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Everything posted by m7600

  1. Oh yeah, I totally get that. I'm just saying that after several years, things got messy. Their monetization scheme in general was quite scummy. And the controversy they had with GIMP in particular was especially nasty.
  2. Honestly, I wouldn't call this a philosophy. And I find SourceForge to be rather... icky. Other than that, I suppose that what you say sounds agreeable.
  3. This is something that you can do yourself. It doesn't require any coding skills, just a little bit of XML editing.
  4. It's good that the Han finally made it into the main game.
  5. @Sevda Maybe it's just my imagination, but I get the feeling that you want to talk about stuff from Germany. If that's the case, I'd say you would get more positive replies if you discussed more interesting things, like music and cinema for example, instead of parking spaces and toilets. But hey, to each their own, if you're passionate about these other mundane topics, more power to you. I just don't think you'll find a lot of people that share those same interests in 0 A.D.'s forums.
  6. To be perfectly honest, I don't think that ranting about parking spaces in Germany will improve any aspect of 0 A.D.
  7. Well, if I mention Alestorm, might as well mention Swashbuckle as well. PARTY BOAT, PARTY BOAT
  8. Yeah, Maori Metal is definitely cool. I have to acknowledge here True Scottish Pirate Metal as well. "You put your faith in Odin and Thor, we put ours in cannons and whor3s" It's impossible not to like these guys.
  9. Ha! I would have never expected some old Swiss fart to like this kind of music. Well, now I have a better opinion of you. Kreator is definitely solid. Gojira is probably the the best of the newer generation. Amon Amarth is ok I suppose, though it's not really my thing. Same goes for Tyr. Rotting Christ was really solid early in their career, but then they became a bit lame. I'm mostly looking into African metal nowadays. European/Viking themes get kind of repetitive after a while, so naturally one looks to other continents and other mythologies.
  10. Lol, @Genava55 you listen to Slayer? I would have never guessed.
  11. Did you rescale the model in object mode or in edit mode? If the former is the case, did you apply all transformations before exporting?
  12. Yes, I'm sure @wowgetoffyourcellphone will simply eliminate his mod just because you can't distinguish the units in question. And I'm sure that the players who like his mod will simply delete it from their computer.
  13. Then make new 2D textures to differentiate them. Talking is cheaper than making new art. And it's also less useful.
  14. It's a mod. You might as well ask why do we need a Pony mod? Why do we need Hyrule Conquest? Why do we need Terra Magna? Etc etc etc. Then don't play the mod.
  15. Have you ever taken a crack at the Riemann hypothesis? You'll get a million dollars plus bragging rights if you solve it.
  16. I mean, on the one hand, I totally get what you're saying. But on the other hand, retro graphics are kind of fashionable these days. Like, for example, pixel art is a thing again. And some people genuinely prefer the whole old school text over graphics thing. So, if we're talking about aesthetic preferences, who are we to judge? Yet, having said that, I just don't think that this sort of retro GUI fits with 0 AD's general style, so that's why I'm not on board with it.
  17. No, I would not. But it's fine for a mod.
  18. A constructive critique: the font size for "Woman" and "Slinger" is larger that the other two. Also, the text for "Slinger" seems to be higher than the others, and "Jav Cav" seems to be lower. Another point is that they would look better if they were centered, not to the left.
  19. In theory, yes. However, if we take into account that there is a certain pattern in the posts that the user in question usually makes, a patten in which that type of humor is absent, then I would say no, it's not possible in this case.
  20. Sure, in theory, I don't think that anyone would be against that. But consider what your suggestion entails. The best way to do this for a single portrait is to have an artist make it from scratch, either entirely in 2D (Photoshop, Gimp, Krita, etc.) or a combination of 2D and 3D (Blender, Zbrush, etc.). That's feasible for a single portrait, like for one of the heroes. But when we consider just regular units, mercs and champions, we're talking about hundreds of portraits. Given that, it's much more expedient to make the portraits using the game's models and textures, as it's currently being done. There's also a sort of middle-groundish solution, which is to use a combination of MakeHuman, some of the game assets (helmets, armor, etc.) and a little bit of 2D painting and editing. That's the workflow that was used for the hero portraits. But there are far more non-hero units than heroes. So, at the end of the day, it's just more expedient to stick to the current way of making the non-hero portraits. But if you, or anyone else, wants to talk a shot a portraits, then by all means, go ahead.
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