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thankforpie

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Posts posted by thankforpie

  1. On 11/9/2018 at 8:10 AM, wowgetoffyourcellphone said:

    Right, the behavior of healers needs fixed. That might be in the UnitAI. @Gurken Khan, can you identify the behavior your wish to see for healers?

     

    For me, healers, when in a mixed selection, and that selection is tasked to attack something, the Healer should hang back and not close to min range with the target, because th healer does not (by standard) have an attack for the target. Currently, many times if the healer is a part of a mixed selection tasked to target an enemy entity, the healer will endanger itself by walking right up to the target. 

    happens everytimehere tbh

  2. 23 minutes ago, (-_-) said:

    No it means the current meta is broken. There is nothing wrong with a spam faction. It just needs a good meta to go along with. Goths from AoE2 is a classic example.

    spamming units and fast growth is something that will always be important.

     

    IMO it will be easier to nerf 2 civilizations than to buff every civilization except these two.

  3. It is no coincidence that in teamgames of 8 people often 6 of them pick either gauls or brits when there are way more civs.

     

    They have good heros and receive bonus pop from barracks and other buildings. that makes them achieve full pop + fortress and first rams about minute faster than other civs can.

     

    Is there any nerf in plans?

    • Like 2
  4. On 11/4/2018 at 10:15 PM, Jofursloft said:

    Mass of catas and bolts are surely op, but remember they need a lot of time and resources to make, so I don't think we have to work in this direction, but to fix some thing that are clearly op in games like 1v1 or team games in mainland

    so stacked bolts are less op than stacked walls?

     

    9UEXMFg.jpg

    • Haha 1
  5. 18 hours ago, MorTak said:

    I think that you should implent a turning animation for the big unit as siege tower , Ram , Catapulte Etc. 
    Why ? : Because it make no sense that a big siege towers can turn as fast as a unit, That make no sense but also make it very hard to counter. It should take like 2-3 second to turn 180°degree that would make more sense and give a chance to ground unit to counter them. If you think about it some Civ Dosnt have Cav Sword and relie on swordman or ram to destroy those. But if you think about it Siege tower can just kite those to the death.

     In my humble opignons that would make the game more realistic and even more fun to play. It just a idea, Think about it. -MorTak

    funny you started saying how op siege towers are after I smashed you hard

     

    Quote

     In my humble opignons that would make the game more realistic and even more fun to play. It just a idea, Think about it. -MorTak 

    yeah thats entirely why you want siege nerfed this much, while you try to dance with cav hero everytime just before battle starts. dancing is way way way more unrealistic than siege towers issue.

    but thats not an 'unrealism' issue for you because dancing is something you can employ in your favorite civ while siege tower strat is not

     

    and catapults are easy to catch due to slow packing/unpacking. no need to make it easier

    • Sad 1
  6. I noticed formations work quite well because archer units are on the back and melee tanks are on the front, especially in open order or closed order formations.

     

    But if you put there pikes and spearmen then they will be mixed. Shouldnt pikes be first and spearmen on the back? It would prevent units with bigger dmg and less defence (spearmen)going to the front even before battle starts.

  7. 2 minutes ago, Astrid said:

    Archers,slingers and javelins on horses are great rushers with all the abilities from the blacksmith :D Yes cavalry is a bit more expensive but put your gatherers away from the battles and you will continue to produce during an attack,and have enough to buy all that cavalry you need.

    of course yes, but if enemy is similar to you with the difference that he has 6 fields and you have 10 fields then he will come with bigger army.

    in other words to afford cav spam your army will be smaller than if you were spamming slingers or skirmishers

  8. 1 hour ago, (-_-) said:

    No, no. You seem to be thinking of Alpha 18/19. Right now, its all about the primary ranged infantry. Along with 10 barracks of course.

    your post made me giggle because thats my exact thought after first 3 days spent in multiplayer.

     

    anyway what you think of ranged cavalry? or is it too expensive

  9. 18 minutes ago, Gurken Khan said:

    I believe in every civ the (citizen) melee cav has more pierce armor than the (citizen) ranged cav; so you might wanna use them against skirmishers and archers.

    ye, but you have to manually target or they will buggily lose even more DPS.

     

     

    example, select 50 slingers and do ctrl+q, they will kill one by one (from closest to furthest).

