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Iakobos

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Posts posted by Iakobos

  1. Hero portraits : No problem seems all pretty straight, easy specs.

    Background :

    -Tiling: No problem specially knowing it on advance (thanks for the warning ! ). I've spent my work life tiling stuff, so, no biggie :wink1: .We're sure there's not also needed tiling top with bottom, right ? That would be quite harder and leave it as a less coherent illustration.

    - Separated in several layers : I guess 2 layers: one for characters + other for background ? Or more than two?. In any case, no problem, and I had already noticed that parallax slight animation, so,was counting on that.

    - Texture powers of two, oki. If someone has the exact size of the background-tile currently being used, that'd be amazing for both me and the programmers :) 

    - The most important point : As seems I am going to do this one about the Celts,  anything this composition should be about ? IE, Does it need to be some characters/fighters in close/middle camera shot, and a background with a roman/greek or whatever city/fort  (which supposedly they're going to attack) ? Totally fine if so, or also if not . Or is it "free theme" for me about Celtic culture/Celts (obviously focused on combat, due to the game). I don't mind whatever must be the situation/composition, I only need to know what's the case or already defined idea, or if that's on me.

     

  2. Oki.... I'm not too bad searching (indeed, I always search for my own refs for client work, etc) but I'm having some surprising issues to find the threads about menu backgrounds and portraits....  The 3D meshes ones pop up even without searching....

    All I could find are these ...

    About backgrounds (this is my major interest, as would be complete illustrations which I can also show as portfolio samples at my site )  :

    https://wildfiregames.com/forum/index.php?/topic/17180-main-menu-background/page/6/

    About portraits (indeed, I'd be inclined to paint (100% paint) these heroes portraits, not "unit" portraits, at least for now. Well, in any case, those who aren't assigned even by thoughts to anyone)

    https://wildfiregames.com/forum/index.php?/topic/21299-portraits-for-heroes/page/8/

    Also ... Have been reading threads in 3D meshes and anims threads. Seems you have some really active members (Alexander, for example) at that, and very good. Who are taking care of all. Does not seem to me that you need help there.  And I would need to get up to speed with all the engine specs. So, I decided to focus only at first in those two things : Menu backgrounds and (heroes, for now) portraits. Also, I believe is where I can be more helpful (more skills developed there than in other areas). I'm more eager to do that, but also, I think is a better fit, for now.

    So... if that (celtics ? ) menu background has no one assigned, or well, any other complete background/illustration of the kind/size, please if Stan or anyone is so kind,  let me know which is it (the info/specs to make it) , where I can read the specs of what is needed.

    Also, the portrait heroes thread seems self explanatory.. an image of the size of any of those already there, I would only need to know which heroes are pending to be made and not assigned to anyone, yet. I seem to see here people really savvy about history, if there's some need to be very historically accurate or something, and need/wish to post references about those (whatever I'm assigned, lol), ideally before starting, feel free to !

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  3. For all and any content (I attached to a post samples of my portfolio, in my first post here, that content does not apply, obviously, as was not for the project) that I would make for this project I declare that :

    I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.

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  4. Ouchy.... Seems I already made something wrong....

    I uploaded in its day the samples (is a commercial project) you have already seen in my first post . I just removed them, as was going to paste that paragraph in that thread (for the legal stuff, confirming that future uploads on this forum would be CC BY-SA 3.0). I just realized the legal waiver says.... "for future and past work that I uploaded"... But those samples (even if I wanted badly to be so) which I uploaded for you to check at least a small sample of my work, can't be provided for free in anyway, nor used other than as my portfolio, to get a job or gig (not due to me, but for third parties). But the paragraphs says... "in the past", too, and I can't make those shields icons free (wish I could!...).

    Of course, zero problems for anything (other than my portfolio) done from now on for this project and posted here (since now). As that's the idea (CC BY-SA 3.0 and all).

  5. 3 minutes ago, Lion.Kanzen said:

    I help to Rossi at the first time with this. Many Hellenistic Portraits are missing.

    All Seleucid... All Ptolemaic.

