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Shiqi

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Posts posted by Shiqi

  1. @vladislavbelov Yes I saw the main menu ,the CPU is BCM2837B0 

    System_info.txt

    Spoiler


    (generated 2019-06-29 07:04:18 UTC)

    OS             : Linux 4.19.50-v7+ (#896 SMP Thu Jun 20 16:11:44 BST 2019)
    CPU            : armv7l, unknown
    Memory         : 874 MiB; 315 MiB free
    Graphics Card  : Broadcom VC4 V3D 2.1
    OpenGL Drivers : 2.1 Mesa 19.1.0-devel; OpenGL 2.1 Mesa 19.1.0-devel
    Video Mode     : 1280x768:24
    Sound Card     : ALSA Default; bcm2835 ALSA, bcm2835 ALSA (CARD=ALSA,DEV=0); bcm2835 ALSA, bcm2835 IEC958/HDMI (CARD=ALSA,DEV=1); vc4-hdmi,  (CARD=vc4hdmi,DEV=0); 
    Sound Drivers  : 1.1 ALSOFT 1.19.1

    OpenGL Extensions: 
    GL_ARB_multisample
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_copy_texture
    GL_EXT_subtexture
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_EXT_compiled_vertex_array
    GL_EXT_texture
    GL_EXT_texture3D
    GL_IBM_rasterpos_clip
    GL_ARB_point_parameters
    GL_EXT_draw_range_elements
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_separate_specular_color
    GL_EXT_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_ARB_framebuffer_sRGB
    GL_ARB_multitexture
    GL_EXT_framebuffer_sRGB
    GL_IBM_multimode_draw_arrays
    GL_IBM_texture_mirrored_repeat
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_transpose_matrix
    GL_EXT_blend_func_separate
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_secondary_color
    GL_EXT_texture_env_add
    GL_EXT_texture_lod_bias
    GL_INGR_blend_func_separate
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_NV_texture_env_combine4
    GL_SUN_multi_draw_arrays
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_EXT_framebuffer_object
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_MESA_window_pos
    GL_NV_packed_depth_stencil
    GL_NV_texture_rectangle
    GL_ARB_depth_texture
    GL_ARB_occlusion_query
    GL_ARB_shadow
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_window_pos
    GL_ATI_fragment_shader
    GL_EXT_stencil_two_side
    GL_EXT_texture_cube_map
    GL_NV_fog_distance
    GL_APPLE_packed_pixels
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ATI_draw_buffers
    GL_ATI_texture_env_combine3
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_MESA_pack_invert
    GL_ARB_fragment_program_shadow
    GL_ARB_half_float_pixel
    GL_ARB_occlusion_query2
    GL_ARB_point_sprite
    GL_ARB_shading_language_100
    GL_ARB_sync
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_buffer_object
    GL_ATI_blend_equation_separate
    GL_EXT_blend_equation_separate
    GL_OES_read_format
    GL_ARB_color_buffer_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_rectangle
    GL_EXT_pixel_buffer_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_ARB_framebuffer_object
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_packed_depth_stencil
    GL_ARB_vertex_array_object
    GL_ATI_separate_stencil
    GL_EXT_gpu_program_parameters
    GL_EXT_texture_sRGB_decode
    GL_OES_EGL_image
    GL_AMD_performance_monitor
    GL_ARB_copy_buffer
    GL_ARB_half_float_vertex
    GL_ARB_map_buffer_range
    GL_ARB_texture_swizzle
    GL_EXT_texture_swizzle
    GL_ARB_ES2_compatibility
    GL_ARB_debug_output
    GL_ARB_draw_elements_base_vertex
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_provoking_vertex
    GL_ARB_sampler_objects
    GL_ARB_texture_multisample
    GL_EXT_provoking_vertex
    GL_NV_texture_barrier
    GL_ARB_get_program_binary
    GL_ARB_robustness
    GL_ARB_separate_shader_objects
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_texture_storage
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_AMD_shader_trinary_minmax


     

     

