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Posts posted by seeh
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3 hours ago, wowgetoffyourcellphone said:
@seeh et al.
what does that have to do with autoCiv... ?
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On 10/05/2023 at 12:29 AM, Yekaterina said:
edit an AI
so possible to get the AI a localRating?
suppose we always give Petra a different name like P1etra? -
1 hour ago, wowgetoffyourcellphone said:
Rated games = no mods whatsoever, IMHO. How hard it would be to put the checks into place for this, I do not know. I do know the mod.json line that disables mod checking may be problematic.
btw e.g. valihrAnt is using autoCiv since long time and many op players do it
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1 hour ago, wowgetoffyourcellphone said:
The chart isn't scientific in the least, and this entire thread was designed to bolster the proGUI mod.
Firstly, it says several times that in can only approximate, very rough estimates and secondly, it's about an expanded perspective. You would have noticed that in articles from me in 2021 and in the last personal message (which you have not read since a week - I tried talk to you personally about transparency). I didn't invent created this new mod, but I always liked using it (and when is was always using it was visible to everyone, but I still hadn't played a rated game... -> transparent). but some articles that are much older are included here. If there is anything wrong with the article here, it should be corrected immediately (i have added your arguments also, didn't you see?).
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2 hours ago, krt0143 said:
The enemy being able to ignore your painstakingly erected walls and go straight through them is definitely a bug!
i agree. thanks remember this. i was not aware about
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On 10/09/2023 at 7:55 PM, krt0143 said:
And where does the appimage put the /mods folder?
~/.local/share/0ad/mods/
simply make the AppImage executable: **chmod +x my.AppImage** (i personally not prefer to use a appimagelauncher )
and you probably interesting to this postings. thanks to @andy5995 again very much: -
for me this all feels not like a bog. its ok for me. and elephant have larger range feels locial for me.
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On 13/05/2018 at 6:38 PM, Itms said:
Signing a file does not imply that the mod is official, nor that Wildfire Games participated in its creation in any way. It does not mean that it is exempt of bugs or oversights either. The only guarantee signing brings is that the file you are downloading is exactly the one that the signatory tested.
4) I will put the signature in the metadata of the file on mod.io, then make the mod live. Right after this is done, your mod will appear in the mod downloader!
Happy modding
interesting. i understood it means hmmm:
When a file is signed, it means that
- someone has checked and confirmed that the file is safe and hasn't been changed.
-- But just because a file is signed doesn't mean it's official or perfect.
- It only means that the signed file is the same one that was tested by the signer. -
On 06/09/2023 at 6:19 AM, real_tabasco_sauce said:
I think players are just enjoying it because it is making it easier for them to win against people without the mod.
I don't know. In any case, that doesn't apply to me. and I had previous games (years ago) where I was just as good. I first played as follows and as a child I was a football manager (and didn't control any football players). And I'm pretty sure some here thinks the same way. There are certainly both. I once described here what it otherwise feels like (a little bit) for me: https://wildfiregames.com/forum/topic/106491-progui/?do=findComment&comment=556313
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why not try to let run some security tool's at this mod?
first of all mod.io itself seems have very good security scans.
for you it should look like so:as modder looks like so, here you see a scan is running at the moment:
of course there are other services that can scan online source.
e.g. check viruses with virustotal https://www.virustotal.com/gui/url/fb6659bb29431c709f0ef3e72363d66bbf6f971320abcbcb60b50a21fb78109e/detectionor maybe better snyk ( i guess this is more solid check then for virus only )
github itself also checks for risks:
https://docs.github.com/en/code-security/secret-scanning/about-secret-scanning -
12 minutes ago, krt0143 said:
I normally use Linux, but for 0 A.D. I use Window
you dont need. many here use 0ad in linux (e.g. me also):
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3 hours ago, krt0143 said:
but no, it has its very own (and undocumented...) way of working
may take a deeper look at
https://trac.wildfiregames.com
https://trac.wildfiregames.com/wiki
you know that links?do you use linux OS?
