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Ultimate Aurelian

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Posts posted by Ultimate Aurelian

  1. 27 minutes ago, wowgetoffyourcellphone said:

    That's a pretty Age of Empires thing to do, but 0 A.D. just isn't built to be like that.

     

    The architecture from Constantinople alone (even at an early date) would be awesome to see in a civ. 

     

    Perhaps 2 separate wonders, which can be built one or the other, which would unlock the East or the West and the heroes as you suggest.

    West Roman wonder could be the Old St Peter's Basilica;  East Roman wonder is the imperial palace of Constantinople  (Hagia Sophia is a bit late, and already used in Millenium a.d)

  2. On 12/30/2018 at 12:05 PM, Genava55 said:
      • Champion skirmisher infantryman - Caur (old-Irish for champion).  I propose an Irish elite javelinist, with a historical irish shortsword. If the double weapons switch is implanted, it could be an interesting unit. Polyvalent. 

    Possible helmet or leather headress for Irish chieftains:

    3769028500_b29b87c002.jpg

    cork-public-museum-display-25.jpg

    BoaJanusSideOne.jpg

  3. 55 minutes ago, Carltonus said:

    Looking good.

    How about a later Macedonian faction (elephants, Lysimachus, Altar at Pergamon)? Unless the Epirotes have the exact same units.

    He considered a Pergamene faction in another thread.

    • Thanks 1
  4. Dominate might end up having a lot of heroes (A long time period with two empires)

    By default you  could get Constantine, Diocletian and Theodosius in phase III.

    To reach Phase III (or IV ?)  you choose between western and eastern empire and unlock a hero from the later end of the period; west unlocks Aetius and east has Justinian (Or maybe Anastasius if Justinian is too late in the timeline).

    • Like 1
  5. 56 minutes ago, wowgetoffyourcellphone said:

    The Macedonians may be currently overpowered, but they're being used as a conceptual civ for now. Many of the concepts will be applied to other civs in the coming weeks and months. 

    Will Scythians heroes upgrade to a mounted version ?

    Or will all their heroes start out mounted as a civ feature ?

    • Like 1
  6. 2 minutes ago, wowgetoffyourcellphone said:

    Split from this discussion:

    We could potentially have a 5th, Kingdom or Monarchy set before the Republic, but I think 4 Roman civs is enough. ;) 

     

     

    Etruscans  (With possibly Tarquin as a hero) might be a better choice for a future civ, Monarchy romans would be pretty much Etruscans with some semi-legendary kings.

    What is the timeline for republican civ ?

    Does the war with Pyrrhus or Brennus sack of rome falll whitin it ?

     

    • Like 1
  7. 1 hour ago, wowgetoffyourcellphone said:

    Indeed. 

    A Triumvirate civ is certainly in the cards. I want to represent the Romans at their major turning points: Republican, Triumvirate, Principate, Dominate.

    Any suggestions for Republican and Triumvirate heroes? 

    Republican (Polybian army)

    • Marcellus
    • Maximus
    • ?

     

    Triumvirate (Marian Reforms+ army): Probably the civ with the most heroes.

    • Marius
    • Scipio
    • Sulla
    • Caesar
    • Pompey
    • Marc Antony

    Republicans should keep Scipio like in vanilla, possibly add some from the first punic war if you want (Marcus Atilius Regulus as a navy focused hero ?)

    I saw on a old thread that you planed on triumvirate  romans to have three heroes at time, does that still hold up ?

    Republican buildings will need to be reworked, some of them are quite imperial/triumvriate looking (See CC).

    Triumvirate could have Evocati Champion, i  like the way they are portrayed in EB2 (Avoding the overly standardized look, often seen i depictions of legionnaires)

    4HoCoyC.jpg

    • Like 1
  8. 8 minutes ago, Genava55 said:

    I find the practice of bog burials interesting,  they very likely knew of it's preserving properties since they also stored butter in bogs and it takes a specific kind of bog for the process to happen.

    Wonder why he was wearing just a hat; maybe some costume for sacrifice or execution (The first one seems more likely, considering how they closed his eyes and put him in sleeping position) possibly indicating a spiritual significance of the cap.

    • Like 1
  9. 8 minutes ago, wowgetoffyourcellphone said:

    Right. Rickety. Light armor.

    German ram could be covered in shields as i said.

    Scythians did not use much shields, so their ram could have a wood frame covered in leather (Like they use for their tents and covered wagons).

    Been thinking about civilian units.

    For merchants i suggest a horse or maybe ox cart (Not much use of donkeys by germans).

    Priest could either be a priestess,  or a bearded man with a horned headress.

    The phrygian-esque hat of the tollund man could be used, either for merchants (Since a lot of the ingame merchants use some kind of hat) or even priest (Odin's pointy hat ?)