  2. pi@raspberrypi:~ $ 0ad
    TIMER| InitVfs: 37.584 ms
    Writing the mainlog at /home/pi/.config/0ad/logs/mainlog.html
    TIMER| CONFIG_Init: 33.7722 ms
    Sound: AlcInit success, using OpenAL Soft
    TIMER| shutdown ConfigDB: 2.448 us
    TIMER| resource modules: 26.9786 ms
    TIMER TOTALS (9 clients)
    -----------------------------------------------------
      tc_pool_alloc: 0 us (0x)
      tc_png_decode: 0 us (0x)
      tc_dds_transform: 0 us (0x)
      tc_transform: 0 us (0x)
      tc_plain_transform: 0 us (0x)
      tc_ShaderGLSLLink: 0 us (0x)
      tc_ShaderGLSLCompile: 0 us (0x)
      tc_ShaderValidation: 0 us (0x)
      xml_validation: 0 us (0x)
    -----------------------------------------------------
    TIMER| shutdown misc: 1.54423 ms
    TIMER| InitVfs: 1.48307 s
    Writing the mainlog at /home/pi/.config/0ad/logs/mainlog.html
    TIMER| CONFIG_Init: 18.5609 ms
    Sound: AlcInit success, using OpenAL Soft
    UserReport written to /home/pi/.config/0ad/logs/userreport_hwdetect.txt
    TIMER| RunHardwareDetection: 119.764 ms
    TIMER| write_sys_info: 14.408 ms
    No SSE available. Slow fallback routines will be used.
    TIMER| InitRenderer: 68.3025 ms
    TIMER| ps_console: 47.3143 ms
    TIMER| ps_lang_hotkeys: 11.9116 ms
    TIMER| common/modern/setup.xml: 1.64101 ms
    TIMER| common/modern/styles.xml: 3.52279 ms
    TIMER| common/modern/sprites.xml: 24.7929 ms
    TIMER| common/setup.xml: 3.06446 ms
    TIMER| common/sprites.xml: 6.28501 ms
    TIMER| common/styles.xml: 872.196 us
    TIMER| pregame/backgrounds/: 3.52686 ms
    TIMER| pregame/sprites.xml: 4.29905 ms
    TIMER| pregame/styles.xml: 412.765 us
    TIMER| pregame/mainmenu.xml: 218.369 ms
    TIMER| common/global.xml: 5.66339 ms
    TIMER| common/modern/setup.xml: 1.32798 ms
    TIMER| common/modern/styles.xml: 1.5221 ms
    TIMER| common/modern/sprites.xml: 18.1665 ms
    TIMER| splashscreen/setup.xml: 1.50955 ms
    TIMER| splashscreen/splashscreen.xml: 155.91 ms
    TIMER| common/global.xml: 6.0712 ms
    TIMER| common/modern/setup.xml: 1.37756 ms
    TIMER| common/modern/styles.xml: 1.717 ms
    TIMER| common/modern/sprites.xml: 18.3235 ms
    TIMER| common/setup.xml: 3.36727 ms
    TIMER| common/sprites.xml: 6.50647 ms
    TIMER| common/styles.xml: 970.531 us
    TIMER| gamesetup/setup.xml: 1.58653 ms
    TIMER| gamesetup/styles.xml: 279.846 us
    TIMER| gamesetup/gamesetup.xml: 4.60184 s
    TIMER| common/global.xml: 25.129 ms
    Writing replay to /home/pi/.local/share/0ad/replays/0.0.23/2019-06-29_0003
    TIMER| common/modern/setup.xml: 1.39184 ms
    TIMER| common/modern/styles.xml: 1.53048 ms
    TIMER| common/modern/sprites.xml: 19.0513 ms
    TIMER| common/setup.xml: 3.0944 ms
    TIMER| common/sprites.xml: 6.53605 ms
    TIMER| common/styles.xml: 943.447 us
    TIMER| loading/styles.xml: 439.796 us
    TIMER| loading/sprites.xml: 2.42513 ms
    TIMER| loading/loading.xml: 163.104 ms
    TIMER| common/global.xml: 6.33178 ms
    Segmentation fault

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