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Aragorn30

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Posts posted by Aragorn30

  1. 8 hours ago, wowgetoffyourcellphone said:

    MOD IS NOW PLAYABLE. COMPATIBLE WITH ALPHA 24.

    https://github.com/JustusAvramenko/0-A.D.-Classic-Mode

     

    Still a work in progress. 

    Please report bugs and suggest balancing and gameplay ideas. 

     

    Note: Naval and Unit progression techs (Basic->Advanced->Elite) not yet implemented. 

    Thank you for this first release. It works well on my computer. It is pleasant to not have territory restriction anymore.
    Some buildings such as civic center have still capture points.

    • Like 1
  2. I think it's a very good idea that could attract new users (especially those - quite numerous it seems - looking for a game style close to Age of Empire).
    Another nice point in the AoE/AoM series is the visual enhancement of the buildings when ageing. It really gives the impression to progress in the game and to have reached a stage. But well ... it would require a lot of work and the development team is already very busy (thanks a lot to them for the incredible work done so far!).

    • Like 2
  3. On ‎6‎/‎21‎/‎2018 at 11:30 AM, wowgetoffyourcellphone said:

    […] is there a way to shrink up the minimap a little so that it fits within the ring?

    The easiest solution to hide hide the black corners of the minimap is to use à ring enough large.

    Ring.png.30cf0b2edfcdd2e6cc1a388ddfbc135a.png

     

    I began to implement the gui designed by Shyin. However, it will take me a lot of time.

    Capture.thumb.PNG.50739f0288ea9ce2cde8ee422c18bd0a.PNG

     

    • Like 4
  4. Hello everyone, I didn't see any totorial to explain how to change the GUI. So, I will try to write one. I'm not English, so if they are mistakes, moderators could edit this. 

    I will update this tutorial when I will found new things (I learn from analysing the source code).

     

    Customize your Gui

    0.Create a mod

    1. Add a new panel

    2. Coming soon ...

     

    0.Create a mod

    1. Go in the folder where you install 0ad : "0 A.D. alpha" then into  "0 A.D. alpha\binaries\data\mods"
    2. Create a new folder with the name of you mod (replace space by _)
    3. Go in "0 A.D. alpha\binaries\data\mods\public" ; copy "mod.json" in your own mod directory
    4. Edit the file with Notepad++ : after "label :" delete "0 A.D. Empires Ascendant" and enter the name of your own mod ; you can also change the description

    Congratulations ! Now your mod appears in the mod selection of 0ad !

    1. Add a new panel

    1. In the directory of your mod, create these folders : "\gui\session"
    2. Go into the public mod folder (0 A.D. alpha\binaries\data\mods\public) open the zip file and then go in gui\session. Copy session.xml and sprites.xml in your own session folder.
    3. Edit session.xml with Notepad++ : line 103 add "<include file="gui/session/the_name_of_your_panel.xml"/>"
    4. Edit sprites.xml : after "<!-- Panel Backgrounds -->" (line 27) add :
    	<sprite name="the_name_of_your_sprite">
    		<image texture="session/folder_of_my_pictures/name_of_my_background_picture.png"
    			texture_size="0 0 100% 100%"
    			size="0 0 100% 100%"
    		/>
    	</sprite>

    5. Create in the folder session a file named the_name_of_your_panel.xml , then edit it :

    <?xml version="1.0" encoding="utf-8"?>
    <object name="the_name_of_your_panel"
    	type="image"
    	sprite="the_name_of_your_sprite"
    	size="coordinateX1 coordinateY1 coordinateX2 coordinateY2"
    	tooltip_style="sessionToolTip">
    </object>

    You must define the placement of your panel with its coordinates.

    6. Place the background picture of your panel in name_of_your_mod\art\textures\ui\session\folder_of_my_picture\name_of_my_background_picture.png

    Launch 0ad and activate your mod. Your panel is now present during your game !

    • Like 2
    • Thanks 1
  5. 20 hours ago, stanislas69 said:

    Hey @Aragorn30 for that you'll have to sign the legal waiver :)

    thy look good though keep up the good work

    Thank you very much ! 

    However, I can't say "I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license." In fact, I realised the circle from this  picture : https://pixabay.com/fr/boussole-au-nord-sud-east-ouest-2925824/  and I use the form (and only the form) of this one : https://pixabay.com/fr/papier-parchemin-maple-plantes-2794719/ .