    • Like 1
  10. 14 minutes ago, wowgetoffyourcellphone said:

    I may still give them a "Covered Ram" upgrade in the Imperial Phase for balance. If the Covered Ram looks suitably primitive, it can still be justified from a visual standpoint. 

    Possibly like the Millenium A.D rams (Covered in shields).

  11. 30 minutes ago, Obskiuras said:

    Suebian workshop

    img079.thumb.jpg.389e9bec9ff97834d2d926b75f668f47.jpg

    Nice, captures the workshop feel while still looking suitably primitive.

    Not sure if they will use wheeled rams, since the DE scythians don't.

    Possible name for ram could be Gataslahanaz (Gate smasher).

     

  12. 4 hours ago, Genava55 said:

    The non-Greek slingers seem to use very different size of projectile. In the case of the account from Xenophon, the Persian slingers were using very heavy projectiles (as you noticed, they are various projectiles for different roles):

    Carthaginian balearic slinger is a exception, i think they used lead projectiles too.

    For DE  the helot slinger could have less range than other greek slingers; idea is that they are poorer and the Spartans focused less on ranged warfare, plus the civ has a archaic feel and it would make them closer to early Psiloi (Who fired just stones and sometimes even threw them with their bare hands).

    • Like 1
  13. 1 minute ago, Genava55 said:

    Slinger much stronger against units without shields (archers, slingers etc.)? Javelin much stronger against unit with shield (infantry, cavalry)? Archer stronger against both but less than slingers and javelineers respectively?

    Range and melee resistance could also factor into it.

    Slingers have biggest range but lowest armor (They outrange other ranged units, but melee units resist their attacks and crush them in melee),  archers have  somewhat less range than slingers but more armor,  Javelin have shortest range but are the best equipped for a melee.

    This just an abstraction based on how they were usually equipped, depending on civ may have different stats.

    • Like 1
  14. On 5/1/2020 at 5:01 PM, Genava55 said:

    Been thinking about how regional mercenaries could be implemented.

    My idea is that you would train them from great hall UB;  first you choose a non-suebian region to ally with, each region provides two mercenaries:

     

    Scandinavia: Suiones archer and Cimbrian mailed Swordsman

    Rhine:   Chatti veteran  and horse stabber

    North Sea: Cherusci pikeman and Batavian horseman (Mounted slingers are interesting never heard of that before, what is the source ? )

    Pomerania: Luggiones swordsman and night ambusher

    Baltic coast: Ruggi warrior with round shield,  Aesti axe warrior (Later could be either all female boosting nearby units, or a normal axe unit with both males and females)

     

    I am suggesting a possible roster with tribal names and my ideas on shields will post in a while.

     

    Edit: Here is my suggestion (Tribe name translations are speculative and not very good),

     

    Citizen Infantry:

    Spoiler

    Generic Name:Burian Spearman

    Specific Name:Bouraz Harjaz

    Class: Spearman. 

    Hacker Armament: Framea

    Garb:
    Basic: Bare chest
    Advanced: Tunic, cape
    Elite:Tunic has more colors (Possibly padded), cape

    Helmet:
    Basic: None
    Advanced: None
    Elite: May have leather cap

    Shield:
    Basic:  Rectangular or oval shield, wooden boss, very simple patterns (Either unpainted except for patterns, or painted in a single solid color)
    Advanced:Rectangular, oval or hexagonal 

    Elite:Rectangular, oval or hexagonal shield; wooden boss chance of reinforced spina or more rarely simple round metal boss

    History:  

    Garrison: 1. 

    Function: 

    Special:  

     

    Generic Name:Wern Clubman

    Specific Name:Wernaz Slahanz

    Class: Club Infantry

    Hacker Armament: Club

    Appearance: 

    Garb:
    Basic: Bare chest
    Advanced: Tunic
    Elite:Tunic, cape

    Helmet:
    Basic:none
    Advanced: none
    Elite:none

    Shield:
    Basic:Oval or rectangular small shield wooden boss with very simple patterns
    Advanced:Oval or rectangular small shield
    Elite: Oval or rectangular small shield may have reinforced spina

    History:  

    Garrison: 1. 

    Function: 

    Special:  

     

     

    Generic Name: Quadian Youth. 

    Specific Name:Kadaz Knetahz           

                Class: Javelinist. 

    Ranged Armament: Barbed Javelin

    Appearance: 

     Garb:
    Basic: Bare chest
    Advanced: Tunic
    Elite:Cape, tunic

    Helmet:
    Basic:
    Advanced:
    Elite:

    Shield:
    Basic: Wicker shield
    Advanced: Simple small  shield with wooden boss (Rectangular, oval), very simple patterns
    Elite: Oval or square shield with wooden boss better painted

    History: 

    Garrison: 1. 

