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Posts posted by Duileoga
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On 14/10/2022 at 11:53 PM, Lion.Kanzen said:
more ideas by I don't want to open this post for a single symbol. any faction of the Iberian Peninsula is welcome.
Perfect!
-My idea for the new lusitanian symbol would be;
Treasure of "Chao de Lamas"
(The dating coincides with the time of "Viriato"300B.C-101 B.C
and the "Lusitanians Wars")
(National Archaeological Museum, Spain)
-My idea (orange and black, on the advice of @wowgetoffyourcellphone)
(But a relief in silver, copper, bronze or tin would also be interesting too.)
¿What do you think @Genava55 , @Lion.Kanzen @Stan` @wowgetoffyourcellphone @Lopess?
Sorry for the inconveniênces*
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Mod garamantians
City Garamante
War garamante vs rome
@Stan` @wowgetoffyourcellphone @Lopess @Lion.Kanzen @Carltonus @TigerDen @asterix @Genava55
@Trinketos @wackyserious @Darkcity @rossenburg @Player of 0AD @Old Roman
Disculpen las molestias*
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Yayoi Mod
(Yayoi village)
@Lopess @wackyserious @AIEND @Ultimate Aurelian @Langbart @wowgetoffyourcellphone @Genava55 @bad player @no name yet @DIYARAKUZA @Radiotraining @Lion.Kanzen @Carltonus @Wesley @LordGood
-Disculpen las molestias*
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Milenium A.D Mod;
(umayad)
(Rus de kiev)
(Carolingios)
(Norse)
(Byzantin)
@Lopess @Stan` @Lion.Kanzen @wowgetoffyourcellphone @wackyserious @Darkcity @asterix @Carltonus @rossenburg @Palaiologos @Old Roman @Trinketos @Gurken Khan
Disculpen las molestias*
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XIII Mod
West.
East
West vs East
Nómadas
@wackyserious @Lion.Kanzen @Stan` @wowgetoffyourcellphone @Lopess @Old Roman @asterix @Carltonus @Gurken Khan
Disculpen las molestias*
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On 25/09/2022 at 7:44 PM, Lion.Kanzen said:
creo que es Celtíbero
15 hours ago, Lion.Kanzen said:Para símbolo de los Celtíberos , estaría perfecto
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Fauna maya finalizada ;
Iconos;
-Las foto no está en español porque quiero que sea más internacional,
Lista;
1. jaguarundi
2. howler monkey
3. spider monkey
4. otter
5. Tepezcuintle
6. opossum-
7. iguana
8. jaguar
9. black panther
10. virginia deer
11. Pecarí
12. giant anteater
13. boa constrictor
14. ocelote
15. Cougar
16. margay
17. raccoon
18. coati
19. Mexican tamandua (anteater)
20. Tapetí
21.Coyote
22. greater grison
23. Hooded skunk
24. Hammerhead Shark
25. Sardá shark
26. killer whale
27. Cojolite
28. .White-bellied Chachalaca
29.Caimán.
30. .Paujil
31. .Timanú
32. .mazama temama
33. .Yuuk/Mazama pandora
34. .gray fox
35. .Mexican gray squirrel
36. .Dolphin
37. .nose crocodile
38. .morelet crocodile
39. .Basilisk / striped toloque
40. .giant toad
41.Xoloitzcuintle
-¿Sugerencias , críticas etc...?
Disculpen las molestias*
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13 minutes ago, Lion.Kanzen said:
Otra pregunta no hiciste Torres para los mayas?
Si las hice;
Torre grande
(defensive tower)
14.Tower defense ;----------------------(ichnal)
Torre pequeña;
(Sentry tower)
15.Sentry tower;---------------(Ch'at ichnal)- 1
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¿What do you think?
@Lopess @wowgetoffyourcellphone @Stan` @Lion.Kanzen @Trinketos
-Bonuses;
-Faction bonus;
1-"Milpa ";(The orchards are +50% more resistant than those of other factions).
2-Early monumental architecture; (All Mayan buildings except the wonder, urban centers, the pyramid and the fortress, can be built in phase 2).
