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Pablinski2

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Posts posted by Pablinski2

  1. 2 minutes ago, Loki1950 said:

    User Preferences window Addons tab at the bottom of the window Install by file if the addon comes as a zip not need to un-zip it.

    Enjoy the Choice :)

    Inside Blender? Could you plz specify more? Id didn't understand what you said :(

  2. 2 minutes ago, Stan` said:

    I can guide you as much as you need, and teach you so don't need me so much.

    That's my objective so you don't waste your time telling me what to do :D

    3 minutes ago, Stan` said:

    It will always seem overwhelming at first, but you are here to learn, aren't you?

    I'm willing to learn and help you! I'll do whats on my hands!

    4 minutes ago, Stan` said:

    What OS are you on?

    Currently working on Windows 10 Home

  3. I'm sorry but I don't have any idea of coding, and I would be of no help with that. I would surely mess everything up :(

    What I'm most interested in is in how to find the files for this

    7 hours ago, Nescio said:

    Don't forget the cart low walls ought to lengthened as well, they ought to have the same length as palisades. Furthermore, there are several more palisades:

    • palisade*straight should have the same length as the palisade*long, but rotated by 90° (don't ask me why it exists);
    • palisade*curve has the same length and orientation as palisade*straight, but it's curved, not straight;
    • palisade*gate is supposed to have the same length as palisade*long, because you can upgrade the latter to the former; widening the doors is not a good idea, so you'll have to put something on either side.

    And how do I know which is going to be the new size, because this unit I don't know what is the equivalent in Blender, so I can't do the work.

     

    7 hours ago, Nescio said:

    I'm not sure lengthening palisades (currently 4.5, 9, 13.5) to the same length as city walls (12, 24, 36) is a good idea. I'd prefer half that (6, 12, 18). Or maybe have six palisade lengths (6, 12, 18, 24, 30, 36), allowing mods to choose which ones they want to use. (It's possible to copy and paste in Blender, isn't it?)

    If it wasn't for the rectangles @Stan` left in the blend file for me, I wouldn't know what I had to do :(

  4. Good day!

    I will surely do whatever is needed, but in order to have more independency and leave the veterans more time for the real work I would need some teaching on how the repositories works and how the measurements work, bc if it wasn't for the blend file @Stan` gave me with the goal sizes I wouldn't have had any idea of what to do xd. I don't know if what I'm asking for is correct or if I should rely on someone breaking down the process for me.

    Have a niceeee day! :D

  5. 39 minutes ago, Alexandermb said:

    Fast and good enough tutorials for learn in minutes to Rig and later to animate but first you need to know how the rig will work:

      Reveal hidden contents

     

     

    At the moment I just know how to assemble a skeleton (I think you call that rig but not sure), anyway I'll check the tutorials. Thx! :D

  6. Seems good for me, but what size is the numbers we are talking about?

    3 hours ago, Nescio said:

    12, 24, 36

    I understand is like some sort of in game grid?

    And where can I find these files to modify them? I'm soooooo clumsy with the forum and the repositories xd

  7. 2 hours ago, fatherbushido said:

     

     

    You will probably find it here (I remember someone insisting about providing source):

    https://trac.wildfiregames.com/browser/art_source/trunk/art

    and more precisely here:

    https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes%20and%20animations/skeletal/animals

    Did this taking as a base the rabbit armature and some images i found on the internet of the differences between a rabbit and a hare. Polygon count is 232 faces (quads)

    Captura de pantalla (309).png

    Captura de pantalla (310).png

    Captura de pantalla (311).png

  8. 9 minutes ago, bb_ said:

    Welcome!!

    The legal waiver is the easy question: copy paste that message you see numerous times in the thread and post it yourself.

    If you have programming questions feel free to ask, maybe some programmer can help in that aspect if there are changes required. Just know: I can't do art...

    Like, in this thread for example, do I have to paste the text of the legal waiver here? XD

  9. I've already read the Workflow Pipeline Guide and it's complex, but summing up I think I could be useful only in modelling and maybe texturizing right now, I don't know much about history so any era would be fine for me. Also I can't program. I will try my best if you give me further instructions! I really don't know where to start xD

    I don't know how to sign the legal waiver D:

    Thanks for the welcoming also, I'm willing to participate! :D

  10. Hi! My name is Pablo and I am currently studying 3D design and animation. I'm pretty new to forums so I may not be very agile in here, but basically I'm willing to help modelling and texturizing if needed, maybe even animating. Right now I use Blender for modelling, sculpting, rigging, bones (and in a near future animation) and Substance Painter for texturizing.

    I would like to know what your workflow is like and I could model and texturize if I'm given references or concepts arts.

    Greetings from Spain!

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