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Freagarach

WFG Programming Team
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Posts posted by Freagarach

  1. 17 minutes ago, man_s_our said:

    I'm already working on this one (but the archer's firing speed and accuracy is what gets negative effect by movement speed. not the opposite) in other way.

    the problem is that this needs huge edits on UnitAI and some other components. so you need patience.

    That would be huge. ^^ If you do get it working (whilst not breaking everything ;P ), please make a patch on Phab. Also, feel free to ping me on IRC (#0ad-dev on Quakenet) if you want to discuss something (even ping when I'm not online, I follow the logs quite regularly).

    • Like 1
  2. I feel the urge to react to the OP, so here I go. :)

    On 23/10/2023 at 6:45 AM, Diablo said:

    0a.d. is a joke among the gaming developers community.

    Haha! :D I like jokes.

    On 23/10/2023 at 6:45 AM, Diablo said:

    No game has ever been in Alpha mode for so long.

    No game has ever looked so good/worked so good in Alpha. It has become a signature, whilst still conveying that we may overhaul our code at the blink of an eye.

    On 23/10/2023 at 6:45 AM, Diablo said:

    No game perpetuated bugs over and over all updates.

    Do you have a reference for this?

    On 23/10/2023 at 6:45 AM, Diablo said:

    fix the bugs once and for all!

    I understand that when not adding features fewer new bugs will arise, but even if we fix bugs, we (may) introduce new bugs, so this is quite hard, actually. Consider how long we've been trying this!

    On 23/10/2023 at 6:45 AM, Diablo said:

    Another perfect example of things that shouldn't be: I recently did the update then upgrade of my Linux laptop and it automatically updated 0a.d. No problem with that, BUT it also deleted all my saved games and removed the map I was playing on before that update. WHAT THE HECK!?

    "13" (Or actually: You should blame your distro, not the ISP.)

    On 23/10/2023 at 6:45 AM, Diablo said:

    And why there isn't a document telling people what troops do what depending on the situation? Like, are there better troops to garrison the towers or do they all have the same effect? I had to ask around about the females vs the towers to find out they help prevent capture, but doesn't add anything. But what about the other troops? Is there one better for the towers?

    Because such a document would become very complicated and unreadable very very quickly. It all depends on the situation, and there are a lot of those. Image there is a ram nearby, then the best unit to garrison would be (champion) swordsmen. If those are not close, however, you can garrison any projectile unit for added arrows. If there is merely a bunch of cavalry around, you can garrison your female workers to protect them. But that is quite useless when there is a real army on your doorstep.

    See how this gets messy quickly? ^^

    As for the rest of the posts: Thank you all for your unwavering support! <3

    On 23/10/2023 at 11:37 PM, wowgetoffyourcellphone said:

    make everyone angry

    Not everyone, I guess. ;)

    • Like 2
    • Thanks 2
  3. Please correct me if I'm wrong.

    Rams are balanced in PvP, assuming equal skill for both Ps.
    Rams are not balanced in SP, which is PvAI.

    That may mean one of two things, IMHO:

    • PvAI needs a different balance
    • PvAI is of unequal skill

    In the first post, the P in PvAI thought the rams are too strong, due to being overwhelmed by them. Then the P learned how to counter rams. In the later posts, the AI "thinks" the rams are too strong, due to being overwhelmed by them.

    Doesn't that point to the AI not being able to cope with being attacked by rams?

    (I'm not saying that the use of rams can't be changed to achieve a different balance.)

     

    12 hours ago, krt0143 said:

    single player isn't (yet) what it should be. :shrug:

    Sadly, agreed.

    • Like 1
  4. 9 hours ago, ShadowOfHassen said:

    So here's what I'll do. I'll go back and add metric measurements in parentheses behind each one customary measurement. That can be for en_us and for other translations people can cut out the customary system.

    Please use SI. :) That is already in some descriptions and we use it as the system in the game itself. Also, since you're writing history strings, you could be meaning the "foot" from that age. ;) (We might want to add something about that to the https://trac.wildfiregames.com/wiki/EnglishStyleGuide.)

    I was also seeing some "programmer's quotes" as opposed to “real quotes” when I skimmed through some changes.

    Thank you for all the hard work in getting the history back! I'm very grateful that it is finally happening. :) I'm also willing to help review the whole thing when it is nigh compleat.

    • Like 1
  5. On 08/09/2023 at 4:01 PM, krt0143 said:

    "Differentiate Macedonia"? :huh:
    Care to elaborate?

    This commit moves the Arsenal to the town phase, for Macedonia.

    On 08/09/2023 at 4:01 PM, krt0143 said:

    As I said further up, I'm on Mint 21.2 (= Ubuntu 22.04 "Jammy Jellyfish" - an LTS).