    Function: - 

    Special: - 

     

    Generic Name: Gotinian Slinger

    Specific Name: Gotinaz Slengwanz

    Class: Slinger 

    Ranged Armament:Sling

    Appearance: 

     Garb:
    Basic: Bare chest
    Advanced: shirtless with cape (Gave them capes earlier because some accounts say german slingers used them to carry ammunition)
    Elite:tunic and cape

    Helmet:
    Basic:
    Advanced:
    Elite:

    Shield:
    Basic: none
    Advanced: none
    Elite: none

    History: 

    Garrison: 1. 

    Function: - 

    Special: - 

     

     

     

     

    Citizen Cavalry

    Spoiler

    Generic Name: Sicambrian scout

    Specific Name:Sikambraz Marhaknehtaz

    Class: Cavalry Scout 

    Hacker Armament: Dagger

    Appearance: 

    Appearance: 

    Garb:
    Basic: Shirtless
    Helmet:
    Basic: none: 

    Shield:
    Basic: None

    Mount:
    Basic:
    History: 

    Garrison: 2. 

    Function: 

    Special: -. 

     

    Generic Name: Marcomanni Horseman

    Specific Name:Markmaniz Ridanz 

    Class: Cavalry Javelinist. 

    Ranged Armament: Javelin 

    Appearance: 

    Appearance: 

    Garb:
    Basic: Bare chest
    Advanced: Tunic
    Elite: Tunic and cape

    Helmet:
    Basic: none
    Advanced:
    Elite: 

    Shield:
    Basic: Wicker shield; oval or rectangular shield with wooden boss
    Advanced: Oval or rectangular with wooden boss
    Elite: Rectangular or oval wooden boss; may have a reinforced spina

    Mount:
    Basic:
    Advanced: -
    Elite:

    History: 

    Garrison: 2. 

    Function: 

    Special: -. 

     

    Generic Name: Ubii horseman

    Specific Name:Ubiz Ridanz

    Class: Cavalry Spearman. 

    Hacker Armament: Framea

    Appearance: 

    Garb:
    Basic: Bare chest
    Advanced: Tunic
    Elite: Tunic has more colors (Chance of padded armor) and cape

    Helmet:
    Basic:
    Advanced:
    Elite: Possible Cap

    Shield:
    Basic: Oval or rectangular, wooden boss very simple pattern
    Advanced:Oval, hexagonal or rectangular, wooden boss
    Elite: Rectangular, oval or hexagonal; wooden boss with chance of spina or metal boss

    Mount:

    Basic:
    Advanced: -
    Elite:

    History: 

    Garrison: 2. 

    Function: 

    Special: -.

     

    Champions

    Spoiler

    Generic Name: Semnones  Noble Swordsman

    Specific Name:Senoniz Herunautaz

    Class: Champion Infantry Unit. 

    Hacker Armament: Singled edged germanic sword

    Garb: Colorful tunic with cape, may have padded armor

    Helmet: Germanic metal cap, celtic (coolus and port) or looted roman

    Shield:Rectangular or hexagonal; metal boss, may have metal rim

    History: 

    Garrison: 1. 

    Function: 

    Special: 

     

     

    Generic Name: Hermunduri noble horseman

    Specific Name: Hermondoriz Marhategnaz

    Class: Champion Cavalry Unit. 

    Hacker Armament: Heavy iron spear

    Appearance: 

    Garb: Expensive tunic with cape, sometimes padded 

    Helmet: Germanic metal cap, celtic (coolus and port) or looted roman

    Shield: Rectangular or hexagonal; metal boss, may have metal rim

    Mount: Horse 

    Figure(s): 

    History: 

    Garrison: 2

    Function: 

    Special: 

     

    Generic Name: Lombard Wolf Warrior

    Specific Name:Langobardaz Wulfharjaz

    Class: Champion Infantry Unit. 

    Hacker Armament: Spear or axe?

    Garb: Shirtless or naked with wolf pelt

    Helmet: May rarely have a helmet under the pelt

    Shield: Hexagonal or rectangular with metal boss, may have metal rim;

    History: 

    Garrison: 1. 

    Function: 

    Special:

     

    • Like 1
  15. Bactrians  are interesting, one of my favorite sucessor kingdoms; would help bridge the gap between the Han and other civs in the game.

    Iranian levy spearman

    Macedonian settler Pikeman

    Iranian archer

    Indo-Greek heavy skirmisher

    Baktrian axe Hillman

    Nomad cavalry skirmisher

    Ionian citizen cavalry

    Hellenized mounted archer

    Bactrian guard hoplite (Champion)

    Cataphract (Champion)

    War elephant

    Not sure on wonder

    • Thanks 1
  16. 16 minutes ago, wowgetoffyourcellphone said:

    Texture baked by @Enrique.