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1 hour ago, krt0143 said:
You need to be able to toggle "turtle speed" and "normal" with a single key.
now i understand you.
yes i did some kine of games also long time ago with other games and also i 0ad. and yes i was missing this also. now i got you point.
yes that will be a great very helpful hotkey. idk. how difficult it is. maybe i have time for a deeper look. idk.
in the past very long time ago i used autoKey(linux) or autoHotKey (windows) for that. its very very easy. maybe you want try something
maybe its hels for you if you modify this autoKey snipped:
x1 = 2830 y1 = 42 x2 = x1 + 957 # 3787 # 957 x2 = 3787 # 957 y2 = 42 sleepTime = 0.1 if True: # set speed 1 at left game mouse.click_absolute(x1, y1 + 300, 1) mouse.click_absolute(x1, y1, 1) time.sleep(sleepTime * 2) mouse.click_absolute(x1 - 140, 76, 1) time.sleep(sleepTime * 2) mouse.click_absolute(x1 - 140, 76 + 4 * 25, 1) # speed 1 time.sleep(sleepTime) mouse.click_absolute(x1, y1, 1) time.sleep(sleepTime) .....
btw fastest speed seems 128 or 127
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i pretty sure something is not available. technically , yes its possible.
What I miss more are things like visualizate the flare and resources changes - in replay -
v1.0.53 update translation API
Latestremove URLs before send text to translation API
explain whatsProGUI maybe is, explain whatsBatchTRaining maybe is
update modProfile_alwaysIn
set modToggle Commands more aggressive
add mainlandTwilightToggleAssets 4 -
1 hour ago, krt0143 said:
Sure, but why not make it a standard game feature?
Who is in the question asked? modder usually like it as standard. I also like boonGui much
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"there are workers should do simple tasks. Periodically, the resources runs out temporary for doing this task. That results in a short break. During these breaks, some of the workers fall into a trance-like state from which they cannot wake up.
Microsleeps are brief episodes of sleep that can occur involuntarily, even when a person is trying to stay awake.
During a microsleep ( https://en.wikipedia.org/wiki/Microsleep ), individuals may appear awake but are actually asleep. This can lead to a loss of awareness and responsiveness, as well as a trance-like state.
Usually it would be advisable to consult with medical professionals for a more accurate assessment and guidance. "
Did you recognize that old autoque is tried to described here?
I think we should look at it that way also. And some people just don't find it so attractive to have to worry about waking up all the time. -
BTW long long time ago (2021) about Auto-Queue ->
On 14/04/2021 at 8:53 AM, seeh said:what about automatically restart if resources (wood, food) if available again (prob difficult? ==> https://wildfiregames.com/forum/topic/28753-autociv-mod-0ad-enhancer/?do=findComment&comment=419896 ) and/or also helpful a global warning message when it stops somewhere
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On 14/04/2021 at 11:00 AM, maroder said:I mean it is only cheating if it gives an unfair advantage to one player. If everybody can use it I hope this would not be a problem The benefits of reducing micro and not having to click on the buildings every few seconds is imo way to great.
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On 16/04/2021 at 7:24 PM, wowgetoffyourcellphone said:I don't mind having auto-queue, but keep in mind that it was introduced once, and then abandoned for almost 20 years now for some reason.
Could make it a game setup option.
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On 11/03/2021 at 7:08 PM, seeh said:if production stack is broken by to less resources you need reconfigure (all) the stack of maybe each building (that's maybe a chance for feature update i think in alpha99 )
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5 hours ago, chrstgtr said:
You’re missing the entire point. Your opinion doesn’t matter if the people you’re playing with think that’s it’s cheating.
That's true (was not forget this). That's why people should know about mods before playing the game. I've mentioned this several times, and some mods already have a default feature that shows which mods are being used. I also think that the discussion about if this mods is cheat can give some people the wrong impression that its made for cheating, which is definitely not true. I find that sad and it should be corrected. There is, another unexplained point. If people know it's used (just the name) but don't know what it does, they still don't know what it is. Well, I think this work and the result are impressive. Good and helpful, and progressive (but that's a slightly different discussion).
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7 hours ago, Atrik said:
Wow your doc is op! But I guess I'm not comfortable using more then my ~25 hotkeys , I'll mostly click on the gui like a noob.
i also do this. i guess i most of time use mouse. and the hotkey i use sometimes. a bit compromise. nice that i don't need to learn them. because is intuitive. you could learn all in ~5 seconds. i guess i cannot learn all your hotkeys settings in 5 seconds? idk. idk your hogkey settings
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half-blind chess at lichess
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