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Everything posted by seeh
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strange: i played game without any update posibillies
seeh replied to seeh's topic in Introductions & Off-Topic Discussion
tested locally vs AI. yes seems a problem i all games. must be something with my moods probably. maybe the buttons only not visible ahh. yes that was the problem. today i was testing the starGui - Version 7 and switched the order of the mods if boonGui is not the last mod the buttons are not vissible. if starGui7 is not the last mod then the beepIdle is not possible to toggle. so i switched back to starGui Version 4 as last mod and now anything is working like expected again. -
i joined a big TG and played game without any update possibilities. so no updates from storehouse, no from farmstead. and anything. not possibility to go in phase II we played about 10 minutes maybe. then i asked my team. no answer then i asked both teams. no answer. then i paused and repeated may question. then i was banned. i believe now: - it was only on my side (something maybe with new mods i not tested strong) - the player got not communications skills some conclusion: maybe its more relaxed in future not so much team-games. often communication is a bit sub-optimal. as observer/spec or in a 1v1 game is much less problematic.
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StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
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StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
nearly every player has now a star added. its a bit disturbing me. is any use for that? maybe remove it? -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
ok. means green trees should now blue in your version. and apple trees also purple? -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
maybe not needet? maybe you nood read whot i wrote before: "UPDATE1: nevertheless i will do stay a while longer with version 7. just for trying it. see how i feel with it in ohter words i could say i in the phase of a beginner with version 7 UPDATE2: i needet reAdd mod boonGui bit later and it works then for me UPDATE3: i needet reAdd mod customrating bit later and it works then for me" -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
thanks for your work again @Sevda. i bit wondering about the tree colors. other colors really interessting mainly i want to promote 0ad usage, that more people use it, and that it's easy to use. I understand that you see an opportunity for a new game here and think it's good. but I hope that you can do your development in such a way that you can serve both needs at the same time. UPDATE1: nevertheless i will do stay a while longer with version 7. just for trying it. see how i feel with it in ohter words i could say i in the phase of a beginner with version 7 UPDATE2: i needet reAdd mod boonGui bit later and it works then for me UPDATE3: i needet reAdd mod customrating bit later and it works then for me (seems if mods are overwriten not work like expected it helps sometimes do reanable them again ) in my test colors of trees was a bit strange. maybe works not good with boonGui? may see my first test: whey some tree are blue and some green? is this useful? -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
food trees? of course you mean aple trees? -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
which features you added from God's Eye? -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
i want use always the newest features from HostEnhanced. Is best practice enable to enable your mod StarGUI first and then HostEnhanced? Or you always have the very newest features from HostEnhanced (hmm i gess that could not guarantied). ? Nevertheless. ty very much i will try it today again UPDATE oh i recognized i using the newest version already all the time "version": "25.0.4",. Ok, works all for me. BTW is als use it in Alpha 26 (edit mod.json only). Works -
use a different map.
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Poster Name: seeh Lobby Name: seeh Reporting this player: Petreo @user1 BTW i tried to layout it pretty with table. but difficult. for e.g. i cant delta a table, can't add rows, cant delete column's. i tried my best. i think its readable. commands.txt metadata.json
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no. The Syncthing Foundation is a registered Swedish non-profit foundation. it has 45.8k stars at github. its made by many. Some of them: Audrius Butkevicius (audrius@syncthing.org) Jakob Borg (jakob@syncthing.org) Simon Frei (simon@syncthing.org) its bit like other fileSharing tool. BTW there are may YT videos out about this, example:
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I think in the long term, the argument that comes closest to reality should be given the most weight. also because it is then easier to understand intuitively. (We should make all changes in such a way that ideally they can also be understood intuitively. There are many details in this game. Sometimes too many for me.) ok, i learned camels see 12 meter more. is that realistic? ok both have the same eyes. and the land in we are playing is mostly flat maybe. I think at first a beginner thinks maybe everything sees about the same distance. maybe (BTW i like it because i started rushes more often ok. not important). i learned (from @letsWaveBook) better to hit because larger footprint than archer. whats about the price? ah Cav is a camel + archer on top? but its counted as 1 unit. hmm (fun: way not sit down fight as archer and eat the horse ) . maybe you want discuss about the price? thats feels for me understood intuitively better maybe.
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Ratings Disputes and Offence Reporting (Incomplete)
seeh replied to user1's topic in General Discussion
maybe this should counted as a win (as seeh win vs Petreo ) : -
your right. i add this now i (or you me) need send Device Identification ("is used for address resolution, authentication and authorization") . then i could get free this folder to you (i prefer sending 'Device Identification' at the moment via PM).
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its a offer. and tool is needed (i posted first). i gess is very easy to understand if you read the text what syncthing is first.
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i using https://docs.syncthing.net/intro/getting-started.html ( compared to some other Tools: https://docs.syncthing.net/users/faq.html#how-does-syncthing-differ-from-bittorrent-resilio-sync ) i guess it's less then 1000 games. not sure. and some are very boring, some not. Local State (Total) 3,458 ~1.06 GiB
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server crashed up minute 19 always immediately (after seconds)
seeh replied to seeh's topic in Help & Feedback
- in the logs 19M big ( 0ad/354/.config/0ad/logs/crashlog.txt ) . there are many errors from different times and test also from some mod development. its really difficult to find something. i was looking, searching around in to log a bit. i see no timestamp or so. i don't know which of the 5000 lines is relevant. - don't know how to geht backtrace for this i guess we cant find out what happened there. hmm. y mm. thats live sometimes -
from Minute 19 server crashed immediately (after seconds) if i rejoined. i was not able to move. what happens before ? some observer send the message i should go attacking to us players (for sure thats not fair in a rated game. i have not asked. I don't know who that was). at my second crash i started recording this game. so you could see what happens, and you see the replay files below. i dont know. strange. usually i dont have this. any idea what this was? Petreo is the frindly host. later he was not in the lobby anymore https://youtu.be/prrO-PH1kz8 metadata.jsoncommands.txt
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select workers press ctrl + ship i hop it works
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i will glad (also for (all?) beginners) it will written in a day in future like so: Archer: Pierce: 6.7 60meter 1seconds or Archer (using Bow): Pierce: 6.7 60meter 1seconds or Archer (Dhanrdhar Longbowman using Bow): Pierce: 6.7 60meter 1seconds --- or Archer: 6.7pierce 60meter 1seconds or Archer (using Bow): 6.7pierce 60meter 1seconds or Archer (Dhanrdhar Longbowman using Bow): 6.7pierce 60meter 1seconds --- at the moment (and last years) it look for me, with my screen and my ayes, like: Dhanrdhar( Longbowman) Bow: 6.7Pierce, Range: 60meters, Interval: 1seconds Pierce i hadn't read it and even now it's very hard to read
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you can repeat a thing 300 times without some of the questions explaining themselves.. thanks. that helps me really. now i understand jav and archer is really the same. the two differ only (usually) in their key attributes.
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then I expressed myself too vaguely. is the type of damage the same (sure: if seconds and meter were also the same, of course) in other words: Javelin, 10.0, 50m every 1sec Bow, 10.0, 50m every 1sec is that the same? Only the name is different here. Is this then the same damage?
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it seems to me that different cavalry have few attributes in common. everyone has speed. that's easy to compare. Example: Indian Light Cav has: Capture 2,5, Range 4m, every 1sec Javelin, 18.0, 30m every 1.25sec Camel Archer Capture 2,5, Range 4m, every 1sec Bow, 7.0, 60m every 1sec So has Javelin the same effect like Bow?