3-Canoes;(-25% less cost and -25% less sea unit recruitment time, but -15% weaker compared to other factions)-Team bonus;
1) "Sakbé" or "Bi"/Paved avenues (All infantry units move +5% faster).-Special technologies;
1)In Observatory;
1)-"Tzolkin"/agricultural or lunar calendar; (The Mayan gardens have a capacity of 40% more farmers, that is, 7 farmers instead of 5).
2)-"Haab' "/solar calendar of 365 days;(Orchards cost -25% less)
3)-"Mol Haab' "/annual harvest (farmers have 20% more harvesting capacity/quantity in orchards and bushes or +5units of capacitie more).
4)-" Chak ek' "/Cycle of Venus.(Bonus +25% attack damage for all units for 1min and recharges every 20 min.)
(It would be like one of the Hindu skills in AOE 3, where a similar bonus is given.)2)In Palace;
5)-"Mih"/"0, number zero";(recruitment by groups of units is +10% faster).
6)-"Tz'ib"/writing; (all Mayan special skills and technologies take -50% less time to develop).
7)-"Aj Sul"/Administrators; (Mayan special buildings take -20% less construction time).
8)-"Tz'akaj"/Accounts-Calculations; (All Mayan special skills and technologies are -25% less in price.)3) In Templo Mayor;
9)-"Chuk"/capture or "submit to...";
-High priests can sacrifice enemies (killing them) making their own units within their aura gain +20% range per enemy sacrificed.
10)-"Temple in layers";
-The main temple has a second structure below, which allows to continue with the functions of the building, but this second layer only has 25% health than the first layer already destroyed. That is, it is like adding an extra +25% of health.
(Many Mayan buildings grew on a pre-existing one with the same functions of the previous dynasty or period, with this technology this facet of Mayan architecture would be seen a little.)4) In Ball Court;
11)-"Pitzil"/ball player (the units in phase 3 sheltered in the ball court, as X time passes, become heavy infantry units such as the jaguar warrior, such as going up to a hypothetical 4th phase with the passage of X time, but only for phase 3 units, does not allow phase 1 units to go up to phase 2 nor does it allow phase 2 units to go up to phase 3).
12)-"Tok Lom"/incendiary spears) Incendiary spears for the "Guardian warrior".
-It is a technology that allows this warrior to use incendiary spears, which do +5% damage to infantry and cavalry units, +10 damage to buildings and +15 damage to ships and siege units.
13)-"Rubber"?/rubber (jaguar warriors and light infantry that use axes gain +10% attack).------------from lopess
(Rubber/proto-chauco was already used in Mesoamerica and Mayan hair since 1600 BC, to better fix the ax blades on their wooden handles.)
14)-Run. (on a ball court)
-The units of the Ball Court, guardian warrior, jaguar and guacamallo, increase their movement speed by +20%.
(with this technology they will have a movement mechanic that looks like they are running and not walking)5) Range;
15)-"Julob Kix"/shoot poison (warriors with blowguns shoot poison, in addition to damaging when shooting, the enemy loses health while the poison lasts) It has already been implemented by lopess.6)Fortress;
16)-"Tok"/burn .(skill that increases +25% the attack on buildings for light infantry units). In places like "Chiapa del Corozo", "Becán", "Cerros" ... there are signs of arson with warlike purpose in the preclassic.7) In Barracks;
17)-"Taj"/obsidian items(units using obsidian weapons deal +15% more damage against enemy units).8) In Pyramid;
18)"Chum il"/Access as ruler;
-Hero units take 80% less time to recruit and are 25% cheaper, but lose 10% health and move 10% slower).
19)-Ix Tz'akbul yajaw/Female Successor (when a male hero dies, he is automatically succeeded by a Female Sovereign unit in the closest C.C, this can only happen 2 times maximum).9)In Market;
20)-"Konol kakaw"Cocoa trade;-Land merchants will now only trade using metals and no other resources, but this does not affect naval merchants who will continue to trade many products.
(To compensate, the faction collects +25% slow metals from the mines, since during this period hardly any metals were mined).