    I'm sorry, I guess I read over that. Point taken for LTS's. :) (Though there might be a backport available.)

    On 08/09/2023 at 4:01 PM, krt0143 said:

    Loading? It's the map editor which crashes.

    'Loading', 'Generating', 'potato', 'potato'. Sorry, I meant 'generating'. But it seems that it generates fine, but crashes at some point later, if I read your post correctly.

    On 08/09/2023 at 4:01 PM, krt0143 said:

    spams a dozen chat lines complaining about stuff I don't have the time to read, much less understand.

    Those chat lines should be in the logs. If you get them again, can you upload the "interestinglog.html", please?

    On 08/09/2023 at 4:01 PM, krt0143 said:

    I can't imagine how this could possibly make the map editor crash

    Me neither, but we've got to rule out stuff. ^^

    On 08/09/2023 at 4:01 PM, krt0143 said:

    As for GDB, I neither have it, nor would I know how to use it. Sorry...

    You could install it (on Linux). :)
    Then use

    gdb --args 0ad --editor

    on the command line to run the editor inside GDB. I think the prompt from GDB will get you far enough for retreiving a stack.

    On 08/09/2023 at 4:01 PM, krt0143 said:

    But yes, all the maps I've tried to make were big.
    I don't like tiny maps, I need space... Besides the game already provides a slew of tiny, claustrophobic, but otherwise excellent maps to play in, there is no need to make more of those. What I'm missing, and thus try to make, is big 2 player (or more) maps, maps where the opponent isn't right behind the edge of the fog of war...

    Have you tried playing "Random Maps"? You can choose the size there.

  6. On 06/09/2023 at 3:28 PM, krt0143 said:

    Sorry for having suddenly disappeared yesterday, but newcomers are definitely unwelcome here: Being a nasty noob I am apparently only allowed 3 posts in 24h. That sure helps having a meaningful discussion. :shocking:

    (Yes, yes, I know, it's in case I suddenly reveal myself being an eeevil spammer (who spent many hours trying to understand the game and post relevant stuff, just for a chance to shortly advertise his fake meds); I sure question the point, since my first posts needed moderation anyway, moderators know I'm not a spammer.)

    Anyway, until I eventually get to be a full person one day, I'll need to cram everything in 3 posts/day.

    Sadly, we get at least one triplet of spam posts per day, usually the mods delete them pretty quickly, but imagine there was no post limit,,,

    On 06/09/2023 at 3:28 PM, krt0143 said:

    (Besides if I really needed an overpowered unit to make the game easy, I'd make the arsenal a first age building: Nothing can resist a couple rams...)

    Done: https://code.wildfiregames.com/rP27828. ;P

    On 07/09/2023 at 9:06 AM, krt0143 said:

    (Well, my primary OS is Linux, but I play it under Windows because the official repository version is outdated (v.25) and won't probably ever be updated. And no, I don't feel like compiling it myself...)

    Compiling by yourself does have the benefit of rolling updates. :)But more seriously, what distro do you use? If it doesn't have A26 yet, you should probably move on. Source: https://repology.org/project/0ad/versions.

    On 08/09/2023 at 10:18 AM, krt0143 said:

    Anyway, unless Linux allows big maps the point is moot: I tried creating aforementioned "Caledonian meadows" random map in "giant" (not even "huge") and the Linux map editor crashed just the same. :(

    Does it crash always when loading that map? And only with "giant" and above? Is this with your mod enabled? If so, do you have some public place we can view the mod? (e.g. GitLab or something.)

  7. You should indeed double-check that there are no duplicates of the technology, because if a technology isn't on your storage the game can't load it. ;)  (Not sure if it matters, but you did start a new match, did you?)

    As for the bonus text remaining visible; they are loaded from civ-specific technologies, but also from simulation/data/civs/*.json, so you might want to check that as well. (That obviously can't affect the match itself.)

  8. 5 hours ago, chrstgtr said:

    Do we have a timeline on when a27 comes out?

    It'll take "a while".

    5 hours ago, chrstgtr said:

    Thoughts on doing another community mod update for a26?

    It may be more representative to make a community mod based on the latest RC. We can refrain from including balancing changes in SVN and merge (all/most of) the patches from the community mod just before releasing a new RC.

    • Like 1
  9. On 18/05/2023 at 1:56 AM, causative said:

    I'm trying to work out a method myself. Perhaps it could be done by playing the replay, then doing "save game" partway through, and then parsing simulation.dat for the saved game and changing whatever variables mark it as a replay.

    One can indeed just save the match (during a replay) and load that to continue playing. I don't think there is a replay variable?

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