     

    now select 50 spear cav, do ctrl+q, and only about 10 will hit the target, other will spend time looking for a way to reach the target (because it was blocked by 10 cav that is already hitting the target)

     

    so you have to select manually and thatstough

  10. 4 minutes ago, (-_-) said:

    ELO does take this into account. A high rated player winning against a low rated player would yield a smaller gain depending on the point difference. With a 600 point difference yielding no points gained and the loser with no points lost. Easy test; play vs borg.

    is the 600 points difference factual limit? because it means exactly what i said, that you can play vs new players to get in top 100 (1600) (only 400 points difference here, because new players are about 1200) or even up to 1800 (600points difference, if gives no points then just play vs 1250 rated player and ranking rises...) and that makes whole rankings at least up to 1800 very untrue

  11. What i mean is exlusively the fact that you with rank such as 1600 or 1800 can play vs people rated 1200 and still gain a lot of points?

     

    I understand this could be implemented because there wasnt enough players but isnt it making the rating system much less purposeful? if high rating == high skill, then you shouldnt get points from low rated players,because that makes the entire list much less consistent with actual player skill in reality

     

    for example i saw some guy 1600 drop to 1500 (some games vs me, some vs others) and he quickly made it back to 1600 on people who have default rating (1200) or near (1100) and have absolutely 0 clue about game.

     

    in current ranking system you can easily get to 1600 (which means become to get in top 100 of players) just by playing with people who are not harder than medium petra AI if you are willing to spend the time

  12. Blender is great free tool for static models like trees and stones but making character walking animation in it is more than tough

     

    I at some point got fed up with blender cuz animating the armature resulted in deformed mesh between bones and it was deal breaker for me, i also couldnt fix it. That seems to be problem with interaction of skin modifier with either armature or another modifier

  13. 1 hour ago, Jofursloft said:

    Persian and kushites have also skirmishers

    Camels are OP mostly in early and late game, cause of their fantastic range that allows them to attack / run away very fast without be hit. They are the best cav unit to amass for a rush

    indeed camels are op in rush and hit and runs especially early but how will hit and run help you when whole enemy army attacks your base? if you hit and run in such case they will kill your buildings and other units, if you stay and atk them they will deal higher dps than you (assuming they spammed slingers/skirmishers and you spammer archer units)

  14. It's probably least used unit in game.Archer cav,chariots and infantry is really underpowered.

     

     

    Civs like carthaginian,mauryan,persian,kushites have only archers, dont have slingers or skirmishers.  while for persia thats not bigproblem because most persian users spam horses and end up with good results, other 3 mentioned civs arent played at all because of too low dps.

     

    (other civs who have archer and either slinger or skirmisher - their players never pick archers)

     

    ptolemies when run out of stone and iron can as well resign because they wont survive next attack with only camels and pikemen(lol). while pikes are good, camels do no dmg (they have bow).

     

    Its currently ranged unit meta by far and while i dont have anything against it, you have to spam ranged units to win game but what in case when ur only ranged unit is archer? people simply skip these civs

     

    IMO archer buff even small one would make these mentioned civs much more played (not saying that ptolemies are weak or not used, just their camels are)

    and archery tradition while seems to help, its still nowhere close to dps that can win u fight vs gauls or any skirmisher/slinger civ

     

     

  15. Not sure if this is intended, but sometimes (quite often (every game i use catas it will happen once or twice) but not always) catapults with opponents (or buildings, i dont know) in range, while in its default standground mode, will not listen to H( about current action) and to moving.it will just keep on unpacking till it unpacks, and if you try to stop it anyhow it will reset the unpacking timer and again will try to unpack, lol, when you clearly want it to move.

    maybe its intended, maybe not, but other units can always move in standground mode.

     

    I assume its acting buggy because it will atk opponents nearby and therefore to do it it needs to unpack first, and it doesnt listen to mouse clicks (on map) when its unpacking/packing,so it will enter in loop of unpacking.

     

    If there was a way to connect H shortkey with shift multi-actioning (or unpack/pack button with shift multiactioning) that could let users decide what they want to do (so you can press pack and then move it somewhere on shift, it will listen to second order (moving) before it starts to atk nearby enemy

    2018-10-16_10-28-19.gif

     

     

     

    replay:

     

    commands.txt

    metadata.json

    • Thanks 1
  16. 9 hours ago, Imperator Ferrum Princeps I said:

    First walls, and then this?

    I may be getting a little paranoid, but if the common act of microing units that has been a staple of good age of empires players for years and years is now causing people to be called out as cheaters? Players who are getting beat by a seasoned pro will call anything cheating nowdays (except the wall exploit, that is kind of broken and unbeatable). If your opponent is dancing his units around then guess what, it means he is not paying attention to the rest of the battlefield, good microing does have a large weakness, in that it forces you to pay attention to one part of the map while you micro. If microing is called cheating then what is the point of skirmisher units? Although I am against "banning" this like was done to walls, I do have to agree that the unit ai should be improved so that the units are not total idiots.

     

    Sorry, but just do not want to have to live by 50 unwritten rules that are almost impossible to not accidentally do every time I play multiplayer.

    whats the wall exploit about?

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