    They are published under CC0 Creative COMMONS.That's why I said "you can freely used them". Can I continue to edit and publish from royalty-free images or is it incompatible with the 0ad license?

  6. That's a cool addition which will be very usefull for old computers.

    Did you plane to crate a custom gui like this ?

    H6l8eU1.jpg

     

    I think it could help to make the game more immersive. That could be great to have the ressouces pannel next to the purchase pannel (like in AoM) and not at the opposite side like it's currently the case.

     

    I tried to do some little things to adapt the gui :

     - here is an icon for the population (created from Skyward Sword) population.png.f296f2d5bdfa21bc6bdcd8f7900295bf.png

     - there are new icons for other ressources stone.png.9f49ea53a293e2e948b2614ddd51acc2.png(stone) ; metal.png.1f418eb03c18c67be8f21b045929423e.png(rupees) ;

     - this is an alternative icon for production production.png.aa633b0c076bda042324e16e4f54a415.png.

     I also tried this for the idle worker button but I really don't like the result minimap-idle.png.fcb1f59480847ea1fdfedca5ece3b7d2.png.

    When Hyrule Conquest v0.3 will be released ?

  7. I try your mod and I really enjoy playing it. The gameplay is very well. I was worried that 5 ressources would be too much, but in practice it was not. I enjoy all the gameplay choices : be able to gather ressources outside our territory, delete the system of civilian workers … Thank you very much for your hard work.

    I think it's a shame that the mod downloader isn't more visible. In fact, the gameplay of the main distribution is very boring despite the fact that the engine is excellent (as Delenda Est and Hyrule Conquest prove it). As Internet Explorer is a downloader for Chrome, if Empires Ascendant follows its current line, it will certainly become a downloader for grat mods. That's why I think it could be a very good thing to highlight the mods downloader of 0ad.

    Finally, here are some ideas to improve Delenda Est (but it is already very good) :

     - add more differences between the factions;

     - draw the gui (more beautiful and with a better placeholder (put the number of ressources next to the pannel where we can buy things)).

     Did you plane to adapt the gameplay to others mods (like Millenium AD) ? Why didn't you join the main developpers to put your ideas in the main distribution ? And finally, when did you think campaigns could be available ?

    I hope there are not too many English mistakes.

    • Like 1
    • Thanks 1
  8. :unsure: I apologize : I make an error in the first message I wrote "funny" at the place of "fun". I'm not very good in English.  :rolleyes:

    Here are some ideas to improve the game :

    Gui modification :

    1) change the current version of the symbol of gerudo with an other more simple as this one : gerudo_by_kingaelle-d630mwu.png.

     2) Make army building only build from a citizen soldier and economic buildings only by simple citizen (not to improve gameplay but to make the game more clear because there are a lot of buildings).

    3) Hide the technology and unit that we can't produce because we are not at the good age or because we have not the technology required. Such as heroes that we have not selected.

    Gameplay modification :

     4) I think there are too much worker units that we can produce in the forum. Why not use a part of these units to create soldiers that we can upgrade like in AoE.

    Swordsman recruit -> upgrade in the casern in -> Hyrulean knight

    Townguard1 -> upgrade  -> Redonecastleguard

     

     5) I found  citizen are too weak.  That could be great to improve their armor and/or their life.

     6) Stone and diamond are collected through the same way : why not change the way to collect diamond ? There are several other ways to collect ressources : kill heroes or units, capture special location of the maps, keep or collect relics ...

     

    Some ideas for the future :

     7) Kokiri : make them able to convert animals but not to kill them,

     8) add a lot of "gaia" content : it helps to immerse the player in the universe.

     9) create special contents that can't be created by player.

    Example 1 : special buildings hidden on the map that we can't destroy but only capture to produce special units, upgrades or ressources (as diamond)

    Example 2 : create units that can join the player when he founds them. These elements make the exploration of the map more interesting.

     

    I hope there is not too much mistakes. These are only suggestions and not criticism. The game is already very good.

     

  9. Hello Undying Nephalim,

    Congratulations for your mod. He is very funny fun to play.

    I attach to this message a little mod that improve the gui of the game. It is not finish yet. It is composed by 2 parts : one improve the gui size (I increases the size of icons because they are very detailed), the other change the current set of icons and cursors. If you like it, you can take files for the main mod, but beware : the pictures and cursors are created from official Zelda games.

    I will publish some ideas to improve the gameplay latter in the week-end if I have the time.

    HC XXL.zip

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