    Great to know !!

    I'll dig in that direction tomorrow (having or not time to start it already tomorrow :) )

    Hellenistic and Ptolemaic, maybe.  :) I'll dig all specs to make those portraits.

    I'm guessing they can be done as fully painting, right? (brush painted but realistic)

  6. 5 minutes ago, Lion.Kanzen said:

    I good to know how we can work together, the fauna is important. But you are right.

    Yep, I believe there's such an amount of tasks pending, that rarely would be an issue.  :) The safest IMO is to pick something that is not even started, neither mentioned by anyone to be in their future plans. (the illustration of the celtics background could be a good one, or a portrait that is not taken by anyone, or any fauna model not even started (but for 3D I know I'll need to check many specs, hehe (polygon count, size of texture, style of UVing, use the script (not a prob to use a script in blender, though), max and minimum timing (or nº of frames) for the animals anims, types and number of animations...A lot to read, hehe. That's why I don't know if maybe is better to start with sth less technical like illustration/portraits, 2D stuff)

  7. Thinking it well, my main interests, once I'm a bit more free (time) would be of the kind, if there are slots free there (seems there are) :

    For illustrations the main thing that would be nice to have are some new main menu backgrounds to complete the missing factions (eg the celtic factions) I will give you more information on how it's done if you are interested
    Another type of thing we need are hero portraits (see the "Portraits" section of the art dev task thread)

     

    Interested in both, actually...

    Are those backgrounds (like the celtic stuff) like those that show up before starting a game or when the player has finished one (I have only launched the game a couple of times, sorry) ? Because I can quite make stuff of that nature (IMO, as is kind of recent years (decades, lol) my main job/strongest skill).

    And ...

    The 3D animals thing.  :)  

    Even texturing/modeling (if it means I can animate  them as well, hehe... or just modeling + texturing, why would I be rigid with anything... )

    If I have time, and there's free slots of those, I know I'll enjoy that more :D .  But once done a bit of that, might be functional to help with icons, for the god of the project (or other task that might be important).

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  8. Aha, it's good that there's a lot to do (in a way, lol), as then almost anything will add up, and there's variety. Yep, I'll check the lists, and will pick anything that is pending. Most surely something illustration/animation related, or even some modeling of meshes that absolutely no one has in their even longer term roadmaps. Also, it seems (to me) that in the team and external contributors, there's quite some 3D people (and knowing well the engine pipeline), anyway, I probably will give it also a try, and see if I'm actually helpful there...

    Perhaps there's less illustrators ? I might start with something of that field (maybe), which also has surely less probability o having to ask for help/time from another member (simpler pipeline). In any case, I will double check that whatever it is (illustration, 3d, anims, icons...) is not something that exist in the plans of any contributor, not even in their thoughts, so to speak. I'll probably just ask in that thread or something, before going for a first task... that can be the easiest, safest and fastest.

    Yesterday though, two clients "attacked me" (er, in a good way, they need installments finished) each by one flank, lol. I mean, I have suddenly a ton of work, that's why I'm lowering the words count in this thread, yesterday and today (sorry) :). Anyway, love your chilling style for it, makes the contribution more realistic and possible (and fun).

    I have a question....  I did not understand (or I think I didn't) the following :

    Quote

     digitalizing draws or makinf digital draws.

    It could mean two or 3 things, I got a bit lost there, all your other explanations are very clear.

  9. Oki, have read all the new information, from all of you, quite complete, thanks a lot.  :)

    Yet though, I've had a long and difficult day with a client, I will process all the data better and in detail tomorrow. But I can already see that several tasks grab powerfully my attention (illustrations, portraits, animation, icons and animals (be it modeling, texturing or animation)). It will go depending on time available and all that, like for everyone. 