21)-"Kib"/shell.-Because it was formerly used as barter in the Mayan world, land and sea merchants are +10% cheaper and move +10% faster).10)In Port;
22)-"Little draft";
-The canoes can navigate on any water surface, regardless of the depth, being able to cross fords and shallow waters, but then the canoes will only allow transporting 10 units max.
(Due to the low weight of the Mayan vessel compared to the other factions since it is only a carved trunk).23)-"Fluvial Nautical";
-The canoes can cross through very narrow areas, through areas where the ships of the other factions cannot cross due to their narrowness, but their attack is reduced by -10%.
(Because the Mayans used the rivers as communication and transport routes).24)-"Cabotage";
-Mayan merchant canoes gain 25% more in international trade, but merchant canoes lose -10% health.
(Because the maritime trade was as important as the fluvial one, arriving from Tabasco to Honduras in the Preclassic, while they came to communicate Veracruz, the Greater Antilles and Colombia in the Postclassic).11)In Barn;
25)-"Chulub'Tun"/Chultún-fluvial cistern;
-Allows each and every one of all the orchards to generate 10 units of food automatically even without having farmers inside, but it reduces the useful life of the orchards to 1,000 units of food and once spent it runs out and that particular orchard disappears, like the cattle.
(That is, they would become like the gardens in Aoe 2, but would automatically generate food even when unoccupied)12) storehouse;
26) "Siho'm" / Plots cleared and burned for planting;
-Ability to collect wood, +5, but the speed of collecting metals is -10%. (only wood, it would be like an extra technology similar to the basket or the wheelbarrow, but only for wood).13) Corral;
27) "Mayan beekeeping"; (Lopess idea)
-Each and every one of the pens produce 10 units of food per minute, but also each of the units is +15% more expensive in food.More Visual;
Sorry for the inconveniences
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35 minutes ago, Lion.Kanzen said:
Y edificios que no son reconocibles uno de otros.
¿Cuáles ?
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On 01/10/2022 at 2:24 PM, Lion.Kanzen said:
I have to check each unit separately.
Genial , como habrá visto @Lion.Kanzen y @wowgetoffyourcellphone, los dividí en ;
- Infantería ligera.
- Infantería pesada.
- Infantería campeona.
- Infantería auxiliar.
- Infantería de asedio.
- Héroes
- Navales
- Civiles.
Características.
(únicas para diferenciarlos de lejos o en batallas)
Infantería ligera:
- Ataque a distancia (textura con accesorios y ropa ceñida)
- Ataque cuerpo a cuerpo (texturas de ropa olgada y ancha)
Infantería pesada:
- Las únicas unidades con escudos, ya que los mayas luchaban como los samuráis , sin escudos o usando los muy raramente. (por eso solo aconsejo que estas unidades lleven escudos)
- Bonuses que los permiten "correr"(y compensar ligeramente a la caballería enemiga)
Infantería Campeona:
- Ropa colorida
- Grandes tocados de plumas.
Infantería auxiliar:
- -Peinados regionales (cabello afeitado epi-Olmeca o cabello suelto proto-Lenca entre otros...)
- Armas propias y diferentes de los mayas (macuahuitl para olmecas y arco y flechas para lencas)
Infantería de asedio;
- Cuerpos más fuertes (musculosos)
Héroes :
- Héroe Soberano ( unidad con más adornos y joyas)
- Héroe Divino (única unidad jugable porteado sobre una litera portátil)
- Heroína Mujer Soberana( única unidad maya femenina que pelea)
Navales ;
- canoas de pesca (pequeña y con un marinero)
- Canoa mercante (La más grande , muchos adornos y con un marinero o dos)
- Canoa de guerra (la más larga y única con dos marineros y un guerrero)
Civiles;
Las únicas unidades que no portan armas .
Disculpen las molestias*
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21 hours ago, wowgetoffyourcellphone said:
Just way too many special buildings. Can't stray too far from the 0 A.D. standard. Having the Range replace the Stable is just one basic building replacing another, so that almost doesn't count. But to also include a Colony, Square, Observatory, Major Temple, Library, Palace, Ball Court, and a Pyramid, all as buildable special structures is way too much. I advocate that you make some hard decisions to make the civ feel better with the game's other civs. Can keep all the unused buildings in Atlas for scenarios.
