Radagast
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Posts posted by Radagast
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I think that it would be very fun to play my favorite baddie of all time- Melkor/Morgoth! I would love to see what kind of armor Weta Workshop could make for me, plus I would get to rule all of those awesome balrogs and wyrms!
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You have a point.
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Please note that your dear Mithrandir would either be dead or a prisoner of Saruman without Radagast's (my ) intervention on the part of the eagles. he was just as critical to the story as Boromir was!
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This is a question specifically for Adam. If I were to post fan-art on the mainpage, would it be possible to use it as concept art? I am not qualified to join the design team, but would still like to help TLA develop. If the fan-art does not work, could you make other suggestions?
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I have a few nice names for first age Sindar.
Glinaglar (brilliant eyes)
Celebdol (silver head)
Laurefin (golden hair)
Feahim (cool spirit)
Also, orcs seem to be named after unpleasent things (Gorebag, Shagrat) so maybe someone could make up combinations of that sort (Durblood, Cesshand, so on) Or the darkness could be so impersonal that their orcs aren't named.
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I really love "The professer alters his story" idea. That would be such a cool cheat! Here are some of mine:
Akallabeth- Numenorians lose all units on water and all buildings via a huge storm
We found this in the mine- generates one random unit for player
ye shall fear Eru the most- all vala and heros die
But he came with more- all of your units are cloned into 2 or more replicas
( = :):)
*all spellings are from memmory, please forgive errors.
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I agree with Drashkurz. They probably did worship the balrog. I mean, look at gollum. Tolkien stated directly in The Choices of master Samwise (Two Towers) that Golum worshipped Shelob. Somehow I don't thing it was because she was kind to him. It is far more likely that he was scared to death of her and what she could do to him. Even if you wouldn't run away screaming from your god, your god is (hopefully) not a 5 meter-tall monster with a flaming whip and a red-hot sword.
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"They swore an oath which none shall break, and none should break, calling the everlasting darkness upon them if they kept it not." -Silmarillion
Thats just one of those dramatic ones that I really love. I am really mad at Curfinwe for stealing that as his signature!
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The dragon ram in the showcase is not what I meant. They were not rams. They were large rolling globs of chainmail that had orcs inside. They did not batter down the gates of Gondolin, they stacked themselves up against them and their seer weight crushed those gates.
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I think that it's a good idea to have units affect naval combat as borders and devensive troops. However, that way even a very powerful naval race could have their ships sunk by some less seagoing but more warlike people (Morgoth). I think that a ship should be created with a skeleton crew, with limeted crewspace for additional units that would affect combat. This way, only the crew would be able to fight and good ships are made superior to good crews. Non-crew passengers would not fight unless the ship is being borded or is bording another ship.
Now for the subject of diplomacy. My only recomendation is to make it more advanced than Age of Empires style diplomacy. Perhaps Civilization style, were you would trade reasources, technologies, and maps as part of diplomacy?
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If you have other suggestions, put them down here.
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In the "Book of lost tales II", Tolkein makes a direct reference to seige equipment that has not yet been consdered. Morgoth fields many rolling globs of chainmail, which are used to crush the gates of Gondolin and protect many orcs inside. They were fire-resistant and no projectile fired by the Noldor got through the armor. Is it possible to incorporate this into the game?
Also, on the topic of seige towers, I agre that they could be used for protecting troops and getting them onto enemy walls. But why not have a limeted amount of archers be able to garrison the top of the tower and shoot from there? It would be more realistic because seige towers would not be able to shoot without achers. I think it's a please-everybody solution.
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I agree with Dnas. You people on the design team are woking as hard as you can to give us a great game. I think that most people on this site don't even know how far this has come. I think that you should post more pictures and articles so we know how progress is coming.
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As was stated somwere in my poll, the dark forces will have a very wasteful way of gathering. So Morgoth's weakness is not in how much his units cost, but in getting reasources in the first place.
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How should formations work?
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I think that the only kinds of plate-armour in Arda are breastplates and helmets. Everything else is leather and chainmail
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I have noticed a flaw in the Morgoth tech tree. We have thralls as being the general workers for the forces of darkness and slaves as the more elite, captured kind. In the Silmarillion, thralls are free people who are bent to the will of Morgoth. For the sake of accuracy, we shold use thralls instead of slaves and Snaga instead of thralls.
If annyone else discovers a problem like this, please bring it to light.
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How about the Song Of Creation, making one of every unit in play and force them to serve the player. A Noldor civ. with balrogs!
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It would be easier to manage reasources if they were used in the classic way, but having them be used up by uncontrollable factors, like demand, hunger, and rotting, will add a touch of realism to the game.
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I have a suggestion for Adam. One time I downloaded an Age Of Mythology demo, and it took all night and the next day. Please, do not make us have to download it! Can only one of us download it, and Email it to anyone who asks for it on the on the main page. Please do not turn this down!
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Yeah, but only elves of the North called them DĂșnedain because it means man of the west, if Bilbo's translations were accurate. People of the west would not call themselves men of the west. I vote their given name.
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Okay, somebody correct me, because I apparently have this wrong. I got it into my head that the first age began with the coming of the Noldor. Or was it the sun? Please help me!!!
And thank you Curufinwe!
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It always is handy for the team when the community comes up with some of the answers. (trivial as they are)
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Actually, the top three list of death causes is the same exept for elves.
1. sword
2. old age
3. accidents
And since orcs were originally elves, they are immortal.
Population Issues
in General TLA Discussion
Posted
Beren IV's idea about interior visibility in buildings sounds alot like Stronghold 2.
That brings up another question for me- Can units man walls as in Stronghold, or are walls simply barriers as in the AO_ Series? This may have already been discussed, but I don't get to frequent the internet very much, so I don't know.