    (PD: for the commitment I can realistically compromise, I'd see myself more of a probable "eternal external" contributor  ;) )

    About the rules, yep, they seem reasonable, anything to contribute here must have its full sources, and with the rights and licenses, no probs. :)

    But I will process and reply all better tomorrow (or the reply the day after tomorrow, depending on this one person from today, and another client)

    Valete,

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  10. About animation.... the specs are a bit complex (as in any game modding...), https://trac.wildfiregames.com/wiki/AnimationExportTutorial     I got a bit lost in the xml generation part....I thought you'd have some standard skeleton (even for animals) with the right (for the engine code) bone naming, scale, position... But oki, a matter to study. Or doing other tasks not involving an xml, hehe (or just provide the animated blend files....). EDIT: Wait... Is it just replicating the armature hierarchy in an XML file without minding about the particular bone naming (so, whatever can go except a "." dot ?), neither the bone count, or etc? Just a "dump" ?

    Also, I'm reading you are baking (this for modeling/texturing, not animation, as I know the baking of frames are necessary, and that's not a prob)  AO and normal maps.. at the size it is seen in the max zoom, is not enough just to hand paint (I recon is my preference) the textures ? Tho I can see the advantage of using a spec or metallic map for metals if there's dynamic lighting.

    EDIT: Forgot to ask...is it fine to use Blender 2.8 ?

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  11. 4 hours ago, Nescio said:

    Yeah, that's probably wise. Some animals lack animations, I don't know the details, Stan does. And undoubtedly there are many other potential tasks.

    yup, animation (humans' or animals ones, I'm equally interested) is something I'd really like to do, some of it at least. The animals anims seems like a good idea. But as you say, he'll ping me with whatever the current project needs are, is not like I can take care of a lot, sadly (wish I was 15 again, sigh).

    Icons are quite faster to do than anims (mainly as don't have to deal with certain engine specs and getting into all that doc), but I'm strongly motivated for the anims, having a ton of portfolio already about icons, hehe. But I like doing icons, so, whatever is not already in someone else's plate, we can discuss what lil things of it I can take. My very strong preference are 3D animations in Blender.  I've helped the usual main animator (when he/she was sick or sth, lol) of the staff at some places animating in Max's Character studio, and with bones, and then animated characters in Blender a bit for several web flash games in a business with a friend. I know quite about rigging and weights, tho gotta get up to speed with latest Blender's improvements in that area. Second main motivation would be full page illustrations (or smaller) if any of that is needed, yet, or portraits. But if icons are more of the urgent needs, I'd do a bit of that instead. Is quite fun, too. Anyway, seems it's a chilling project,  not over stressed, so, through time other tasks might go getting done, of different nature, who knows.

    So...icons are black and white, not colored, or that it needs both versions ? Not at prob in any case. Also, the 128x128...I typically work in raster (not vectors, tho all my logos are done in vectors, of course. But for icons, I mean) . And it depends, but I usually get better results in doing a 128x128 that scales to 64 by software but then the 24x24, 32 and 16 I'd typically pixel-art make them by hand for optimal results. Now, the engine might be only allowing to load a single 128x128 to be scaled to all sizes. That's perfectly fine, one does design it so once scaled to 16x16 it doesn't look too terrible  ;) . I only say this as I don't mind doing an extra pair of versions for each if it's allowed. Anyway, this is only to clarify a bit those tech matters... as if icons tasks (which are fun for me, too) are already taken and/or there are animation/illustration tasks to be done, I'd prefer those, quite. Anyway, seems stan carries an account of all needed, and is managing the art works, so, he'll know.

    BTW, can't dedicate time to a full match, but played some minutes the game (I'm afraid not the dev version) for a first time (only had seen a ton of screenshots), and it seems fun, for an (kinda ex) AOE 2  player :)

    Lion, the ref pic and icons' style comment are indeed very useful. I'd make game screen caps anyway, and would open other icons to see in detail how are they made,  to ensure all goes design-coherent.

  12. Thank you Lion.  :)

    I'm trying to keep it not too revealing, but I can (er... confidentially) show my complete portfolio (2D, 3D, illustration, UI, etc) by PM or email to Stan or other permanent collaborators (you seem to be one: I had read quite some stuff here before deciding to post that) . Just don't want to be identified, as this I take it as a hobby and...clients want one to dedicate 200% of the time to the projects (understandably, but everyone has a hobby... even if some minutes a day.. I was/am lacking one...)  

