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Posts posted by Ultimate Aurelian
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On 30/08/2021 at 5:52 PM, Ardworix said:
Especially, I think it would be interesting to add Sertorius as the third hero of the lusitanian faction. In spite of being of Roman origin. Sertório was certainly, after Viriato, the greatest "general" who led the lusitanian in a war as intense or more intense than the one waged by Viriato. There was a moment when the Romans mobilized 130 thousand men against the Portuguese of Sertorius.
Since he was Roman perhaps it might be better to use one of the Lusitanian chiefs who sided with Sertorius as hero; that is assuming any of their names have been recorded.
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1 hour ago, PyrrhicVictoryGuy said:
Looks more like the temple of jerusalem to me.
That's the first that shows up on reverse image search.
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On 27/07/2021 at 9:24 PM, Sundiata said:
Since the city was founded around 280 BC, well after Alexander had come and gone it's definitely not repurposed. Ai Khanoum was full of this stuff. The palace for example followed a very Persian outline, but it featured colonnades capped with Corinthian capitals, and the entablature followed the Doric order, with triglyphs. The other structures included a vaulted, peripteral mausoleum and other more Persian looking stuff. One purely Greek structure I'm aware of was the theatre, carved into a rock face.
"Ai-Khanoum (Aï Khānum, also Ay Khanum, lit. “Lady Moon” in Uzbek), possibly the historical Alexandria on the Oxus (Greek: Ἀλεξάνδρεια ἡ ἐπὶ τοῦ Ώξου), possibly later named Eucratidia, Εὐκρατίδεια) was one of the primary cities of the Greco-Bactrian Kingdomfrom circa 280 BCE, and of the Indo-Greek kings when they ruled both in Bactria and northwestern India, from the time of Demetrius I (200-190 BCE) to the time of Eucratides (170–145 BCE). Previous scholars have argued that Ai Khanoum was founded in the late 4th century BC, following the conquests of Alexander the Great. Recent analysis now strongly suggests that the city was founded c. 280 BC by the Seleucid emperor Antiochus I Soter. The city is located in Takhar Province, northern Afghanistan, at the confluence of the Panj River and the Kokcha River, both tributaries of the Amu Darya, historically known as the Oxus. It is on the lower of two major sets of routes (lowland and highland) which connect Western Asia to the Khyber Pass which gives road access to South Asia.
Ai-Khanoum was one of the focal points of Hellenism in the East for nearly two centuries until its annihilation by nomadic invaders around 145 BCE about the time of the death of Eucratides I."
https://en.wikipedia.org/wiki/Ai-Khanoum
Some visual references for Ai Khanoum:
Temple with Indented Niches in the foreground:
Another reconstruction of the Temple with Indented Niches:
And a reconstruction of the Temple with Indented Niches by Juan de Lara:
https://juan-de-lara.artstation.com/projects/L0eEk
The theatre:
One of these buildings could be the wonder.
Maybe a section of the palace or the mausoleum you mentioned.
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I have yet to look into it deeply but i found at least one source for femlae guards:
https://issuu.com/wikimilitaria.com/docs/_wargames_research_group__armies_of_the_macedonian
Around page 142.
But seems may have not been combat units; also nothing on bow (only weapon mentioned is sword).
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On 12/06/2021 at 5:27 PM, Yekaterina said:
@Thorfinn the Shallow Minded and @Genava55 @Ultimate Aurelian can you give your opinions on Visha Kanya?
https://en.wikipedia.org/wiki/Visha_Kanya
Not sure how appropriate it is as name; could just be legendary.
And they were assassins (not really combat units like ingame.).
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11 minutes ago, Lion.Kanzen said:
Someone once told me the following on this project:
This is not a democracy or a demagoguery.
While it has a lot of votes, i don't think Ygdrasil is the best choice.
Since it is something from Norse mythology; and does not have much to do with the game's setting.
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23 hours ago, wowgetoffyourcellphone said:
He'll definitely get a cavalry bonus or aura. Also, some kind of "alliance building" aura. He needs a technology too.
Any ideas for these, guys?
One the posts above has some ideas
QuoteEdit: Maroboduus could increase the experience gained by his troops as a reflection of the regular training he ordered. Ariovistus could give a territory extension bonus or a capture bonus as a reflection of his conquest in Gaul and his skills in politics. Ballomar could give a bonus in looting.
Not sure how to portray it gameplay wise; but Arminius could have a tech relating to how he ambushed the Romans.
Ariovistus could have something related to cavalry; due to the skilled Belgae and Germanic horsemen he employed.