Hello; @wowgetoffyourcellphone
-We can removed the "library"(the technologies would pass to the palace) and the "colony", leaving only 6 special buildings in a total of 25 playable structures.
New concept;
21 hours ago, Lion.Kanzen said:El icono de la pirámide prefiero que sea una pirámide.
new pyramid icon; @Lion.Kanzen
¿What do you think?
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19 hours ago, Lion.Kanzen said:
Mirá vos encárgate de hacer mejores tocados y con mejores me refiero a que los tuyos no están mal, me refiero, sino a que parezcan un poco de lejos parezcan mayas sea que se noten los penachos el cabello largo las plumas lo que sea que tengan en la cabeza qué son como figuras de animales que es parte del tocado.
También quiero que les agregues es Jade a la joyería.
Y sobre todo que las plumas sean muy habituales porque una cosa que noto es que nuestros indios no tienen plumas.
el aspecto del guerrero de nuestros indios debe tener plumas ya en la vida habitual pueden verse como los tenemos actualmente (sin las plumas).
necesito que no solo veas referencia de primera mano también veas referencias de figuritas o sea de miniaturas.
Podemos pedirle a wow es el mejor modder de 0 A.D.
Wow, you can help us with appareance(modding).lopess is busy and he is our XML guy.
Hola;
Cambios que pidió @Lion.Kanzen;
- .Plumas en mayor cantidad y más colorido.
- .Figuras zoomorfas y antropomorfas.
- .Joyería de jade (pendientes y collares)
Unidad remodelada;
Líder;------------------------------------------------ --------(Aj Payal)
Aspecto;
(Las plumas ya no indican color de facción, ahora son decorativas a diferencia de la mayoría de uniades)
(El color de facción lo indica el casco , el borde de la ropa y los nudos de la Pica"lanza larga")
Los cascos llevan máscara de ;
- Felino
- Cráneo
- Reptil
- Cánido
(El sombrero lo llevará otra unidad del editor de escenarios)
comparación;
Icono para la unidad;-Líder;------------------------------------------------ --------(Aj Payal)
;
¿Qué opina?
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4 hours ago, CovenantKillerJ said:
@Duileoga Another question, can the large structures buildings rings be made bigger? a lot of the units clip through the buildings.
@CovenantKillerJ -I didn't realize it, but @Lopess can change it. You can ask or tell me about the appearance of the units, animals, buildings, icons and other aesthetic things.
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1 hour ago, wowgetoffyourcellphone said:
Just way too many special buildings. Can't stray too far from the 0 A.D. standard. Having the Range replace the Stable is just one basic building replacing another, so that almost doesn't count. But to also include a Colony, Square, Observatory, Major Temple, Library, Palace, Ball Court, and a Pyramid, all as buildable special structures is way too much. I advocate that you make some hard decisions to make the civ feel better with the game's other civs. Can keep all the unused buildings in Atlas for scenarios.
This was my idea;
@wowgetoffyourcellphone @Lopess @Lion.Kanzen @Trinketos @Stan`
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23 minutes ago, Lion.Kanzen said:
@Lopess está un poco atareado , @Lion.Kanzen ¿Usted podría hacerlo?
¿Primero cambio los sombreros por los nuevos modelos y luego vos se encarga de hacer los ajustes informáticos...?
Disculpe las molestias*
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9 minutes ago, Lion.Kanzen said:
El icono de la pirámide prefiero que sea una pirámide.
-Se va a parecer un poco al del "Templo Mayor", pero intentaré hacerlos lo más diferentes y bonitos posibles.
===[TASK]=== Crowd Sourced - Garamantians (Faction)
in Game Modification
Posted
-Sin problema , había pensado que Númidas y Garamantes podrían compartir mismo estilo arquitectónico.
Pásenme toda las referencias y me pondré a ello. @Genava55 @Lion.Kanzen
Sorry for the inconveniences*