    As far as number of heroes, I think it can vary by civ depending on what historical characters can be justified or are interesting. Eventually I'd like to include Hyrule Conquest's hero selection screen so you'd choose 1 hero to lead your civilization for the whole match. 

    It would be cool if the Romans had Caesar,  a bit late in the timeline but very revelant since he fought Cleopatra, Vercingetorix, and the Britons.

    Current faction is based on Polybian era tho, maybe for a possible triumvirate civ ?

    • Thanks 1
  17. 3 hours ago, wowgetoffyourcellphone said:

    Fortress
    4 different heroes. The Macedonians have a unique hero system which I hope to roll out to all other heroes in the game. This will be discussed later in this document

    Is having more than three heroes a Macedonian bonus; or do you plan to roll out that to other civs too ?

    Also the cuirass on Craterus looks great, very detailed texture.

     

    • Like 1
    • Thanks 1
  18. On 4/20/2020 at 4:03 AM, Lion.Kanzen said:

    Very nice texture can be nice for village phase Sassanids, and central Asian civs.

    Would be great for village Parthians, since they were a nomadic people who absorbed Persian and Hellenic culture upon conquering the region.

  19. On 4/17/2020 at 9:14 PM, wowgetoffyourcellphone said:

    Yeah, these should be champion and hero shields. The citizen soldier shields can be less colorful versions of these with no boss or wooden boss. 

    Since they did not use much armor, clothing and shields will be the best way to distinguish rank.

    Here is my suggestion for citizen spearman shields:

    Basic: Rectangular or oval shield, wooden boss

    Advanced:Rectangular oval or hexagonal, wooden boss

    Elite: Rectangular, oval or hexagonal shield; wooden boss, but some might have a reinforced spina or simple boss

    Patterns differ too,  basic units could have very simple ones (Painted in a single solid color or unpainted except for designs):

    latest?cb=20160112103055

    latest?cb=20160112103052

     

    • Like 1
  20. Been researching their ships,  according to Tacitus boats like the Hjorstpring one were still in use by the Suiones centuries after that find.
     

    Quote

    the form of their vessels differs from ours in having a prow at each end, so that they are always ready to advance. They make no use of sails, nor have regular benches of oars at the sides: they row, as is practised in some rivers, without order, sometimes on one side, sometimes on the other, as occasion requires

    They will probably be a very weak civ navally,  first find of a larger boat is the one bellow from the 4th century  (Based on what i read in previous posts, it seems the civ's timeframe ends after the Marcomannic wars in the late 2nd century).

    , Nydamboat.2.jpg

     

    There are a couple accounts of north sea tribes raiding in rivers or by sea but the accounts just mention boats without much specifics.

    Some possible names Fiskarijaz Baitaz (Fishing ship)  Kauponabaitaz (Trade ship),  Skipa (Light war ship).

    The first post says that units will have tribal names, possible tribes for a warship would be Suardones, Angles and Chauci (Last two are not exactly Suebian but sometimes joined them in wars).

    • Like 1
    • Thanks 1
  21. 13 minutes ago, Lopess said:

    Fortified villages in the local Amazon between the Llanos moxos da Bolivia and the villages of the Xingu

     

    https://www.nature.com/articles/s41467-018-03510-7

    Earthwork palisades could serve as city walls and geoglyph as wonder.

    Thinking of how their forestry could be implemented into gameplay, perhaps a tech that allow villagers to build trees like they do fields ?

    Or just a big boost to wood and berry gathering.

    • Like 2
  22. This thread has some information, although a few units are only hypothetical (IE Cataphracts) 

    https://www.twcenter.net/forums/showthread.php?524454-Preview-Mamleket-haHashmonayim

    I`d say one of those palaces (Either Herod`s third palace or Jannaeu's fortified mountain palace) you posted would make a good wonder.

    Alongside with Judah Maccabee, Herod and Jannaeus could be the heroes.

    I am not sure how to portray the Second Temple of Jerusalem; maybe it could be a unique building who is a kind of a sub-wonder, a super-temple required to reach phase III  that can train a high priest (Special priest with build limit of one) and provides some sort of bonus (Territory expansion, buildings harder to capture, nearby units fight harder) but also a malus if destroyed.

    I am also unsure if it should be a additional structure alongside the normal temple (Synagogue); or if it should straight up replace the temple (With the Synagogue being a civ center).

    Or maybe it should not be in game, to avoid controversy on it being a destructible structure ?

    • Like 1
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