    Question: How are so many of us here having Spanish as first language ? Is not that common in general in these kind of projects... Maybe AOE (I was particularly fan of the medieval stuff, I'm afraid) had a very strong influence in Spanish speaking countries in its day, and SEO/Google leads these fans (which we are) here... Another seo/people attracting point could be history....geez, quite some experts here. I've just finished (not the samples posted one, that's fantasy/medieval) a years long paid project which was quite historic references dependent, so, not that the matter scares me.

  13. Oki, all sounds good, people, and no hurries, Stan. :)  . Is mostly about if I can do something for the project, I'm crazy busy as well, but I should be able to do some element (animation, illustration or sth UI, being my personal preference, almost in that order, if there's stuff of that kind to be made, that'd be cool)   with good care and all, that'd be nice.  :)

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  14. Hello, AOE fan and seasoned "graphics worker"  here. I am an illustrator, 3D modeler (this includes UV, texturing, characters with correct anatomy, props, buildings, etc), comic author, pixel artist (as in pixel art for mobile games, and also pixel art for UI stuff), UI (not really UX) expertise, web designer (only coding HTML and CSS), worked in several game titles (at 4 game companies, but not big ones), also free mods (back in the day when I had time, lol), and currently freelancing for board (and card) games illustration and design, 3D for miniatures 3D printing (I mean, gigs for that), and eventual oil portraits (some people still like that for a wedding, mascot, and etc...).

    The  problem is I have very little time, and can't justify to work in unpaid projects, because my full time freelancing already provides low income, and as part of it goes to help some in desperate need (so, not really can allow myself to dedicate big chunks of time to free contributions). But I could have time after lunch most days (some minutes, but that's a lot in what it can produce....), if is there some possible way to contribute. In the case you have tasks that are not involving too much team coordination, neither require a lot of tech specs. Mostly as those require often more work than making the art (have worked a lot in mods, and in actual games, I know that). IE I've seen the specs for  blender anims, and of course it makes sense, no engine would require less than that (I've seen quite worse) but this help would be more artistic than technical (when I'm into doing those complexities, gotta be paid, and then I do whatever it takes, no matter what).

    So, things I might be helpful at... Icons for UI, interested/motivated in large ones... "Maybe" full page illustrations. Maybe UI designs. Largely interested in Blender animations IF someone else could take care about the importing stuff (to the engine) and I could start from already compliant 3D models (ie, having its bones properly named and all stuff, for the game). Specially motivating would be complex animations, as the purpose (the part for my own benefit) here would be to add some animation sample to my portfolio page. I have only animated as a helper guy to the animator of every studio, being a worker covering mostly all the other areas mentioned (and some more...SEO, some scripting, video editing, etc). The other stuff also adds portfolio samples (to my site), but animation is what I'm lacking more of samples.  It's always good to add more big scale illustration work. So, that could be fine, too (due to clients work, I'm used to adhere -and research- to specific historic references).

    My experience at companies was 100% with 3DS Max (a bit of Maya), but since many years (v. 2.28c) I've been using Blender for my eventual 3D freelancing. That does not mean I'm a Blender expert, only that it served for my particular freelancing. I'm expert in modeling/texturing in general, anyway. My strongest point is illustration.

    Pardon my English, is not my first language.

    So, I know is a large IF, and probably no collaboration would be possible. But well, just in case. If ends up as not being possible, I'm a huge fan of RTS games, specially Age Of Empires (Conquerors), so, I guess I'll be just chilling around, anyway.

    Attached samples to be removed soon, they have copyright, and rights, so, shall not be used in anything, other than me showing samples (I know about all of the contributions needing to be open sourced, and the thread where I'd have to post that paragraph, in case I'd contribute, before the fact).

     

    Edit: Removed the samples (I believe most team members had already seen them), as I am about to paste that legal waiver in the particular thread, while these samples wouldn't be part of the deal. But yep anything that I'd make from now, for this project. So, heading for that thread.

     

     

     

     

     

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