questions.

    Thank you so much for your help! :heart:

  2. 5 hours ago, Freagarach said:

    What do you mean by "censorship to the max"? (I'm not an English native speaker and may have missed the point, sorry)

    Or just vanquish them whenever they break alliances, I guess that works better.

    :laugh:

  3. Hello!

    How can a player currently know if capturing or attacking a building is faster?

    I'm assuming a positive result for this question but can imagine that the outcome might also differ (failure vs. success) when comparing capture and attack of the same building with the same units (attackers and garrisoned). However, I have no idea about the mechanics behind, hence my question.

    What are the variables and calcs that affect the speed and outcome?

    Thanks for providing me with some hints for further reading! :)

  4. Well, the kids complained among each other and - despite having agreed upfront to play together, not against each other - started clicking the button to change allies. I fully understand that most people would rightfully argue that this is normal and that kids need to learn, and I totally agree. However, I admittedly was a bit annoyed about it and then thought how nice it would be to have such an option. Now you see the background of my question. Whether it helps to understand it, I don't know, but I fully understand if this is nothing anyone would invest time in.

    In case somebody sees other and better reasons to have such an option, feel free to add your thoughts here. :)

  5. Do the buttons have to be centered, or could you place them dynamically (more to the sides, top, or bottom), based on the background? (vertically or horizontally, maybe even depending on the screen ratio & resolution)

    Is there some generally agreed upon harmonised and documented UX theme?

    Or are all UX items placed hardcoded as they seem to fit in respective menus?

  6. @Stan`

    They all have one sound-over-HDMI way, additionally Realtek sound-over-jack. Only the HDMI is affected (and only in fullscreen mode).

    I haven't found out the reason but our solution is as follows:

    We have set up a local mumble server and use mumble with headsets at home (is fun anyway). This includes game sound over headset, which works fine also in fullscreen mode. :)

    @Norse_Harold FYI, too!

  7. @Stan`

    Hi Stan! Long time no talk. ;) I hope you are doing well. I'm still around but not very active as there are currently so many other things ongoing (family etc.). :)

    Now our kids asked me if there is a way to get the sound problem resolved on their NUC PC when playing in fullscreen. It is still not working, so we use the window mode and automatically hide the Windows taskbar. However, when the mouse pointer reaches the bottom, the taskbar comes up which is a bit cumbersome in the game.

    Are you aware of any possibilities to find another workaround or even a solution?

    Thank you so much, and my best wishes for you and all other kind people! :)
     

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