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Everything posted by m7600

  1. @RadiotrainingBy all means, go ahead. You can propose anything you want. Whether or not it gets accepted into the vanilla game or one of the mods is a different matter, but you're most certainly welcome and encouraged to give it a shot. Don't worry about disrupting the teamwork with your proposals for art or for code or whatever, it's not like you're taking someone's job, since everything that's done here is volunteer work.
  2. That's a nice kitbash. Apologies for stalling on these portraits, it's just that I'm not really satisfied with how they look. But, for what it's worth, I'll try and complete the series before alpha 24 gets released.
  3. Glad that I could be of help doing the easy part. Remember to credit me in your mod (just joking : P )
  4. Something like this, for starters? In options.json { "type": "boolean", "label": "Multiple clicks on units", "tooltip": "Disable double and triple click for unit selection.", "config": "do.something" },
  5. @nani I agree that function handleInputBeforeGui(ev, hoveredObject) and function handleInputAfterGui(ev) are a bit lengthy (I assume you're talking about these). They have a lot of switches and cases. Do you think that using classes or some other object-oriented approach would be better? (I haven't taken a good look at your proposal for refactoring, just glanced over it kind of quickly, but I'll look into it later).
  6. Could you give an example? I wasn't aware of that problem.
  7. It's not hardcoded. It's written in JavaScript, not c++, so you should be able to modify this without having to recompile. This behaviour is defined in input.js. Take a look at line 966 and other relevant lines in that file.
  8. Do it then. We will all be grateful for your work.
  9. It seems like some of you are not getting that I'm trying to help out vinme here. Let me remind you of some of the replies that he got in this thread. This one for example: Or this other one, which barely qualifies as a compliment: Why is it "suprisingly" intelligible? Because he usually writes stuff that isn't? While I do sympathize with these replies and I find them hilarious, I thought I'd try to go a little further and actually explain to vinme why his comments can be off-putting, instead of simply writing a snarky reply like other people have done. And yet, I'm the o
  10. I'm not a native English speaker either, yet I write "people" instead of "ppl", or "someone" instead of "some1". How is a term like "some1" not leetspeak? Not only am I not a native English speaker, but I also go out of my way to talk to people in English, German, French or Spanish if that's their native language and they don't speak English very well. I'm not asking that other people do the same, I'm merely pointing out that I put in the effort to communicate as effectively as possible. And it all starts by writing "someone" instead of "some1".
  11. Nah, it has nothing to do with being controversial or with not being polite, it's because of the way you choose to write: "ppl" instead of "people", "some1" instead of "someone", "u" instead of "you", etc. You might protest and say "But this is the Internet! This is how people speak here!" Yeah, in like 1997, maybe. We're way past that. No one really uses L33TSP34K today, not even mild versions of it. It's just straight up cringy. The "cool" way to write today is to write properly. And if you say that you're not smart enough to write properly, then I don't believe you. If you're smart enough t
  12. I think they look nice, especially the texture. It's kind of difficult to avoid a boxy look when you're doing something low-poly. Obviously it would be great if the engine supported high poly models without affecting performance in a significant way, but that would require some monumental changes, and you would have to assume that the users have somewhat expensive hardware. I think it's cool that 0 AD can run on rather humble hardware, but the 3d models have to be low poly in order for that to work...
  13. @MrLux Looks great! Amazing work. The polycount might be a little too high, but I guess that since this is Wonder, it's not a problem.
  14. m7600

    NSIS error.

    I just want to say that this thread is hilarious. I don't think gameboy has any bad intentions, there's clearly a communication problem here, maybe due to a language barrier. @gameboy Was ist deine Muttersprache. Deutsche?
  15. It may be an issue with Focal Fossa (the latest Ubuntu LTS). It works for me on the previous LTS, Bionic Beaver (18.04)
  16. I feel like all of the portraits that I made should be improved. I'm not really satisfied with any of them. But thanks for committing most of them @Stan`. Though I will want to rework all of them. However, I cannot do that until I get better at art, which is what I'm currently focusing on. Aside from studying the fundamentals (one can never study the fundamentals enough), I'm also experimenting a little more with Blender in combination with MakeHuman. Here's a screenshot of what I'm currently doing. I'm trying to achieve a sort of line-art looking mesh, to be colored at a later stage.
  17. I understand that, but allow me to play devil's advocate for a moment. MakeHuman will make your modding much, much easier. It doesn't take any time to learn. Less than a day, at most. You'll be able to quickly draft what you want the portrait to look like. It is guaranteed to be a time saver. I sound like a salesman now, but MakeHuman is free and open source : ) I'm just really enthusiastic about that program. The devs have done a fine, fine job with it. Yeah but like I told @Stan` via PM, maybe I will die in a car crash or something, I dunno. Seriously, my wish would b
  18. Here's a screenshot of MakeHuman to convince you. Everything is done with checkboxes and sliders. No 3d knowledge required.
  19. Yes, it does. They are controlled by moving sliders around. I urge you once again to download that program and try it out : P It's really worth it, trust me.
  20. Sure. Looks good to me. Looks pretty cool. Kush hero Amanirenas.
  21. No problem. Yeah, I wanna finnish a 1.0 version first, and then I'll edit what needs to be edited. But the 1.0 version will include all of the edits that have already been pointed out. Lol at the quote by Chanakya BTW. The irony
  22. Nah, they suck. But it's the best I can do right now. But thanks anyways. Actually, there is. While I'm nowhere near the artistic level of Victor Rossi, I still want to give it a try. Yeah, I'm just going for it. My versions will not be as good as the ones that already exist, but I would still like to try. Hopefully I will improve with time. Correct. BTW I just saw your sketches for the Roman helmets, apologies for the delay. They're pretty cool. Ever thought about doing digital sketches or 3d modelling?
  23. For what it's worth, here are my 2 cents: Balancing has many aspects, and some of them can be reduced to number-crunching. Not all of them, but some. This being so, that could be done with a script. I'd like to quote an idea that @Wijitmaker had and that it would be really worth pursuing:
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