Maroboduus led his people to Bohemia and estabilished a kingdom there; so maybe he gets a bonus/tech about it (Something like faster building or cheaper CC?)
Since heroes in others factions sometimes affect the roster; maybe heroes could unlock some of the mercenary units from UB to be trained as normal units in fortress.
IE: Arminius unlocks Chatti Veterans and Cheruscian pikemen; Ariovistus unlocks Gallic allied warriors and Rhine cavalry (special horse-stabber unit? or celtified cavalry with mail armor).
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2 hours ago, Oxenstierna said:
I read that the Libyans are said to have fought similarly to the Macedonian phalanx. The veterans fought with the armor of the Romans, which was very expensive for that time and which was taken from the vanquished after the battles of Cannae, on the Trebia and Trasimeno Sea. I doubt that they used Roman tactics for this reason.
My understanding is they never used Sarrissa like Macedonians.
And that Carthaginians fought as Hoplite phalanx early on; later becoming more like thureophoroi.
About tactics, it seems the Testudo did not exist at the time in general (not even Romans used it yet).
Video on the topic (subtitled):
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25 minutes ago, Lion.Kanzen said:
interesting if these veterans could form a kind of testudo.
The other thing would be to choose between these and the sacred band.
Not sure if they should have Testudo, since i don't think the Romans at the time used that either; first mention of it seems to be in Mark Anthony's invasion of Parthia (and itt would work better with the later square scutum than the oval one of Punic wars).
I was thinking the unit could be unlocked by choosing Hannibal as hero; in which case sacred band would probably be disabled (they did not exist by this time).
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Gameplay wise i think most heroes on DE start on foot and then upgrade to be mounted (unlike normal 0 A.D thing of some heroes being on foot and others mounted).
But if there is a vanilla version of the faction then he should be a cavalry hero indeed.
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23 hours ago, Genava55 said:
Although it would be really nice to distinguish both Celtic civ instead of considering them as a unique group with very identical bonus and gameplay.
I am not sure if there should be shared bonus; Sparta and Athens don't share bonuses.
Although both share Theatron building (Theatre was not really a thing in Sparta anyway so maybe change that in the future too).
If there is a plunder bonus maybe could be unique to Gauls; since they were famous for sacking Rome and Delphi (Britons on the other hand mostly fought in each other, and later on had a defensive war against Rome).
22 hours ago, Genava55 said:Sure. The Gauls could have the Lepontii with axemen, the Treveri with better cavalry or even the Salyes/Saluvii with a unique building from Entremont and Roquepertuse. The Britons with the Caledonii swordsmen, an Irish/Iverni warrior etc. etc. I can find multiple examples of this kind.
By paired techs you mean that the player would have to chose between two tribes (two techs)?
Not necessarily trainable as normal units; but maybe Britons could have some allied Gallic units (Belgae, Armoricans) trainable through DE mercenary camp feature.
With more than three heroes now being possible Britons could have Diviciacus (Unlocking Belgian units?).
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On 01/03/2021 at 3:30 PM, Genava55 said:
Interesting video.
Perhaps Carthaginians could get a sort of thureophoros or ''romanized swordman''? unlockable by choosing Hannibal as hero.
Relevant topic:
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1 hour ago, Genava55 said:
As a complementary info, we reached the same conclusion I think
I used your comment as a guideline when i researched their equipment.
I actually quoted it in the original thread.
And indeed i think using looted/traded equipment is the best way to have variety between heroes (since early Germanics rarely used armor, and the few finds are mostly from Roman or Celtic source).
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4 hours ago, wowgetoffyourcellphone said:
Heroes? Need at least 3, up to 5.
Ariovistus
- Leader of the Suebi and other allied Germanic peoples in the second quarter of the 1st century BC. He and his followers took part in a war in Gaul, assisting the Arverni and Sequani in defeating their rivals, the Aedui. They then settled in large numbers into conquered Gallic territory, in the Alsace region. They were defeated, however, in the Battle of Vosges and driven back over the Rhine in 58 BC by Julius Caesar.
- https://www.wikiwand.com/en/Ariovistus
Maroboduus
- King of the Marcomanni, who were Germanic Suebian people. He spent part of his youth in Rome, and returning, found his people under pressure from invasions by the Roman empire between the Rhine and Elbe. He led them into the forests of Bohemia, adjacent to the Quadi who already lived nearby, and established a large alliance.
