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happyconcepts

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Posts posted by happyconcepts

  1. O a.d fails ubuntu safety checks. Hmmm...

    And yet the loud and unlearned among you blame "others" and call it ddos. This lie is such a convenient excuse. And very boring and banal by now.

    Which of you in this forum beside wildfire games are being enriched by this scam?

  2. wood stone metal food are defined in resources.js and apply universally.

    The techs are in another folder and also support faction-specific technologies too. So in my mod the Dutch have a mercantile tech upgrade whereas the French get a different one.

    Technologies can be defined as a pair so that the player is able to utilize only one or the other but not both.

    Buildings are just like units, requiring food metal etc. or whatever else you add to resources.

    Here look at the files on github..

    /simulation/data/ on github

  3. 9 hours ago, Ceres said:

    How about some extra functions for the mini map? E.g. the possibility to toggle some items of interest like show only enemies or only allies or only neutral civs, emphasize locations of civic centres (or make them more visible in general?), show paths of patrolling units or merchants, etc. (If that makes sense on the mini map at all).

    @Ceres but performance issues aside, I like your suggestions and perhaps some could be tried in a mod if its too intensive for the base version of 0 a.d.

    • Thanks 1
  4. 4 hours ago, StarAtt said:

     

     

    They should choose the cloest one from the target but not from themselves.

    No they shouldn't. Unless you are a one handed gamer.

    Or you cannot count past 8 up to 10

    Or cannot be bothered to choose where to click to send your units in the game you are playing.

    Or cannot be troubled to look away from the glorious artistic vision of your civic Center long enough to manage your units.

    But Im a gamer.

  5. On 29/05/2021 at 1:20 AM, Stan` said:

     

    Basically the Ubuntu developper maintaining the PPA hasn't been able/had time to make it compile following the ubuntu guidelines so it's severly outdated.

    @Kim There are many more mods available for that "severly outdated" version 23b of 0 A.D.

    So I would not call it severely outdated.

    If security of your pc is important to you then of course think about where you are downloading from. Flatpack, snap, etc may introduce the vulnerabilities that you do not want.

    You deserve to know these things from the "official" maintainers of 0 A.D.

     

  6. 53 minutes ago, BreakfastBurrito_007 said:

    20 minutes in a24. At this stage, everyone is out of metal, no one can successfully flank or maneuver, and the map is totally built up with fortresses, towers, temples and walls.

    Oh but the 0 a.d. art project looks good at that point. If you expect to play a game instead of an art project ... 

     

    • Haha 1
  7. 3 minutes ago, Grapjas said:

    Could make stone mines have less stone though. 5k to 3k or whatever.

    I like this idea of reducing each mine's resources.

    Stone mines were already reduced like this in Aye Pirates, but there is also a buffed trading mechanic for stone (it fetches a higher price) and the stone mines are spawned away from starting CCs.

    So a few different deltas for stone... and it works ok for me atm so I thought I would share it.

    • Like 1
  8. I think Wildfire Games as the maintainer should make an official linux release that they stand behind, as the official maintainer.

    WFG is not being accountable to only offer a download from "other" sources such as other parties' PPA and snap installs.

    What is the security problem with 0 A. D.?

    Too much telemetry e.g. spying? 

    Too little GDPR compliance?

    We can only speculate when there is such a loud silence over non delivery of the game.

     

     

     

     

  9. Who created this problem in Alpha 24 by disrupting the build requirements for stone?

    I have been modding for two years now. Would be nice to see some effective use of y'all's time. Instead of these mindless changes just for the sake of someone's ego and to pad their commit history. Would be nice ...

    • Thanks 1
  10. 4 hours ago, SSplat said:

    Other bugs include : some trees were placed as decals and can be deceptive non harvestable.

    I placed some trees as decals ... but as a feature and not a bug. Because in the mod the view is that not all trees are suitable for lumber.lumber.S SSo in Aye Pirates mod (it's for A23 and less than 100 MB size) you may find some fun.

    Note: Aye Pirates mod has not yet upgraded to Alpha 24. Its WIP.

     

    • Haha 1
  11. On 10/04/2021 at 8:59 AM, mysticjim said:

    Lone developers working on vanity projects do exist, and I suggested 0AD isn't that project (which it isn't). But when context is taken into consideration and is applied logically, that also suggests that not all lone developers are working purely on vanity projects, which clearly they aren't - and clearly I didn't suggest they were either - nor did I suggest a lone developer working on a vanity project is good or bad. The logic you're applying is akin to announcing that I'm allergic to rabbits, therefore I must be anti or against all furry animals, presumably because you say I do.

    And exactly what is wrong with a lone developer working on a vanity project if that's what makes them happy? 

    Let me know when you want to stop trying to make excuses and start a discussion instead.

    Nothing wrong with you working on your lone youtube channel project to make your ego happy. What's wrong in my book is your attitude toward other's projects and so I think that isn't what 0 AD needs from a PR perspective. I suspect its your ego but I am only speculating.

    and BTW I gave a view to your 4v4 rumble video posted today.

    @mysticjim

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