- https://www.wikiwand.com/en/Maroboduus
Arminius
- Was a Roman officer and later chieftain of the Germanic Cherusci tribe who is best known for commanding an alliance of Germanic tribes at the Battle of the Teutoburg Forest in 9 AD, in which three Roman legions under the command of general Publius Quinctilius Varus were destroyed. His victory at Teutoburg Forest would precipitate the Roman Empire's permanent strategic withdrawal from Magna Germania.
- https://www.wikiwand.com/en/Arminius
- Thinking putting him into the Sueabian mercenary camp, since he wasn't technically a Suebian.
Who else?
This one was mentioned earlier in the thread, i think he would be a good choice.
Ballomar
- Leader of the Marcomanni. At first a Roman client ruler; during the first Marcomannic war he formed an alliance with other Germanic tribes and invaded Italy.
- https://www.wikiwand.com/en/Ballomar
In another thread i posted references for how heroes could be equipped; linking here for convenience (Idea was that Ballomar had more Germanic equipment; while Ariovistus is more Celtified and the other two have looted Roman gear)
On 03/05/2020 at 3:37 PM, Ultimate Aurelian said:Posting some possible references for Suebian Heroes (Based on your Gaul hero post).
Ariovistus:
Maroboodus (Marobodwos ?):
Ballomar (Reconstructed as celtic Ballomaros, possibly germanic Baldomarijaz ?)
Arminius could be a fourth option (Mercenary hero?)
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28 minutes ago, Lopess said:
Adds more trees and animals (we have whales and fish) and gaia structures, if I were you I would also play a bit with the color of the sun and its position. Congratulations on the beautiful beginning.
From what i can find the islands were not inhabited until after the game's timeline.
So maybe better to not have structures.
https://en.wikipedia.org/wiki/History_of_the_Faroe_Islands#Early_Gaelic_and_Norse_settlements
If possible would be good to have Huntable birds and Seals (Land mamals on the islands were introduced by humans)
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Same applies to foot swordsmen in a way.
Aside from the obvious example of Roman Legions; Celtic warriors and Hellenistic Thorakites also carried javelins.
In EB2 mod most swordsman units can throw spears before melee.
Although there are a couple exceptions; like some of the Briton units and the Germanic bodyguard swordsmen.
Interestingly the mod choose to give Britons sword cavalry.
https://europabarbarorum.fandom.com/wiki/Markakoi_(British_Heavy_Cavalry)
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10 minutes ago, Lopess said:
Is this perhaps the most suitable wonder for the Xiongnu?
https://en.wikipedia.org/wiki/Noin-Ula_burial_site
"one is an exceptionally rich burial of a historically known ruler of the Xiongnu, Wuzhuliu, who died in 13 CE"
https://link.springer.com/article/10.1007/s10814-011-9053-2/figures/3
I'd say it is a solid option.
Tongwancheng could be another choice, more visually impressive but harder to render (would require some speculation).
If not for wonder, maybe use white city for possible wall or fortress?
Not sure exactly how but i think it would be interesting to portray some of the settled aspects of steppe peoples.
Quoting a post from another thread with some ideas about that.
SpoilerOn 11/10/2018 at 4:31 PM, Genava55 said:https://www.docdroid.net/UAhXdak/xiongnu-combined.pdf
It seems that the Xiongnu did have some agricultural fields in the south-east border of their Empire where foreigners could settle. It wasn't really their own population but they were a kind of vassals the Xiongnu used to have enough food the winter, to have metals, textiles and others craftsmanship.
There is small walls even in pastoral fields and fortified small settlements probably to stock and protect food and goods.
The Xiongnu seems to have the same superior bow than the Huns.
Edit: to summary a bit what I see for the moment.
- The Scythians have a varied roster possible. From the Greek authors, there is mention of mounted javelinists and horse archers with the famous hit-and-retreat and ambush tactics. From archaeology, there is swords and pickaxes, spears, various squale armours and shields. The pickaxe is probably an answer against armours and must be an advantageous. The Sarmatians and the Eastern Scythians developed further heavy lancer cavalry and cataphracts. Normally each Scythians warriors, even armoured ones, have both bows and lances. Something to think about if the switching weapons is implemented one day. Crimean Scythians seem to be often separated from their northern Neighbors, having sometime a different king than the others Scythians. I suggest then for balance and historical reason to put the Crimean in a reform to be chosen with the further Sarmatian's development as an alternative. Since the Sarmatians destroyed the Crimean Scythians, it is logical that the player must chose between two different pathways.
- The Xiongnu is more obscur but several patterns seem to emerge and we can make reasonable assumptions. The Xiongnu built their empire on a multiethnic basis with sedentarian populations in their border. They must have the possibility to built defensive fortifications and farms. Since the mod make the difference between civilian and militarian buildings, it should be possible to let sedentarian based units to build such civilian buildings. It would explain why sometimes the Xiongnu have a lot of infantry during the defense of their borders against the Han (although with a very mediocre efficiency). Contrary to others nomads cultures, the Xiongnu have inhabited on their territory for a very long time. The Xiongnu have superior "hunnic-like" bows, long double edged swords, spears and leather and iron squale armour. For their horses, it doesn't seem there is any cataphract, only padded linen and silk protection probably against the arrows can be guessed from archaeology.
- The Huns are clearly the more mobiles and have clearly the best horse-archers. Not only because of their superior bows but also thanks to battle tactics. In the archaeology, the Huns seem similar to the Xiongnu but with indications they start using mail armour in Europe. They must be the best raiders. The possibility to hire Germanics units should give them better shock units both in cavalry and in infantry. There is not mention of any cataphract or any armoured horseman. The Avars (closely relatives to them) did have good lance cavalry. Attila was very good in siege warfare during his campaign against both eastern and western Romans.
Hierarchical classification, I suggest (to discuss):
Horse-archers - Huns > Xiongnu > Scythians
Close-combat cavalry - Scythians > Huns > Xiongnu
Armoured cavalry - Scythians with nomad reform > Xiongnu > Scythians with Crimean reform > Huns
Lancers cavalry - Scythians with nomad reform > Huns > Xiongnu > Scythians with Crimean reform
Combat infantry - Huns > Scythians with Crimean reform > Xiongnu > Scythians with nomad reform
Archers infantry - Huns > Xiongnu > Scythians
Economy (self-production) - Xiongnu > Scythians > Huns
Economy (Raiding) - Huns > Xiongnu > Scythians
Siege abilities - Huns > Xiongnu > Scythians
Defensive structures - Xiongnu > Scythians with Crimean reform >> Scythians with nomad reform = Huns
This is clearly a matter of interpretation.
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The clothing is pretty good i think.
But the shield is weird; not like other references i have seen.
And he seems to have small darts on his arm for some reason.
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I am not sure two factions is needed.
Maybe something like how choosing Cleomenes give Sparta Pikemen,
Pyrrhus and Alexander II have standard hellenistic roster.
and if you pick Alexander I you get a more classical roster.
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Maybe that structure could be used as a cult statue (if civ is added to Delenda Est).
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Maybe alongside with mercenary camps, there could also be capturable minor civ settlements (like aoe3 natives).
IE: On hypothetical Lybian map you'd have mercenary camp and Lybian settlements
Mercenary camp would train Mediterannean mercs (Numidian cav, Balearics, Iberians, Gaul swordsman etc) for a metal cost.
Lybian settlement would train Lybian units for a cost of wood and food, and maybe hold some Lybian related improvements.
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21 hours ago, Genava55 said:
The Xiongnu invaded Japan?
I know the Mongols did https://en.wikipedia.org/wiki/Mongol_invasions_of_Japan.
But never heard of Xiognu invasion.
Maybe it is a mistake by the poster?
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21 hours ago, wowgetoffyourcellphone said:
I need ideas for Balkan mercenaries. Essentially mercs from the Balkan peninsula and area.
I was thinking:
Thracian Peltast
- Javelin Infantry
Illyrian Spearman
- Spear Infantry
Dacian Falxman
- Sword Infantry
Getae _____ ?
Bastarnae _____ ?
Paeonian ____ ?
Need a couple cavalry ideas.
Getae could have Horse archer.
Paeonian served as light cavalry in the Macedonian army so could be cav (some sources say used javelins, other that they had spears like prodromos); they were one of the most hellenized Thracian tribes so could also get a heavy peltast with Thureos.
Additionally i think it would be good to have Celtic Scordisci swordsmen.
You could also have Yazyges heavy cavalry (either bow or lance) depending on timeline you want
Bastarnae could be a cavalry unit too.
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Civ: Germans (Cimbri, Suebians, Goths)
in Delenda Est
Posted · Edited by Ultimate Aurelian
One issue i see with using the longhouse as wonder is that it might overlap with the CC and Great Hall buiilding.
I think the wonder could be a burial mound, although would be a bit of artistic license
From what i can find there are bronze/early iron age burial mounds in Germany but not built by Germanics (Tumulus, Urfnield, Hallstat cultures); there are also Germanic mounds but in Scandinavia and the majority is from the bronze age or the dark ages.
Other possible option could be the pillars of the Frisii (Early form of Irminsul?), although we don't really know how they looked like.